Reward Rotation needs an overhaul

Unknown
edited February 2015 in MPQ General Discussion
Progression in this game is pretty bad.

The developers have said a lot of new players have started in the past few months. Let's look at the rewards they could obtain from PvE in the past 2 months.

Daredevil, Star-Lord, 3* Thor, Squirrel Girl, Doctor Doom, Luke Cage, Patch, Elektra

4 New characters and 3 that were previously vaulted. In the past 2 months Daredevil is the only reward you may have already had covers for.

I would say that most players will stop playing once they realize they are getting nowhere fast. The temptation to spend money is also pretty low when you know that buying a 3rd or 4th cover doesn't do anything for you. Then there's the issue of Roster slots and vaulting...

I think the developers need to zero in on mid-tier characters and come up with an easier way for you to consistently earn them. Punisher, Psylocke, Groot etc...

I've seen a lot of good ideas like crafting and moving new character releases to PvP, but the game stays the same. I think a change to the rewards structure will be healthy for the players and also make the developers more money. Any thoughts or suggestions?

Comments

  • They have better rotation. (1) The problem is you are only looking at PVE. (2) There seem to be rumors of a daily PVE that might improve that (if you can believe rumors, I'll wait till I see it). (3) In PVP, they have just about every cover not in the vault available as a reward at least once per month.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Sorry, but if the tl;dr version of this post is "Stop giving us new covers and give us more Punisher and Psylocke", I don't think you're going to find much enthusiasm for this idea.
  • simonsez wrote:
    Sorry, but if the tl;dr version of this post is "Stop giving us new covers and give us more Punisher and Psylocke", I don't think you're going to find much enthusiasm for this idea.

    I'd much rather have more consistent chances at someone like Punisher rather than having a 1/1/1 squirrel girl sitting there for the next 6 months.

    Sure it's not exciting, but it's better than what we have now and it's also a natural progression which is what this game lacks.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Mau-- wrote:
    I'd much rather have more consistent chances at someone like Punisher
    My point was that most people here already have a maxed Pun and stopped using him months ago because there's no longer a real place for him. Given that there are so many better alternatives, I don't think spamming Pun covers is doing anyone a big favor.
  • MarvelMan
    MarvelMan Posts: 1,350
    simonsez wrote:
    Mau-- wrote:
    I'd much rather have more consistent chances at someone like Punisher
    My point was that most people here already have a maxed Pun and stopped using him months ago because there's no longer a real place for him. Given that there are so many better alternatives, I don't think spamming Pun covers is doing anyone a big favor.

    There is definitely a subset that would love those covers though: the transitioners.

    I rode Frank through my transition (and put him away wet) in large part because he is good, while not top tier, and I had the covers for him. Current transitioners are screwed on both those fronts: they have a hard time getting covers for any one char, and often those that they do have the most covers for are kind of **** (sorry Beast, DareDevil). That said, getting 3* Thor, Patch, Luke or Dr Doom covers are exactly what they need: good solid chars.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    This was not my idea but something like shorter pve that run alongside the normal content, but only offering a rotation of "core set" chars. Something like your list of mid tier guys would be good, or even slightly lower. Psylocke, punisher, spidey, maybe a tankier option (im40?), gamora might be decent to add eventually. These are all pretty unplayable in high tier PvP, yet they would really help a 2* team pull themselves up to the 3* level. Even if these events only gave out one or two covers each time, keeping the rotation tight would help immensely. This is also a way for the devs to keep a tighter control on "time to transition" as right now it can only be getting longer and longer.

    The second option I would suggest is awfully similar to the first and it's to fix LR so that it's more in line with how it used to be. Make them the mid tier chars, and change the tokens to only award the 5 (or is it 6?, we could even change it to 4 to make it a little easier) featured 3*, and 2* rosters will try and fight to earn the tokens so they can build those chars. This might be a worse option though since competition will be tough if LRs remain the single best way for developed rosters to accumulate iso.
  • MarvelMan wrote:
    and often those that they do have the most covers for are kind of ****

    Or they get vaulted.

    I do like the idea of another PvE with restricted rewards. It also keeps the vets out and newer players compete against each other. Similar to time slots, we could also just have different reward slices. Allowing a player to pick playing for mid-tier 3* rewards over say...squirrel girl icon_lol.gif

    Players get to progress over the 2* plateau in PvP and vets get to eat Punisher/Psylocke teams alive. Sounds like a win-win.
  • udonomefoo
    udonomefoo Posts: 1,630 Chairperson of the Boards
    They have better rotation. (1) The problem is you are only looking at PVE. (2) There seem to be rumors of a daily PVE that might improve that (if you can believe rumors, I'll wait till I see it). (3) In PVP, they have just about every cover not in the vault available as a reward at least once per month.

    PVP is irrelevant for transitioners without lucking into a soft bracket. The time & HP required just to have a shot at maybe getting top 100 aren't nearly worth it.

    Bottom line is that having 30 3* chars with 1-3 covers each is not fun at all. I know the answer is "be patient, it takes time and that's by design", but when "be patient" means "play every day for another 6 months". I love the mechanics of this game, but content is too small and access to covers so restricted that I've essentially been playing with 4-5 chars for the last 3 months. I have 42, but can only use 5? Whomp-whomp.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    MarvelMan wrote:
    exactly what they need: good solid chars.
    That was my point, so I think we're agreeing, despite your initial defense of Pun.
  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
    Mau-- wrote:
    MarvelMan wrote:
    and often those that they do have the most covers for are kind of ****

    Or they get vaulted.

    I do like the idea of another PvE with restricted rewards. It also keeps the vets out and newer players compete against each other. Similar to time slots, we could also just have different reward slices. Allowing a player to pick playing for mid-tier 3* rewards over say...squirrel girl icon_lol.gif

    Players get to progress over the 2* plateau in PvP and vets get to eat Punisher/Psylocke teams alive. Sounds like a win-win.

    That logic always baffles me. Unless the game forces me to only play one event (something I doubt would happen because of the alliance train-wreck) I'm going to play in both just to grab extra ISO/HP/Tokens.
  • udonomefoo wrote:
    They have better rotation. (1) The problem is you are only looking at PVE. (2) There seem to be rumors of a daily PVE that might improve that (if you can believe rumors, I'll wait till I see it). (3) In PVP, they have just about every cover not in the vault available as a reward at least once per month.

    PVP is irrelevant for transitioners without lucking into a soft bracket. The time & HP required just to have a shot at maybe getting top 100 aren't nearly worth it.

    Bottom line is that having 30 3* chars with 1-3 covers each is not fun at all. I know the answer is "be patient, it takes time and that's by design", but when "be patient" means "play every day for another 6 months". I love the mechanics of this game, but content is too small and access to covers so restricted that I've essentially been playing with 4-5 chars for the last 3 months. I have 42, but can only use 5? Whomp-whomp.

    That is true for only some transitioners, not for the ones that could compete in pvp, but don't level their characters.


    Also, pve is not ONLY for transitioners, so it makes no sense to make pve rewards repetitive. There's a difference between saying more needs to be done to help the transition process (which most agree with) and saying that changing pve rewards is the answer.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Whenever I read these now, I kind of snicker. Character rotation, vaulting, all of these things have little to no impact on the new player.

    My second account (turns day 18 today) is still stuck at 7 roster spots because the next 3 are bundled and cost 400 HP, and just about the best you can do at that stage is grind prologue for the slim chance you can pull the 50HP from occasional nodes. (though I got 25 or 50 HP from placement in Season X). I've already chucked a bunch of 2* covers because I simply don't have the room.

    In other words, before you can even worry about usable characters, you have to actually be in a situation where you can even add them in the first place. And even once you can, you're not going to be competitive for any of the rewards mentioned, you're still trying to build a 2* roster.

    This, like many of the complaints on the forum, is the problem for the guy who has been around for 4-6 months, is already waist-deep in the game, and has another tidal wave coming.
  • I have to agree about a overhaul, I'm now at the 4-month mark of this game and the transition is brutal. I have seven 2* all at 94, I have one 3* now at lvl94, unfortunately that's Captain Marvel and she's now vaulted, so I can kiss leveling her goodbye for the next few months (I was really lucky in consistently pulling covers for her, I even had pulled a 6th Red cover and was thinking of keeping it to build a 2nd character, but then read she was being vaulted so I sold her, since I have no interest in holding on to the one card for months at a time).

    When I first started this game I got lucky and quickly picked up a Patch and MThor, but they both were shortly thereafter vaulted, so I was stuck with them for months before I had a hope of making them useful. PVP usually favors those already past the transition hump, and even some of the PVE events favor them, just like the current Gauntlet event.

    When this game first started, I have no doubt the transition was fairly easy with a manageable amount of 3* characters and only like one or two 4*, but now a days with the constant cranking out of new characters, all I end up with is a bunch of characters level 43-53 a few higher up levels though that required luck from the RNG gods when opening covers. I'm not sure how much more I want to put up with the grind, especially if next month when they vault their next round of characters, I end up loosing my next few viable characters.
  • jffdougan
    jffdougan Posts: 733 Critical Contributor
    I'm now at about day 185 or so, and have not managed to break top 100 since time slices began. I'd been able to pull it off a few times before that, and was just starting to feel like I was making progress - I'd even broken 500 points in PvP a couple times. Post-time slices (which, don't get me wrong, I think have probably been good overall), the closest I've gotten again was 485.