Checkpoints and Checkpoint Rewards

Rye555
Rye555 Posts: 47 Just Dropped In
As everyone complains that they go from a 1000 to 750 in a matter of seconds I've though of implementing checkpoints. It can insert a motivator in the game to reach the point limit and maybe use a health pack to reach it. Checkpoints can go from 300 400 500. When you submit a checkpoint you can be attacked only to the checkpoint, you can only go lower than your checkpoint from losing/yielding. You can only submit a checkpoint once for 25 hp and a override checkpoint at 100 hp.


My idea for checkpoint rewards is a way to stop people from grinding the last few hours, every 12 hours they can have mini rank achievements such as hero points, tokens, cover, etc. so people will play the duration of the tournament.

Please consider my suggestion devs!

Comments

  • I quite like this idea, but I'd spread the checkpoints out a bit, say at 500 and 1000. If you have a checkpoint every 100 points, that would be the most you would lose, and it would mean that no-one would buy shields at all. If you could possibly lose 400 points because you're on 900 points and you don't think you can reach the checkpoint, you'd be more likely to throw up a shield to maintain your position (or perhaps spend out on some health packs to go for the few wins you need).

    Edit: It wouldn't stop people grinding the last few hours though. What I think you'd find is the top 20 or so players all together around a checkpoint on virtually the same score, then they would grind the last few hours to try and get the win.
  • DaveyPitch wrote:
    I quite like this idea, but I'd spread the checkpoints out a bit, say at 500 and 1000. If you have a checkpoint every 100 points, that would be the most you would lose, and it would mean that no-one would buy shields at all. If you could possibly lose 400 points because you're on 900 points and you don't think you can reach the checkpoint, you'd be more likely to throw up a shield to maintain your position (or perhaps spend out on some health packs to go for the few wins you need).

    Edit: It wouldn't stop people grinding the last few hours though. What I think you'd find is the top 20 or so players all together around a checkpoint on virtually the same score, then they would grind the last few hours to try and get the win.

    Pretty much any checkpoint system that would be useful to the common man would render shields obsolete, as the new efficient way to grind would be to stop at those milestones. The number of people who would continue after that unless they knew they could achieve the next point would be very small, I think.
  • How about fixing the tinikitty system instead of inventing new broken workarounds that can be bought for HP (and twice as much tomorrow if even marginally useful)?