minimum points for wins in pvp/sim

Unknown
edited February 2015 in MPQ General Discussion
No match should be worth one point. There should be a minimum either 10 or 15 points. I would do a long write up on this, but it should be self explanatory.

Comments

  • I agree that at least ten should be given. There has to be a limit though as well, or people will start early and end up at 2-3k points by the time anyone else really starts. It is incredibly frustrating though when you are at the top and all fights are three points. It skews the game in favor or those who have maxed 4* characters and completely handicaps people with good 3* rosters.
  • orbitalint
    orbitalint Posts: 511 Critical Contributor
    No match should be worth one point. There should be a minimum either 10 or 15 points. I would do a long write up on this, but it should be self explanatory.
    If you haven't refreshed a node in a long sustained climb, it'll happen BC you are far and away above the points you were at when it first gave you that node. It's just based on your current score relative to theirs. Usually a skip is enough to fix it.

    Or are you talking about consistently seeing these matchups? Rarely have I seen the system give you anything below 10 except in weird situations at the very high end of PvP when the match algorithm just gives up and throws anyone at you.
  • orbitalint wrote:
    No match should be worth one point. There should be a minimum either 10 or 15 points. I would do a long write up on this, but it should be self explanatory.
    If you haven't refreshed a node in a long sustained climb, it'll happen BC you are far and away above the points you were at when it first gave you that node. It's just based on your current score relative to theirs. Usually a skip is enough to fix it.

    Or are you talking about consistently seeing these matchups? Rarely have I seen the system give you anything below 10 except in weird situations at the very high end of PvP when the match algorithm just gives up and throws anyone at you.

    I am not talking about the nodes' points going down after you progress. I'm talking about when you get to the top or close, every node is three points or so. Even when you refresh the nodes, you can't get matches over three points or so.
  • Are you kidding? 10 point minimum? Do you guys know how easy it'll be to get over 11k? I already see guys with 12k on my brackets and they have the 1st place 4* reward fully covered and leveled. this would make it even harder to transition to 4 *s.
  • Teno1 wrote:
    Are you kidding? 10 point minimum? Do you guys know how easy it'll be to get over 11k? I already see guys with 12k on my brackets and they have the 1st place 4* reward fully covered and leveled. this would make it even harder to transition to 4 *s.

    Actually, We know, we'll share the info with you. Those high scores aren't getting that high on 10 pointers. They're certainly not going to risk 40+ point losses for 10 point wins. They're getting 25+ points per win.
  • I agree with Vale, sometimes you want to go for a high score , like for the 1k prog, earlier in the event due to your schedule or whatever, and you get up to like 900 points and suddenly hit what I'll call "the ceiling" (as opposed to 'the wall' icon_lol.gif ).. nothing but 1 to 3 point fights. One time I had to hit the one only other high scoring guy in the slice (The Emissary I think it was, sorry mate) several times in a row to eek out the 1k prog. I felt bad, but it was that or count pennies... (The Emissary hit me back later in the event, and I don't blame him. icon_redface.gif )
  • camichan wrote:
    I agree with Vale, sometimes you want to go for a high score , like for the 1k prog, earlier in the event due to your schedule or whatever, and you get up to like 900 points and suddenly hit what I'll call "the ceiling" (as opposed to 'the wall' icon_lol.gif ).. nothing but 1 to 3 point fights. One time I had to hit the one only other high scoring guy in the slice (The Emissary I think it was, sorry mate) several times in a row to eek out the 1k prog. I felt bad, but it was that or count pennies... (The Emissary hit me back later in the event, and I don't blame him. icon_redface.gif )



    Like they said before, if you're only going after the progression rewards then you should join the last brackets. I don't see the point in only fueling the people that try and go for a high score just to prove something to themselves.
  • Teno1 wrote:
    Like they said before, if you're only going after the progression rewards then you should join the last brackets. I don't see the point in only fueling the people that try and go for a high score just to prove something to themselves.

    Sure, I could use slice 5 to go for the 1k prog, but the timing for that slice is inconvenient for my time zone -- this highlights an entirely different, but related problem. Ideally, you'd want it to be that every slice has a reasonable uniform climb to the prog. A player shouldn't have to eschew the benefit selection of time slices provides just to play the game. Therefore, Vale's point still stands.
  • Teno1 wrote:
    camichan wrote:
    I agree with Vale, sometimes you want to go for a high score , like for the 1k prog, earlier in the event due to your schedule or whatever, and you get up to like 900 points and suddenly hit what I'll call "the ceiling" (as opposed to 'the wall' icon_lol.gif ).. nothing but 1 to 3 point fights. One time I had to hit the one only other high scoring guy in the slice (The Emissary I think it was, sorry mate) several times in a row to eek out the 1k prog. I felt bad, but it was that or count pennies... (The Emissary hit me back later in the event, and I don't blame him. icon_redface.gif )



    Like they said before, if you're only going after the progression rewards then you should join the last brackets. I don't see the point in only fueling the people that try and go for a high score just to prove something to themselves.
    Yes, go ahead and continue to make it harder on the high scoring players. Nobody wants the progression rewards anyways right?
  • Does anyone have creative solutions for the problem highlighted by Vale (the OP)?

    I was thinking it might be interesting if at very high scores when the server struggles to find opponents, instead of getting rubbish options like 1-3 point fights, or even the best fight available for 10 points, what if you were to get what I will call "godseed teams": the game could generate some uber-hard Gauntlet like node (scaled to your roster) for 25 points+.

    You'd be skipping through a bunch of 270 Xor cards, and suddenly run into a level 350 Fury/Thor/Xforce node (like the last node in Gauntlet sub-3) for 30-40 points.

    (Yes, it would theoretically allow for unlimited scores but the difficulty can be controlled and its not like hopping off shielded alliance mates doesn't already produce the same point inflation)
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    I like the idea, but there's got to be a different way of doing it, like just fixing matchmaking. I never could understand how I could sit there and be hit for 35 by someone, yet I can't even find that person for 15, just a bunch of 1-3 pointers. Makes no sense.
  • Teno1 wrote:
    Are you kidding? 10 point minimum? Do you guys know how easy it'll be to get over 11k? I already see guys with 12k on my brackets and they have the 1st place 4* reward fully covered and leveled. this would make it even harder to transition to 4 *s.
    You see people with 12k...

    I'm not buying that ****.

    Maybe 1.2k, but not 12k.

    The highest I've seen since the cooldown change has been about 1600.