New wall at 400 and not 600?

Unknown
edited February 2015 in MPQ General Discussion
So they change the shield cooldown and "update" pvp rewards, but now instead of hitting the crazy wall at 600, it comes at 400... I'm sorry but facing 270 Xforce and 166 Cmags over and over isn't my kind of fun... Anyone else having this issue?

Comments

  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Yeah, with their test I hit a solid wall at 450, previously I hit it at 600 (on average, 650 occasionally and 550 occasionally)

    Moving rewards lower won't help if they make those rewards impossible to hit.
  • Which slice are you in? The "wall" isn't at a set value. It's when you get in the top x% of scores (unless it's changed). So in high scoring slices it is naturally higher as those big point scorers artificially lift everyone below them's scores too.

    I realise my roster doesn't see the arrival of 4*s as a "wall" exactly BUT I see the same distribution of targets as other players with somewhat weaker rosters because the way match making works (I use the term works loosely) and I probably saw the 270s at 500 ish, maybe 550 in Cat 5 in slice 3. It just so happened some of the higher scoring guys are in slice 3 for Cat 5, so scores are inflated.
  • I was seeing weak **** teams from 200 all the way to 550 or 600.

    Like 60/40/94 weak.

    And I'm not exaggerating.

    At first, I thought the new "Change" was putting higher leveled seed teams in the game so people could climb up to 600 without much retaliation.

    But then I realized these were real people.

    With terrible rosters.

    You must have been in a terrible shard.

    Or maybe you started too early. I typically start with 24 hours left. If you start as soon as the PVP opens, you're going to his resistance much sooner.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    bonfire01 wrote:
    Which slice are you in? The "wall" isn't at a set value. It's when you get in the top x% of scores (unless it's changed). So in high scoring slices it is naturally higher as those big point scorers artificially lift everyone below them's scores too.

    I think I'm in slice 3. Indeed it might be % of scores which makes it worthless when everyone can tell it's a test (lots of 1* teams on the way to 300, which I never see). I stupidly moved from 300-400 a day early, which moved me from 150th to 50th: should have been smart like all the tankers I saw and waited until the last moments.

    When everyone is waiting/tanking it simply turns PVP into a lightning round -- which only further rewards the strongest, deepest rosters. Progressions should remain viable, with this test they are not.
  • silce 1 44X points 97... i m can reach 600 points and get the extra 25 hp before beaten down but now? i reach 500 and beaten down. what the **** is the new branch mark system work?
  • orbitalint
    orbitalint Posts: 511 Critical Contributor
    One thing that time shards has changed for me is when I enter a bracket. I drop in a few hours after the shard starts. I think a lot of 2* folk are doing that. I've been able to get to 600 within the first day without any wall. An occasional XF/4hor team but could skip them pretty easily.

    By the time you get to the end of the event, yeah, it is a barren wasteland of maxed 4* teams. The issue is self-selection. Any 2* or 3* team that scored well above their range has shielded at rank 50 and above for placement. That only leaves 4*'s that are out on the hunt. They are the ones that can climb the fastest in the final hours of the event. The rest of us need to do it much earlier.

    To me, this is now a climb high early to get progressions and fight your way back the rest of the event for placement. I get knocked down 100 points or more if I stay unshielded but have nice juicy targets waiting for my last climb. I find at the 6h mark is when I can still find good matches so I use the 8h shield now. Anything below 3h left in the event and that wall is very apparent and you'll find nothing but 4*'s the rest of the way if you get above 500.
  • Trisul
    Trisul Posts: 887 Critical Contributor
    Which PvP are you referring to?

    We're not sure if Category 5 has the new matchmaking system, but Will said that it's definitely NOT in for the beginning of the season so they have time to parse results.
  • orbitalint
    orbitalint Posts: 511 Critical Contributor
    Trisul wrote:
    Which PvP are you referring to?

    We're not sure if Category 5 has the new matchmaking system, but Will said that it's definitely NOT in for the beginning of the season so they have time to parse results.
    If you're asking me, Trisul...it's actually been when timeslices were introduced. I haven't noticed much of a difference in the off-season tests they have been doing. If I play early, I can hit 575 no issue and then as more and more 4* teams start their climb, I find them more and more often as I fight my way back.
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    I've been hitting maxed 3*s and 4*s after 3 seed teams for two months. ****, I would for it to take to 400 hit that wall. icon_e_confused.gif
  • It's not a wall, it's the hill before the mountain. Get past 400 and you reach a valley of easy battles before the real wall comes up.
  • RWTDBurn
    RWTDBurn Posts: 291
    Mattfal wrote:
    It's not a wall, it's the hill before the mountain. Get past 400 and you reach a valley of easy battles before the real wall comes up.

    I know I would often see that with the old MMR system where it seems to hop to maxed 3* teams with some maxed 4* teams then drop down after a few fights, but I didn't see that this time. I started seeing the maxed 3* teams at 386, then starting hitting the mostly maxed 4*/3* combo's at 500, then a combo of that and mostly maxed from 600 on through to 750. I'm in the 4th slice I believe, and at 800 it's mostly just maxed 4*s with point values under 25 (most are 18-22). Seems like the difficulty scaled about 150-200 points sooner than normal and with the low value nodes it's going to be hard to hop to 1000 this time. I'll get hit too often trying to get there and likely lose more points than I'll gain. That being said, I'll still give it a try, if only for the comedic value of losing 2 battles in the time it takes to win 1. icon_e_wink.gif

    I was sure hoping for that "fake wall" at 400, it just wasn't the case this time.
  • I hit the wall around 200 pts in Category 5. Thanks D3. icon_rolleyes.gif
  • Since you get better matchups in terms of points per game this obviously makes you hit the wall faster as the equilibrium point has not changed any for anyone. While you have more high point targets, it is also easier for anyone else to see you as a high point target and as a result you'll hit your equilibrium point a lot faster than usual. Any temporary distortion above your equilibrium point is corrected very quickly under the new matchmaking system.