Reduce team-up cooldowns slightly for daily PvE
One of the few uses for poorly covered characters is to send them away as team-ups to help alliance members. There are several support powers that are still effective with low covers, and absent powers on characters can even increase the odds of generating a team-up for a more desirable power.
With the daily PvE now in effect however, players can be discouraged from sending their low cover characters away as team-ups since that might cause them to miss out on a guaranteed 3* cover. I do not think this side effect was intended by the developers, so I suggest that team-up cooldowns be reduced slightly, particularly for those characters with 24 hour cooldowns (e.g. 3* Storm in today's Deadpool's Daily). Perhaps instead of having cooldown tiers of 4/8/12/16/24 hours, the top tier can be slightly reduced to 20 hours to lessen the burden on players that try to actively help out alliance members.
With the daily PvE now in effect however, players can be discouraged from sending their low cover characters away as team-ups since that might cause them to miss out on a guaranteed 3* cover. I do not think this side effect was intended by the developers, so I suggest that team-up cooldowns be reduced slightly, particularly for those characters with 24 hour cooldowns (e.g. 3* Storm in today's Deadpool's Daily). Perhaps instead of having cooldown tiers of 4/8/12/16/24 hours, the top tier can be slightly reduced to 20 hours to lessen the burden on players that try to actively help out alliance members.
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Comments
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I agree, give the little guys a chance.0
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