bug with Teitasu turn to smoke

Killinstinct
Killinstinct Posts: 99 Match Maker
So I already noticed that if you make a match and kill this goon. Sometimes a attack tile come on one of those tiles in which case it doesn't dissappear. It is a bug, but not really annoying

However today I killed one of those guys with Captain America red attack and the attack tile wrote over my countdown tile! Although this wil not happen often, it is pretty annoying.

Comments

  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    My understanding is that the attack Turn to Smoke, creates these attack tiles when you kill the guy, they don't appear until he dies. Caltrop traps are the ones that disappear when you kill that character.

    This is why I kill Kishu (who uses Caltrops) first, then Teitasu's last to minimize the amount of time attack tiles are on the board.
  • Killinstinct
    Killinstinct Posts: 99 Match Maker
    Euh yes... but kinda irrelevant to the bug.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    The bug is that if one of the tiles that you matched to kill the Teitasu is selected to turn into an attack tile, it will not disappear from being matched, which in turn means cascades that should have happened as a result of your match do not actually happen.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    The bug is that if one of the tiles that you matched to kill the Teitasu is selected to turn into an attack tile, it will not disappear from being matched, which in turn means cascades that should have happened as a result of your match do not actually happen.
    Ah, I couldn't understand what he was describing in the original post. This did happen to me once now that you describe it that way. I thought it was really weird, but didn't give it too much thought.
  • I posted this sometime ago, I killed one of them with Blade's blackflag.png and the attack tile overrode my green tile, really annoying.
  • Artean
    Artean Posts: 31
    I found another bug with this but didn't get to post it until now. If the Teisatsu is down to say 150 health and then gets a health buffer from one of the other Ninjas EACH attack, even though it doesn't kill the Teisatsu, triggers Turn to Smoke. This can get really really bad fast. So in my case I was doing ~200 damage a match. The Teisatsu had ~150 but an addition 1000 due to health buffer. Every match I did triggered Turn to Smoke until I did all 1150 health points.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    Artean wrote:
    I found another bug with this but didn't get to post it until now. If the Teisatsu is down to say 150 health and then gets a health buffer from one of the other Ninjas EACH attack, even though it doesn't kill the Teisatsu, triggers Turn to Smoke. This can get really really bad fast. So in my case I was doing ~200 damage a match. The Teisatsu had ~150 but an addition 1000 due to health buffer. Every match I did triggered Turn to Smoke until I did all 1150 health points.
    I think part of it may be in the code where it determines if the turn will cause a death, and then assigns the tiles to be converted and reserves them before the character even dies, then only afterwards does the actual tile match occur, damage actually assigned and character dies and attack tiles appear. If the "Turn to Smoke" did all the tile creation after the character actually dies, it would function better... but I think that is the problem... if the character is dead, he can't use his power, so it has to be done just before his death, but if you are predicting death before the health points actually hit 0 and cause death, you have the possibility of your predictors not calculating correctly and the game assuming a death when a death doesn't actually occur, like Artean is experiencing. Maybe in that instance the health buffer is being applied to a different location than the death predictor is looking at for its calculations?