Fastball Special Team Up Used By AI -Airborne Time Incorrect
Kojubat
Posts: 142 Tile Toppler
I cannot immediately duplicate, due to the random nature of team ups, however, this is what I just observed:
One remaining character on enemy team, 2* Thor, with Team Up of Fastball Special. AI triggered the Fastball, and was marked untargetable with Airborne (3) - which was the correct duration according to the description of the power level. It made me laugh, as it was going to give me three turns of AP collection/healing/whatever at the expense of being hit with a Thor power afterwards.
However, after my first turn, I was hit with a Call the Storm and Thor was back on the ground - the equivalent of Airborne (1).
I wasn't in any danger of losing, I had plenty of health and already had a power ready to end the match regardless of the triggered enemy power. Just thought I would point out that Piotr can now throw people through time, or the Odinson did not appreciate being manhandled, or the game forgot how to count to three.
One remaining character on enemy team, 2* Thor, with Team Up of Fastball Special. AI triggered the Fastball, and was marked untargetable with Airborne (3) - which was the correct duration according to the description of the power level. It made me laugh, as it was going to give me three turns of AP collection/healing/whatever at the expense of being hit with a Thor power afterwards.
However, after my first turn, I was hit with a Call the Storm and Thor was back on the ground - the equivalent of Airborne (1).
I wasn't in any danger of losing, I had plenty of health and already had a power ready to end the match regardless of the triggered enemy power. Just thought I would point out that Piotr can now throw people through time, or the Odinson did not appreciate being manhandled, or the game forgot how to count to three.
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Comments
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Send a ticket to customer support and report the issue. I reported this same issue back when he was released so they're aware of it. It may have been fixed and broken again.0
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That might be working as intended - when Colossus throws somebody and then dies before they land, the fastball-ee lands immediately even if there were more airborne turns left, because they don't want Fastball to give you completely free turns. Same principle would apply in this situation.0
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CrookedKnight wrote:That might be working as intended - when Colossus throws somebody and then dies before they land, the fastball-ee lands immediately even if there were more airborne turns left, because they don't want Fastball to give you completely free turns. Same principle would apply in this situation.0
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Well, yeah, that is indeed how physics works, but they came here and said it was a deliberate balance choice, so this seems like the same decision playing out.0
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Thank you for your time I do not have access to the .mt file that worked at this moment. I will be able to access it on Monday.I do; however, have the .mt and .csv file in which the correct/incorrect analysis did not work. I will e-mail because I can not upload the .mt file here.0
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