GameloftNYC wrote: Pretty much as the title says. I haven't cared about an event other than casually playing for ISO for 3 weeks now because all we get are more and more hulk / punisher / new hero that's going to be buffed for 1 event covers excepting those who finish #1. This is a poor model because everyone gets SPAMMED with the same cover until they don't care or distinguish between events anymore. It should just be totally random what the reward heros are. This promotes horizontal growth instead of vertical, which means more variation in teams instead of everybody using the same heros with because they got spammed with them recently. Also it makes it more rewarding to constantly play because there aren't these periods of 'well, divine blah blah tournament .... moar punishers ... check back next week I guess'.
Fangel wrote: Not everyone is as fortunate as you maxing out covers weeks after they have been released. There are players struggling to place to get a single 3* cover.
GameloftNYC wrote: Using this team and the required 2-3 weeks a new player has to play to level them up, anybody can be competing in tournaments with as equal a footing as anybody else. If anybody is having such a hard time getting one 3* cover I'd have to say they're just not playing even at a casual level.
WilliamK99 wrote: I play casually and usually get 10k ISOs a day at a minimum when there is a major event going on... To those who say you can't level up with ISOs quickly enough I say hogwash...There is plenty of opportunities to level up...You just have to take advantage of the ISO when it is given out...
Phantron wrote: They'd never allow trading of covers because all that does is encourage the few rich guys who can win these covers selling them, and if they're going to do that, they can just cut out the middleman and sell you the cover themselves.
ihearthawthats wrote: Phantron wrote: They'd never allow trading of covers because all that does is encourage the few rich guys who can win these covers selling them, and if they're going to do that, they can just cut out the middleman and sell you the cover themselves. A way to deal with that is to tax all trades.
Phantron wrote: ihearthawthats wrote: Phantron wrote: They'd never allow trading of covers because all that does is encourage the few rich guys who can win these covers selling them, and if they're going to do that, they can just cut out the middleman and sell you the cover themselves. A way to deal with that is to tax all trades. Why would they tax such trades when they can simply make 100% of the profit by supplying the said cover themselves? D3 literally has an infinite supply of any cover you could possibly want to trade.
ihearthawthats wrote: Phantron wrote: ihearthawthats wrote: Phantron wrote: They'd never allow trading of covers because all that does is encourage the few rich guys who can win these covers selling them, and if they're going to do that, they can just cut out the middleman and sell you the cover themselves. A way to deal with that is to tax all trades. Why would they tax such trades when they can simply make 100% of the profit by supplying the said cover themselves? D3 literally has an infinite supply of any cover you could possibly want to trade. Well if a card costs 250 to buy. Both players could be taxed 150 each. So per transaction there's a bigger profit. 150 vs 250 is also a bigger incentive, allowing a bigger volume of transactions as well.