My Thoughts on State of MPQ

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  • Nemek
    Nemek Posts: 1,511
    Voxil wrote:
    What is rubber banding? Trying to follow this conversation without knowing what one of the main points of contention is is a little difficult. At first I thought it was a different term for tanking but I further context clues told me that's not it.

    Old explanation for a specific event, but still kind of works:
    I blame everything bad about this game on "Rubberbanding", but I don't know what Rubberbanding is, can you explain?

    Rubberbanding was introduced in the second PvE event (Heroic Juggs, I think?), with a fair amount of controversy - somewhat due to complicating things and somewhat due to a couple poor implementations (Heroic Venom...).

    The concept is as the name implies, the further back you are in points, the farther forward you'll be able to propel yourself. It works by calculating a multiplier every time you complete a mission, and then applies that multiplier to the mission point total.

    So, if you complete a mission that is normally worth 10 points and a rubberbanding multiplier of 5x is calculated, then you will receive 50 points for that mission.

    For this Event, that multiplier will range in value between 1 and 10 (kind of guessing about 10, but I think it's correct.) The multiplier is determined by the difference in points/rank from the person in first place in the Main Event. Nobody but the devs know what that formula is, exactly (and nobody on the forum has taken the time to try to figure it out themselves...especially since the devs tweak it with every event.)

    I'm also guessing about it being based on the person in first place. It could very well be based off the person in 10th place, or the average of the first 10 places. It really doesn't matter THAT much, though - you just need to know that it very highly correlates with the person in first place.

    So, let's say you just started the event today, and you are 'infinitely' behind the pack leader...you'll have a rubberbanding multiplier of 10x.

    Taking the mission values I made up from a couple questions ago, these missions are now worth:
    1st: 1000
    2nd: 600
    3rd: 400
    4th: 200
    5th: 100

    Players closer to the main event leaderboard will have smaller multipliers. So somebody who is rank 1000 in the overall bracket, might have a multiplier of 5x, so their missions are:

    1st: 500
    2nd: 300
    3rd: 200
    4th: 100
    5th: 50

    However, after they do the mission for 500 points, they are actually now rank 600. So, the value for the second completion will actually be much smaller than 300.

    So, you can see that the closer you are to being on top of the main bracket, the fewer points you get.
  • Ah. So that's why sometimes a mission would be worth several hundred points and sometimes it was worth <100. Okay. I thought it was just built to give diminishing returns. Especially since my relative position in the PvE events never really seemed to change much.
  • Nemek
    Nemek Posts: 1,511
    Voxil wrote:
    I thought it was just built to give diminishing returns.

    That is also a true statement.
  • Cool. thanks for the answers guys.
  • Phantron nails it here.

    The devs have designed 3* characters already to be the upgrades to Wolverine (either Patch or Punisher), and Thor (Ragnarok). With these upgrade characters in place, expect both Wolverine and Thor to be nerfed to a point where these characters will be considered to be genuine upgrades.

    In addition, for greater roster variety, everyone has to be relatively the same in power levels amongst the same role in a team. Otherwise, everyone will continue to gravitate towards the same characters that excel in their roles.

    For Thor, I'd expect him to be realigned close to Captain America in terms of AP costs and damage output. Between the two, you would be exchanging a countdown tile for AP that has to be protected versus a chance for a cascade and AP generation.

    For Wolverine, he has to be tangibly worse than Punisher, who is meant to be the strike tile upgrade from Wolverine**. Otherwise, there is no upgrade path to either Punisher ( low and somewhat risky strike tile generation) or Patch (high number and risk strike tile generation). In my eyes, he will end up being a slightly more powerful version of Daken, as direct same-star upgrade from him. However, his green will be costly as without significant downsides and his strike tile strength diminished, I expect strike tiles to be considered "powerful" for a 2* team looking forward. Further, I would forward that his Red claw damage will be changed to similar levels similar to incoming changes to Thor.

    Power Cost: 10 Green AP
    Wolverine's rage builds. He deals 286 damage (At 85) and adds 1 Red Strike tile on the board of strength 40 (At 85).

    Level Upgrades
    Level 2: 10% additional strike tile strength. (44 total at 85)
    Level 3: 10% additional strike tile strength. (48 total at 85)
    Level 4: 20% additional strike tile strength. (58 total at 85)
    Level 5: Generates two strike tiles. (Same as Daken; nets higher overall strike strength in exchange for Green AP)
  • I doubt the changes will be that much consider that they have mention that they won't be gg for duplicate characters.

    Yes, I agreed that 3* characters should be upgrades to 2* characters but to a extend will be enough. I couldn't believe Thor will be lot weaker than Punisher unless we are talking abt him gg for 3* / 4* in future.
    We will have to see the final outcome when they have rebalance the characters they intend to nerf / bluff.

    Also I think in every game, there's always a Class A / B / C characters that we will be looking at. There's no way that they can re-balance to a extend that everybody is balanced.

    I guess it better to based on the books and judge their ability / powerful in the game.