Update: AP Generation Banners Removed

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Comments

  • Thankyou. I still don't know how someone didn't test this for about five minutes and go "nope, this is not the way to do this", but thanks anyway icon_e_biggrin.gif
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    I really liked the idea, and especially for newbies it's very helpful. If it could appear at the very top and smaller to me would be ideal placement, I wonder if they could shrink the characters down but full images. Like this.


    0
    !
    ^

    Have your three guys vs. there's obviously and then just have a small rotate button, so when you wanted to target a different guy you tap the rotate button to put him/her in front. That frees up more space to show AP information or character stats.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    They could also just take the Vertical AP indicators that are off screen and place them Horizontally over the health indicators, and change the health indicators from Plus signs to straight bars to take up less space making room for the Horizontal AP counts.
  • rkd80
    rkd80 Posts: 376
    I am glad this is being addressed so quickly, but when making UI changes in the future - some more testing would be appreciated. Someone on the forum said that a small beta with volunteers would have caught this issue in a heartbeat, I agree.
  • Good to hear, a change can not come fast enough!
  • JVReal wrote:
    ark123 wrote:
    gamar wrote:
    ark123 wrote:
    We don't need any notifications of AP gain. We need permanently visible AP bars. Do whatever you want to the character portraits, right now you have a ton of gameplay information hidden because you want to keep the character's faces up there.
    I had the same thought a while ago, but those portraits are needed as buttons to see enemy info and swap targets
    I don't know about you but it took me ages to find out that that could be done. There are no visible buttons, you have to kinda poke the area over the character or their shoulder. Why can't there be a "press to switch target" button?

    Anyway we clearly need a better solution than "scroll left and right every turn" to the Ap bar. I'm not an ui designer but the current one blows.
    I use iOS, I never scroll to see my own AP, I only scroll to see their AP. For my AP I use the handy color gauges under my characters,
    On that note, the game is a year old isn't it about time they made it so the black AP bar is more than 1 HSL value away from the "empty" AP color
  • zonatahunt
    zonatahunt Posts: 251 Mover and Shaker
    In my opinion the only response to the Devs post should be a big THANK YOU. For all the complaining (some justified, some not) that goes on in the forums about whether or not the Devs care about the players, this decision of there's should be proof that they do listen. Good job Devs.
  • Good to hear. It was becoming insufferable.
  • PuceMoose
    PuceMoose Posts: 1,445 Chairperson of the Boards
    Hooray, this seems to be fixed now, at least on iOS. Just started a PvE match and no hateful banner in sight. Magic!
  • Demiurge_Will
    Demiurge_Will Posts: 346 Mover and Shaker
    Update: This change is live.
  • Hayek
    Hayek Posts: 96 Match Maker
    I think a good compromise would be to show the banner on turn 1 only. That way at a glance you know what colors the goons make (and don't have to go double check) and it doesn't slow the game down.
  • Hayek wrote:
    I think a good compromise would be to show the banner on turn 1 only. That way at a glance you know what colors the goons make (and don't have to go double check) and it doesn't slow the game down.
    If they were going that route it would be better as something in the goon's portrait before the battle.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    ark123 wrote:
    Hayek wrote:
    I think a good compromise would be to show the banner on turn 1 only. That way at a glance you know what colors the goons make (and don't have to go double check) and it doesn't slow the game down.
    If they were going that route it would be better as something in the goon's portrait before the battle.

    That's...freakin genius!! Best idea I've heard for this yet. It elegantly solves both the obnoxious banner problem AND the "the AI cheats!!" argument. Well played Ark, D3 should give you a job.
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    Strangely, I'm actually missing this a little. I found that I was taking more time to see what was available, rather than my usual headlong rush, and making better (or at least less stupid) choices of move.

    But I don't think I'll turn it back on when it's optional. I'll just try to slow my gameplay down instead.
  • Lidolas
    Lidolas Posts: 500
    ark123 wrote:
    Hayek wrote:
    I think a good compromise would be to show the banner on turn 1 only. That way at a glance you know what colors the goons make (and don't have to go double check) and it doesn't slow the game down.
    If they were going that route it would be better as something in the goon's portrait before the battle.

    This. Please.