Does pve sub end times bother anyone else?

Dartmaster01
Dartmaster01 Posts: 634 Critical Contributor
edited February 2015 in MPQ General Discussion
What's the point of being able to pick end times in pve if the sub end times do not correspond to the event end times? I thought end times were so players could choose when they could play. Lets say I pick the 12:00am Est slice, means I can play around midnight give or take, right? So I pick this one and get screwed because I cant play at noon. What kind of tiny kitty sense does that make to them? It seems like a no brainer to make all subs increments of 24 and not 12, i.e. all subs are 24 or 48 hours to corespond with end time you chose. Because that's when you can play!

Just venting a little because this so stupid but would like to hear some other feedback though (especially if someone sees any pros in this situation)

Comments

  • A bunch of people have complained about it, and they haven't done anything to address it. They need to at least let us know when subs are going to end because it affects viable times. I picked Slice 3 to see if I could do it, but that was under the assumption all subs would end at 6 pm; one ending at 6 am is absolutely terrible for me, and it would bother me more if I needed any of the covers in this one.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Bugs me less than having to open a topic to see what it's actually about. icon_e_biggrin.gif

    Agree with premise - 8 hour refresh is fantastic IF subs are all 24 hours.
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    SnowcaTT wrote:
    Bugs me less than having to open a topic to see what it's actually about. icon_e_biggrin.gif

    Agree with premise - 8 hour refresh is fantastic IF subs are all 24 hours.

    You are right, corrected
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    Maybe it's their way of creating score separation but it just means the same people will win most of the time. Whoever can hit the exact opposite 12 hour periods in a day. Not many people with a RL can do this. And to be clear this is not an issue with grinders because I'm one of those but more with how D3 must think peoples schedules run.
  • I basically always just assume subs will be 24 or 36 hours, so a midnight end time might mean noon end times on subs. That's why I usually go with the 9PM/AM one.
  • slidecage
    slidecage Posts: 3,514 Chairperson of the Boards
    Ben Grimm wrote:
    A bunch of people have complained about it, and they haven't done anything to address it. They need to at least let us know when subs are going to end because it affects viable times. I picked Slice 3 to see if I could do it, but that was under the assumption all subs would end at 6 pm; one ending at 6 am is absolutely terrible for me, and it would bother me more if I needed any of the covers in this one.

    check here before you join any slice the info is always posted here before the first slice event starts showing lenght of nods

    i picked the noon to midnight cause i was 6 hours behind the 9am start not thinking i now have to get up tonight at 2am just to get a jump on the 2nd nod. again stupid covers so i really dont care much about them
  • SymmeTrey
    SymmeTrey Posts: 170 Tile Toppler
    I have said the same thing many times. Picking your own end time is pointless if it flips by 12 hours in the middle of the event.

    I know you can look on the forum, find out the expected sub times, etc. but the devs say they want to make the game more friendly and information more available rather than making players rely on the forums to play at all intelligently. This seems to fly in the face of that stated objective.

    For instance, a 3pm end time might be good for a person but then it is totally negated by the 3am end time in the middle of the event where a person would have to literally wake up in the middle of night to grind the sub end. I really don't see what is so difficult about aligning the event end times or why there would be an argument against it. It's not a huge deal, but, it would be nice "quality of life" improvement for the game.
  • slidecage wrote:
    Ben Grimm wrote:
    A bunch of people have complained about it, and they haven't done anything to address it. They need to at least let us know when subs are going to end because it affects viable times. I picked Slice 3 to see if I could do it, but that was under the assumption all subs would end at 6 pm; one ending at 6 am is absolutely terrible for me, and it would bother me more if I needed any of the covers in this one.

    check here before you join any slice the info is always posted here before the first slice event starts showing lenght of nods

    i picked the noon to midnight cause i was 6 hours behind the 9am start not thinking i now have to get up tonight at 2am just to get a jump on the 2nd nod. again stupid covers so i really dont care much about them

    I do check, and there isn't always someone far enough ahead to know when the second sub ends, so you're gambling sometimes. And in any case, considering how basic this information is, you shouldn't have to go to the forums to find out something like this.
  • It seems to me every event features at least one 12/36/60 hour sub which guaranteeds at least one of the sub ends at a time that'd be inconvenient to you, and I'm not really sure what's the point of having time slices if they're inherently structured this way. While picking events that end at say, 9pm PST doesn't necessarily mean 9pm starting time is optimal for you, it sure is more likely to be optimal compared to 9am PST. I really don't get why D3 would think anyone wants to start an event exactly 12 hours away from what they consider as the optimal time. Maybe 3 hours before could make sense (e.g. pick 9pm PST ending time, event starts at 6pm PST), though at that point you might as well just do the same starting/ending time instead of trying to second guess this stuff. Note that this is also probably why every event has a 12/36/60 hour sub because if the starting time is exactly 12 hours away from the ending time, at some point there has to be a X.5 day sub to make the time match.
  • In the 8 hour timer world we are in now, is the end of a PVE sub "as" important as it was when it was 2.5/3 hours? I personally do not think so, if the end time is not at a convenient time, why not just start your final grind 6-9 hours early. Unless you are going for T2, you are still going to compete for T10 provided you've been semi regular prior to that. The optimal grinders will eek out every last bit regardless, but the difference in doing this now versus with 3 hour timers isn't as drastic and you can remain competitive while being able to sleep/work/etc.

    I did this in Slice 1 for the first sub and ended 2nd by only a couple hundred points behind 1st when I woke up and got ready for work. Also did this in The Hunt and ended up placing 1st as it just comes down to the final grind and not going nuts early on with early refreshes. Besides, grinding down an entire sub in the last couple hours can be tough, lots easier to start earlier without really losing too many points. Points take a lot longer to fully refresh on a node, if you want to lose sleep for a few hundred points, folks can of course, to each their own icon_e_smile.gif
  • rixmith
    rixmith Posts: 707 Critical Contributor
    We've had 12, 24, 36, 48 and even longer subs, and though I loved the award barrage from the 12 hours subs, I'm pretty convinced that 24 hours is the optimal time for subs. Sure, it means that subs may have to be run more than once during an event, but we are already used to that in events like The Hunt.

    It just feels like the 36 hour sub is a leftover artifact from the pre-time slice days when it tired to mitigate the disadvantages of players in certain timezones. It is time for Demiurge to revisit that just like they did with the refresh timer.