Iso boosts
eidehua
Posts: 521 Critical Contributor
I dont know if anyone suggested this before, but a quick search doesn't show a thread on this sub forum.
Anyways, I would definitely be willing to pay for a small % permanent boost (say 10% for example) and it truly falls under pay for convenience.
I also think limited time double iso boosts would be nice.
(could be something different than double of course)
I think the permanent boost should definitely be a real money investment, but not that sure for the limited boosts.
Anyways, I would definitely be willing to pay for a small % permanent boost (say 10% for example) and it truly falls under pay for convenience.
I also think limited time double iso boosts would be nice.
(could be something different than double of course)
I think the permanent boost should definitely be a real money investment, but not that sure for the limited boosts.
0
Comments
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People suggested before but it will never work because this basically tells the dev that you're actually willing to buy Iso 8 so they'll just call your bluff (assuming Iso 8 is selling at all).
What might work is if you've some temporary iso 8 boosts that are tied to buying shields. E.g. buy a cosmic shield and you get 1 day temporary boost of 50% more iso 8, or whatever number that would actually make sense. I'm guessing shields are likely to be a major money maker so throw people a little bonus for using them.0 -
Phantron wrote:People suggested before but it will never work because this basically tells the dev that you're actually willing to buy Iso 8 so they'll just call your bluff (assuming Iso 8 is selling at all).
What might work is if you've some temporary iso 8 boosts that are tied to buying shields. E.g. buy a cosmic shield and you get 1 day temporary boost of 50% more iso 8, or whatever number that would actually make sense. I'm guessing shields are likely to be a major money maker so throw people a little bonus for using them.
Well I would be willing to buy iso 8 if it was at a better rate. It just seems more consumer-oriented to provide boosts, as that (at least to me) seems to be a fair way to monetize a game, considering games do need to make devs/publishers money.
Like instead of directly buying power (straight up iso) it seems much more fair to buy convenience (more iso for your effort/play time, but effort still needs to be put in).
Shielding usually means people want to stop playing for awhile, and giving them an Iso boost seems counter intuitive.
I guess it would work if the boost starts after you break shield.0 -
Obviously the iso 8 item would be something you use at a later time if it's tied to shields.
There's no point to ask players what they think is a fair price for Iso 8 because issues like this boil down to completely wild guesses. As long as they're selling Iso 8s at all, there's no reason for them to take one wild guess over their own wild guess. This is an issue where literally nobody (including devs) have any idea what is a fair price, but if they're making good money, they might as well keep the price the same. If not, it's their own loss.0
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