Do you ever waste damage to down a weakened target?

Arondite
Arondite Posts: 1,188 Chairperson of the Boards
edited February 2015 in MPQ General Discussion
For instance, let's say there is an enemy at 1,500 hp and 2 enemies at 6,800. You have a skill ready that does 3.5k. How big a priority would enemy #1 have to be for you to waste 2k damage downing him rather than getting your full ap value on one of the healthy targets.

Comments

  • MarvelMan
    MarvelMan Posts: 1,350
    For me, its hugely dependent on who it is, how close I am to the next skill, what AP the AI has and what it does to the board. If its a true healer Ill often do it to make sure they dont heal up, although if Im close to another skill that I know will take them out even if they heal a bit I might wait. If I have a bad board and the skill will shake it up, likely leading into other skills, Ill do it.
  • Yup, it's always a case of threat. If they're going to do 3000 damage to you in 1 or 2 turns, or drain your valuable AP then it's never wasted damage if you take them down. Both XF and Hood, not to mention 2* Storm and Black Widow fit into the camp of 'kill at the earliest opportunity'.
  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    If it's a support character with AP theft, I will make sure they go down no matter what. I always overkill Hood, OBW and Loki. Leave them alone too long, and they will turn the tables on you.

    A team full of slow tanks? Yeah, I'll usually spread the love. Works well with Thor's green. Smash the healthiest one, and finish off the other two with the bonus damage.
  • Agree with other posters, if they are a high priority kill first target (Hood, Loki, Bullseye, Ares, etc), then I don't consider it a waste. Now if it's Yelena and there's Daken sitting behind, then I don't mind switching over to one shot him (those that self heal are always a pain, just waiting to load up AP to kill them in one turn). That's really the only exception. 3 on 2 is always easier then 3 on 3 even if the enemy team is weakened IMO.

    I've been burned enough times thinking I could do a Match 4 and take them down and save the ability only to regret it later when a buffed Ares decides to Onslaught then Rampage (or Sunder and takes us both down) the team with just barely any health left, lol.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    When there's a goon feeding Ares yellow, using X-Force to cut through his last 800 life isn't a waste, it's a smart investment.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    It depends on enemy AP, if they don't have AP use a skill Ill switch to a higher HP target, if they will be able to nuke me next turn I take out the immediate threat
  • Short answer: Yes.

    Long answer: It depends on circumstances. If Bullseye is protecting Hood from match damage and Hood has 1000 HP left you can bet I will 5000 damage power him to the face. If he has 800 hp left and isn't being protected, maybe I use my AP more productively on his partners, and match damage him down. There are targets who the longer they live the more annoying they are so using powers on them to kill quickly is warranted. I can't tell you the number of times I've started doing match damage to Hood, only to get him down to like 3800 and then use a 6000 damage power on him.
  • MojoWild
    MojoWild Posts: 765 Critical Contributor
    edited February 2015
    My code is if you can take someone out, take them out. Their abilities have the same effect at 1 health as full health. Whenever I forget to do this, I'm reminded why I should have.
  • I find nothing more satisfying than having an enemy weakened to the point where one match will kill them, and hitting them with TBTI or whales (not max, I'm not stupid, just crazy).
  • Fievel wrote:
    I find nothing more satisfying than having an enemy weakened to the point where one match will kill them, and hitting them with TBTI or whales (not max, I'm not stupid, just crazy).

    To end a match maybe, but if anyone else is alive this is totally a waste. If it's the last ability of the game then it's not wasted damage.
  • PvP and PvE tends to feature cases where one guy is responsible for an overwhelming percentage of the team's total firepower/threat so it's usually quite worth it. If you can somehow fight 3 X Forces at the same time then you obviously wouldn't waste damage on any particular X Force that's weakened because there's still 2 more of him, but since you can't do this, usually getting rid of X Force or The Hood or Juggernaut greatly reduces the firepower of the opposing team so you definitely should overkill him.
  • Another consideration is if their other hero is Ms Marvel, Daken, Patch or Hulk, sometimes I'll save the burst attack and try to whittle the weakling down. Also, if the weakened hero has a weaker attack than the full strength hero on the same color and close to the AP to use it, it's often beneficial to let them live until they use it, eg perhaps a weak Punisher Black vs a BP Rage bad example, I know.

    It's a consideration of how much extra damage will they do keeping them alive, vs how much more damage will occur due the longer time it takes to down the other opponents.
  • All the time OP. Many chars MUST be killed asap. I'd kill a 1 health char with 5k attack if need be. Luckily I still use Patch a lot and I know his green attack can dmg an opponent and still give me the ability to (boosted) attack that measly HP guy.

    If a char has 1 health left, they can still hit you for thousands of dmg following turn. No question imo.
  • Loki and Hood go down first. Regardless of their health.

    Then Xforce.

    then 4hor.

    Then Lazy Thor and Black Panther.

    Other than that, I typically optimize my damage.
  • CNash
    CNash Posts: 952 Critical Contributor
    In general it's always worth overkilling people - they won't hesitate to do it to you if they can, and you have future matches to think about, so any damage avoidance is worthwhile.

    Example: You can kill a character in two turns with match damage, or throw out a quick Mjolnir's Might to down him in one and not spend the turn. Of course you're going to overkill him in this situation - even if the only thing you avoid is ~200 HP of match damage, that match could turn into a lucky 5-match which gains him enough AP to smack you with one of his abilities before he bites the dust.
  • MarvelMan
    MarvelMan Posts: 1,350
    onimus wrote:
    Loki and Hood go down first. Regardless of their health.

    Then Xforce.

    then 4hor.

    Then Lazy Thor and Black Panther.

    Other than that, I typically optimize my damage.

    I have a caveat for the 4hor vs XF lines. If you are running XF, they are the same level and XF is ahead of 4hor (center-left-right) then hit 4hor first as you should be prioritizing black and SS will neuter XF.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    When there's a goon feeding Ares yellow, using X-Force to cut through his last 800 life isn't a waste, it's a smart investment.
    Not if it's a muscle and bullseye is still up. at least sunder is just a single person damage, if they get those ridiculous strikes out, that's almost 2k a turn from matches alone