IceIX wrote: New characters are usually added to the Heroic/Standard tokens when the next Versus Season rolls around. The Event tokens usually get updated the next time the Event is run (and not always then, since some Events have one off drop charts). So there's usually little point in saving Event specific tokens, but depending on who you've got in your roster and who is cycling out next Versus Season, it *may* be worth it to hold onto tokens till then.
Demiurge_Will wrote: The inside-the-sausage-factory details: most events, both PvE and PvP, inherit from a set of base odds and then make tweaks to them ("feature this character" or "feature this character and increase the odds of these other characters a smaller amount"). A few, and Nefarious Foes is one of them, have a different pack structure than usual and are custom-built. When it's time for character rotation and we change the base odds, most event packs change, but the custom-built ones won't until we run them again. (It would be technically possible to change those packs too, but we want to focus our testing efforts on making sure everything goes smoothly with the majority of packs - we try to measure our efforts in awesomeness-per-person-day, and changing the characters available in that one pack for 12 hours doesn't score highly.)
FierceKiwi wrote: IceIX wrote: New characters are usually added to the Heroic/Standard tokens when the next Versus Season rolls around. The Event tokens usually get updated the next time the Event is run (and not always then, since some Events have one off drop charts). So there's usually little point in saving Event specific tokens, but depending on who you've got in your roster and who is cycling out next Versus Season, it *may* be worth it to hold onto tokens till then. That's odd Will posted several seasons ago that most Events inherit basic odds from Heroic/Standards and would typically automagically update when they were. Demiurge_Will wrote: The inside-the-sausage-factory details: most events, both PvE and PvP, inherit from a set of base odds and then make tweaks to them ("feature this character" or "feature this character and increase the odds of these other characters a smaller amount"). A few, and Nefarious Foes is one of them, have a different pack structure than usual and are custom-built. When it's time for character rotation and we change the base odds, most event packs change, but the custom-built ones won't until we run them again. (It would be technically possible to change those packs too, but we want to focus our testing efforts on making sure everything goes smoothly with the majority of packs - we try to measure our efforts in awesomeness-per-person-day, and changing the characters available in that one pack for 12 hours doesn't score highly.)
FierceKiwi wrote: I guess maybe I'm just misinterpreting something then. Will says most tokens update when rotation happens and you say tokens only update when the event is rerun (and sometimes not even then with weird events). Unless you're talking about when the boosted %'s change for tokens and Will is only talking about the base %'s?