babinro wrote: My thoughts on this issue were expressed last year and I still stand by what I said.... I'd hate to see 5* characters as anything TRULY competitive in any form of play. I'd accept them as joke characters who happen to be crazy powerful. For example: THANOS HP: 25,000 Blue: 25 AP: Stun enemy team for 10 turns. Black : 30 AP: Every tile on the board becomes a countdown 3 tile. Upon counting down, these tiles turn into Strength tiles with power equal to 500. Yellow: 25 AP: Thanos is invulnerable to damage and abilities for 5 turns. His health is fully restored restored. See the concept? Every skill costs an ungodly amount of AP but then does something that's completely unfair. Their power reflects their in cannon power but they aren't truly viable for competitive play beyond acting as an hp sponge. Note: I know nothing about Thanos lore...this example is for illustration only using powers that match the general MPQ colour pie.
Lidolas wrote: I liked what M:AA did with Group Bosses. I think something like that could be implemented in MPQ. I'd like to see a 5 boss that the whole alliance can attack. His health would be some astronomical figure that you're heroes would be able to take chunks out of. Everyone in the alliance would hit the same guy and eventually wear him down and beat him.
Switchman wrote: Make 5* unbuyable so people have to earn them. And scale them stupid against high level players. Brb Thanos unstunnable.
simonsez wrote: Switchman wrote: Make 5* unbuyable so people have to earn them. And scale them stupid against high level players. Brb Thanos unstunnable. This reeks of roster envy...