3* Becoming the new 2*
Druss
Posts: 368 Mover and Shaker
With the introduction of the DDQ & now the guaranteed 3* at 500 points in PvP it is apparent that 3* land is now much easier to transition to.
With a little effort it is now possible (even with a 2* Roster - challenging but doable) to get a guaranteed 11 3* a week excluding token pulls (7 from DDQ, 3 from PvP 500 & 1 from PvE progression).
However it doesn't seem that the developers have brought the 4*'s in line with the old 3* - the only way to get a guaranteed 4* is scoring 1000 in PvP, which even with a mature 3* roster is not easy & requires the expenditure of at least 500HP in shields.
Surely this is going to create a whole new bottleneck, indeed making it even harder to get to 1000 as more & more teams even at low points in PvP's are sporting maxed top-tier 3*'s.
Power creep has set in - will we see a new 5* this year?
With a little effort it is now possible (even with a 2* Roster - challenging but doable) to get a guaranteed 11 3* a week excluding token pulls (7 from DDQ, 3 from PvP 500 & 1 from PvE progression).
However it doesn't seem that the developers have brought the 4*'s in line with the old 3* - the only way to get a guaranteed 4* is scoring 1000 in PvP, which even with a mature 3* roster is not easy & requires the expenditure of at least 500HP in shields.
Surely this is going to create a whole new bottleneck, indeed making it even harder to get to 1000 as more & more teams even at low points in PvP's are sporting maxed top-tier 3*'s.
Power creep has set in - will we see a new 5* this year?
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Comments
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People seem to think that the new changes are goona make the 2*-3* transition as fast as 1 month.
Maybe in a couplemonthsyou can say that but right now this statement means nothing. I've been play for about 13 months with only 3 3* stars maxed. The New changes probably cut that time to around 5 months.0 -
it may be much easier than before, but it's not easy enough. You are forgetting the tremendous ISO requirement for actually leveling up your squad. If you count also the fact that every other week a new character is released and therefore the amount of 3* available covers is growing, it makes not an ultra-major difference to the actual transitioning player base.0
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Becoming? They've been for awhile. I think they are probably seeing folks leaving after 2* max time, because the 3* transition became ridiculous.
This may keep those folks in, since covers feel like advancement. But until ISO is vastly increased so you can actually -level- all these 3*'s (well, several), what good does giving tons of covers do? I guess it gives you more ISO as you throw them out
That should keep folks in until the 2nd wall, but it is a 4* world today, and has been for at least since season 9. It's already argued if 3*'s can compete for top PVP rewards, it's difficult at best. Perhaps now that the 3* transition has been addressed, the 4* transition will see some improvement as well!0 -
h4n1s wrote:it may be much easier than before, but it's not easy enough. You are forgetting the tremendous ISO requirement for actually leveling up your squad. If you count also the fact that every other week a new character is released and therefore the amount of 3* available covers is growing, it makes not an ultra-major difference to the actual transitioning player base.
iso will become an issue, but from my perspective the inflow of covers so increase the sense of progression that if i go from 25+ 1-5 cover 3*s to having 25+ 10 cover 3*s all level 100 +/- because im short iso, i really wont care too much. eventually i now have confidence that im going to cover cap 3-5 guys and then i can focus iso to get 166s or not. these last two weeks have given me a spark to enjoy the game knowing the covers are coming and not the sense of futility that i was feeling. getting 2*s out of tokens over and over is also less frustrating (not by much though ).0 -
thanos8587 wrote:h4n1s wrote:it may be much easier than before, but it's not easy enough. You are forgetting the tremendous ISO requirement for actually leveling up your squad. If you count also the fact that every other week a new character is released and therefore the amount of 3* available covers is growing, it makes not an ultra-major difference to the actual transitioning player base.
iso will become an issue, but from my perspective the inflow of covers so increase the sense of progression that if i go from 25+ 1-5 cover 3*s to having 25+ 10 cover 3*s all level 100 +/- because im short iso, i really wont care too much. eventually i now have confidence that im going to cover cap 3-5 guys and then i can focus iso to get 166s or not. these last two weeks have given me a spark to enjoy the game knowing the covers are coming and not the sense of futility that i was feeling. getting 2*s out of tokens over and over is also less frustrating (not by much though ).
I enjoy it as well because I was hard capped on some characters and DDQ finally lets me finish their completion and level them up. BUT my reaction is more addressing the fact that OP believes that DDQ makes 3* transition much easier and compares it to 2* transition, and that's what I disagree with, because you can level 2* much more quickly as there's lower amount of them and they don't cost as much when it come to ISO.0 -
Unless a dev says otherwise i'll assume that 3* torch cover is meant to be a 2* torch cover and no more 3*s at 500 points after this event.0
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Druss wrote:With the introduction of the DDQ & now the guaranteed 3* at 500 points in PvP it is apparent that 3* land is now much easier to transition to.
With a little effort it is now possible (even with a 2* Roster - challenging but doable) to get a guaranteed 11 3* a week excluding token pulls (7 from DDQ, 3 from PvP 500 & 1 from PvE progression).
However it doesn't seem that the developers have brought the 4*'s in line with the old 3* - the only way to get a guaranteed 4* is scoring 1000 in PvP, which even with a mature 3* roster is not easy & requires the expenditure of at least 500HP in shields.
Surely this is going to create a whole new bottleneck, indeed making it even harder to get to 1000 as more & more teams even at low points in PvP's are sporting maxed top-tier 3*'s.
Power creep has set in - will we see a new 5* this year?
3* is certainly not guaranteed at 500 in PvP.0 -
h4n1s wrote:
I enjoy it as well because I was hard capped on some characters and DDQ finally lets me finish their completion and level them up. BUT my reaction is more addressing the fact that OP believes that DDQ makes 3* transition much easier and compares it to 2* transition, and that's what I disagree with, because you can level 2* much more quickly as there's lower amount of them and they don't cost as much when it come to ISO.
clearly this is true. the 1-2* transition is 60-90 days depending on your playtime, especially in lightning rounds. the 2-3* transition (depending on how you define it - some people have said you only need two 166s to "transition") is going to take 3 to 4 times that absent a cash infusion even with dpd and this hopeful 500 point 3* pvp cover. there are just so many new characters and every thing is so spread out. i anticipate some of my higher covered characters being vaulted just like my 10 cover captain marvel was vaulted this season.0 -
thanos8587 wrote:iso will become an issue, but from my perspective the inflow of covers so increase the sense of progression that if i go from 25+ 1-5 cover 3*s to having 25+ 10 cover 3*s all level 100 +/- because im short iso, i really wont care too much. eventually i now have confidence that im going to cover cap 3-5 guys and then i can focus iso to get 166s or not. these last two weeks have given me a spark to enjoy the game knowing the covers are coming and not the sense of futility that i was feeling. getting 2*s out of tokens over and over is also less frustrating (not by much though ).
This could become a problem I suppose - I'm already hoarding ISO for 4*'s, thinking 3*'s irrelevant (why not just skip 3* transition?). Will this push people to skip 2* transition? Maybe.
The other issue is they are putting all this time and effort into 3*'s, you can have a huge roster of them, they are interesting to pair together and try to find good combinations: and all you see is 4hor/Xforce. Something should be done about that, possibly balancing 4*'s (up is my preference, but down if need be) so they are all used - but there are still only a handful of them, something more needs to be done to see 3* -teams- rather than 3* required only.0 -
SnowcaTT wrote:thanos8587 wrote:iso will become an issue, but from my perspective the inflow of covers so increase the sense of progression that if i go from 25+ 1-5 cover 3*s to having 25+ 10 cover 3*s all level 100 +/- because im short iso, i really wont care too much. eventually i now have confidence that im going to cover cap 3-5 guys and then i can focus iso to get 166s or not. these last two weeks have given me a spark to enjoy the game knowing the covers are coming and not the sense of futility that i was feeling. getting 2*s out of tokens over and over is also less frustrating (not by much though ).
This could become a problem I suppose - I'm already hoarding ISO for 4*'s, thinking 3*'s irrelevant (why not just skip 3* transition?). Will this push people to skip 2* transition? Maybe.
The other issue is they are putting all this time and effort into 3*'s, you can have a huge roster of them, they are interesting to pair together and try to find good combinations: and all you see is 4hor/Xforce. Something should be done about that, possibly balancing 4*'s (up is my preference, but down if need be) so they are all used - but there are still only a handful of them, something more needs to be done to see 3* -teams- rather than 3* required only.
My solution to this would be 3 parallel PVP in the same time, once you enter one, you can't enter the others. Ranks and progression awards would be aligned to difficulty of course. Point income and it's translation to season score would stay untouched. Matchmaking happens only within the people in the difficulty bracket
The 3 PVP types would be:
- Beginners bracket (only featured + 1*-2* characters)
- Intermediate bracket (only featured + 1*-3* characters)
- Expert bracket (only featured + 1*-4* characters)0 -
For a new player starting today, I still estimate a solid year to get their first fully-covered 3* (+/- depending on how much they pay).0
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bonfire01 wrote:Unless a dev says otherwise i'll assume that 3* torch cover is meant to be a 2* torch cover and no more 3*s at 500 points after this event.
^This. I don't buy it. This seems like the kind of thing they would/should advertise, or at least...you know...mention. I'm calling this a Gauntlet 10-Pack style "typo" until I reach 500 and actually get a 3* Torch cover. If it IS legit, kudos devs, this is another great step in the right direction to ease the 2-3* transition.0 -
tanis3303 wrote:bonfire01 wrote:Unless a dev says otherwise i'll assume that 3* torch cover is meant to be a 2* torch cover and no more 3*s at 500 points after this event.
^This. I don't buy it. This seems like the kind of thing they would/should advertise, or at least...you know...mention. I'm calling this a Gauntlet 10-Pack style "typo" until I reach 500 and actually get a 3* Torch cover. If it IS legit, kudos devs, this is another great step in the right direction to ease the 2-3* transition.
Dev response in the other thread.
Apparently it was a mistake, you will get a 3* torch in this event at 500, you won't get a 3* at 500 going forward.
Basically someone slotted the wrong version of Torch into the rewards.0 -
Still, the 3*'s are the new 2*'s in spirit. They are a transition to get to, they'll get you higher placement in events than the previous tier, but they won't be winning you many events.0
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Basically someone slotted the wrong version of Torch into the rewards.[/quote]
Lets Hope that 2* Wolverine features at 500HP & someone puts XF in instead0 -
Keep in mind that for DDQ...you need to have the required 3* character before you can get the 3* character reward. So it isn't a 100% free 3* give-away.0
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I would be happy to see 3* becoming the new 2*, mainly because 3* is still the best tier in terms of fun, diversity, combos, and interesting team composition options.
All the other tiers are sub-par in those terms.0 -
h4n1s wrote:it may be much easier than before, but it's not easy enough. You are forgetting the tremendous ISO requirement for actually leveling up your squad. If you count also the fact that every other week a new character is released and therefore the amount of 3* available covers is growing, it makes not an ultra-major difference to the actual transitioning player base.
That's why you now get thousands of iso more a day from DDQ0 -
bonfire01 wrote:Dev response in the other thread.
Apparently it was a mistake, you will get a 3* torch in this event at 500, you won't get a 3* at 500 going forward.
Basically someone slotted the wrong version of Torch into the rewards.0
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