PVP 3* Team advice once reaching the 4* wall?

So I don't have a usable 4*. Are there any recommended teams for cracking those Level 200+ X-force/Thor/Whatever teams without using tons of boosts?

I've had some luck with Deadpool/Hood, but that's all that is - luck. And they need regular healing from match damage even if none of the enemy powers fire.


My maxed 3*s: Patch, BP, Hood, Deadpool, Daredevil, GSBW, Punisher, LDaken (only 3 in purple tho)

Comments

  • Trisul
    Trisul Posts: 887 Critical Contributor
    I hear Patch/Hulk is pretty effective.
  • rednailz
    rednailz Posts: 559
    4* wall is a breeze and will cost you no health packs most likely. Only issue is you will most likely have to shield asap to avoid retaliation. Personally, I hit an uber team with my xforce/cmags combo boosted and then hit 2 uberteams with the sweet little delight below before I shield. May or may not get hit back once in that time.

    Patch/BP - they will cut through any 4* team like butter.

    Use a yellow/red boost and green/black boost and if you have it and want a cake walk use a +1 to all AP.

    While you are denying green every chance you get, and matching black as top priority to get ROTP off asap, gather up yellow, and perhaps a little red if the mood strikes you.

    use: battleplan then beserker strike (twice if you have the AP, I try to save up for 2 unless i'm getting hit hard), and then TBTI if you have it and ROTP and walla!

    I typically attack Thoress although xforce is usually the one you want to get rid of first but I try to get Thoress' hit points down a bit so there isnt' much of her left after the combo. You get that combo off and have one hit with piles of tasty stike tiles out, possibly a little cascade and you should be good.

    Often they will get a hard hit or two on me after the combo, but usually I pull off the combo quickly enough BP and Patch have enough health to take it. 1 more match and it's over.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Patch or Deadpool + Panther should be enough, but would still recommend +3 in colors, and all AP too if you're hopping (because then speed is as important as victory).

    As long as you deny black from XForce and Blue from 4Thor, they're not terrible to deal with. Even XForce can be dealt with once (let the featured eat it). Power Surge and Surgical are game over moves.

    In general, analyze board quickly when you start. If you'll have a hard time denying red/blue, focus on thor first. Ditto Green/Black and XForce.
  • Hmm, the problem with BR + RotP is that if the enemy gets a turn afterwards, not only do they have a chance to do a nightmare cascade on you, but RotP could easily have given them the AP they need for a power...

    And do people still hop much with the Shield cool-downs?
  • rednailz
    rednailz Posts: 559
    kalirion wrote:
    Hmm, the problem with BR + RotP is that if the enemy gets a turn afterwards, not only do they have a chance to do a nightmare cascade on you, but RotP could easily have given them the AP they need for a power...

    And do people still hop much with the Shield cool-downs?

    They get probably 1 turn after if they are lucky. If you use 2X beserker strike, or TBTI they usually don't get a turn after. There's a couple forumulas for "hopping", but I typically use that combo before I'd be sheilding anyway. The 5 AP they get I'm not sure what the "strongest color" for between Thorress and Xforce is but as long as Xforce is dead I've never been hit with a Thoress skill after that.

    I'm at a 90% success rate with that move, but maybe it's not for everyone.
  • leeleeshine
    leeleeshine Posts: 24 Just Dropped In
    Trisul wrote:
    I hear Patch/Hulk is pretty effective.

    You heard right. It's fast, and most of the time the only one taking any damage is hulk. 1-2k damage per anger activation, plus cascade damage is no joke.
  • Druss
    Druss Posts: 368 Mover and Shaker
    Patch/Hulk

    important to put Hulk on the left & patch on the right though

    If not Hulk does not tank so anger doesn't fire

    The number of times I've done this wrong is soooo annoying!
  • Agreed with everyone. Patch hulk does 270s in without much difficulty. Boost green black and go to town on literally anyone.
  • ScrubJay
    ScrubJay Posts: 90 Match Maker
    Only problem with Patch Hulk is it can go south in a hurry. If you get a couple rages off and an enemy cascade happens Hulk is either dead or in the 2 digit range of health and it's pretty much game over.
  • For everyone suggesting Patch/Hulk, we don't know what level the OP's Hulk is or if he has 5 in black, so it may be a no go.

    With the maxed 3*'s you have, I'd go with Patch and BP.
  • ScrubJay wrote:
    Only problem with Patch Hulk is it can go south in a hurry. If you get a couple rages off and an enemy cascade happens Hulk is either dead or in the 2 digit range of health and it's pretty much game over.

    Cascades win you the match unless they have 6+ matches, which are very rare
  • I have 4* and still use Deadpool and Panther a lot (Patch only when I'm not using X-Force, obviously). Daken sees frequent play too, depending on the opponent.
    Punisher is useful for high health opponents, but you'll need at least one hard hitter (if you're holding off Retribution to fire once the opponent is at 40%). I mostly use him for PvE. Panther works well with him, for example, and Patch might be the third in a sim match. Trouble is, Punisher tanks a lot.
  • Patch and hulk is the most viable strategy as of now.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Folks always mention they are totally beatable - more rarely (but I've seen it here) is the mention that you'll get a retaliation right away if you DO beat them...

    Just like I don't expect to take 94's to beat 166's with any regularity, I don't expect to take 166's to beat 270's with any regularity. The problem becomes transition to 4* - I'm averaging one cover a season: the season reward. Without a strong 270 roster it seems difficult to get 4* progression rewards (unless you are in non-vet PVE's), and I say averaging since I think I've pulled three 4*'s from tokens in my 300 days in the game.

    Folks that were here for a long time had a huge chance to get two covered 4*'s (worthless for now IW, and suddenly good X-force) - they worked the 166 rosters up first and could compete for the top rewards. Now 166 won't compete for those top rewards anymore - I don't know how the "new to 3* land" people can compete. There is also cover dilution with more 3*'s, so it's not like you are just getting one or two covered.

    Which doesn't explain 4hor everywhere quickly, and gets me to my advice. Folks are in alliances, get the season covers - and then use their HP quickly to buy the other covers. I find it very apparent that the only way to get into 4* land is buy your way there : either save the loads of HP you are getting (har har!), or break down and buy HP to get your 4 covers. In a few threads we've debated why work on 3*: get two or three maxed if you need to, but save your ISO for where it really matters - 4* land.
  • Patch Loki Hood can decimate Xforce/Thor and take almost 0 damage.

    Homies can't attack you if they can't accumulate AP. Works amazing in LR and PVP with one of these as featured.
  • Switchman wrote:
    Patch Loki Hood can decimate Xforce/Thor and take almost 0 damage.

    Homies can't attack you if they can't accumulate AP. Works amazing in LR and PVP with one of these as featured.

    Green Loki covers are a rare beast. We've had access to two of them so far, and two more next pvp.