Update: AP Generation Banners Removed
Comments
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Thankyou. I still don't know how someone didn't test this for about five minutes and go "nope, this is not the way to do this", but thanks anyway0
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I really liked the idea, and especially for newbies it's very helpful. If it could appear at the very top and smaller to me would be ideal placement, I wonder if they could shrink the characters down but full images. Like this.
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!
^
Have your three guys vs. there's obviously and then just have a small rotate button, so when you wanted to target a different guy you tap the rotate button to put him/her in front. That frees up more space to show AP information or character stats.0 -
They could also just take the Vertical AP indicators that are off screen and place them Horizontally over the health indicators, and change the health indicators from Plus signs to straight bars to take up less space making room for the Horizontal AP counts.0
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I am glad this is being addressed so quickly, but when making UI changes in the future - some more testing would be appreciated. Someone on the forum said that a small beta with volunteers would have caught this issue in a heartbeat, I agree.0
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Good to hear, a change can not come fast enough!0
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JVReal wrote:ark123 wrote:gamar wrote:ark123 wrote:We don't need any notifications of AP gain. We need permanently visible AP bars. Do whatever you want to the character portraits, right now you have a ton of gameplay information hidden because you want to keep the character's faces up there.
Anyway we clearly need a better solution than "scroll left and right every turn" to the Ap bar. I'm not an ui designer but the current one blows.0 -
In my opinion the only response to the Devs post should be a big THANK YOU. For all the complaining (some justified, some not) that goes on in the forums about whether or not the Devs care about the players, this decision of there's should be proof that they do listen. Good job Devs.0
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Good to hear. It was becoming insufferable.0
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Hooray, this seems to be fixed now, at least on iOS. Just started a PvE match and no hateful banner in sight. Magic!0
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Update: This change is live.0
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I think a good compromise would be to show the banner on turn 1 only. That way at a glance you know what colors the goons make (and don't have to go double check) and it doesn't slow the game down.0
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Hayek wrote:I think a good compromise would be to show the banner on turn 1 only. That way at a glance you know what colors the goons make (and don't have to go double check) and it doesn't slow the game down.0
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ark123 wrote:Hayek wrote:I think a good compromise would be to show the banner on turn 1 only. That way at a glance you know what colors the goons make (and don't have to go double check) and it doesn't slow the game down.
That's...freakin genius!! Best idea I've heard for this yet. It elegantly solves both the obnoxious banner problem AND the "the AI cheats!!" argument. Well played Ark, D3 should give you a job.0 -
Strangely, I'm actually missing this a little. I found that I was taking more time to see what was available, rather than my usual headlong rush, and making better (or at least less stupid) choices of move.
But I don't think I'll turn it back on when it's optional. I'll just try to slow my gameplay down instead.0 -
ark123 wrote:Hayek wrote:I think a good compromise would be to show the banner on turn 1 only. That way at a glance you know what colors the goons make (and don't have to go double check) and it doesn't slow the game down.
This. Please.0
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