Ideas for Changing Events

Unknown
edited February 2015 in MPQ General Discussion
Please give us something new. I'm not talking about new characters. I'm not talking about the same old style of events. Let's have a new event type where we have to work together with other players to progress.

The problems:

We keep seeing the same format for every event. You select an end time. You play for progression rewards and final rank rewards. You get some sort of prizes. It's the same old thing, and imo it's getting real boring. Now I'm the type of player who likes to be challenged. I'm the type of player that likes to change things up every now and again. Lately I feel like the only change that's been happening is new characters. It's gotten to the point where I don't even care about playing in PVE because I could care less about adding a character to my roster that won't be worth playing until I have 10+ covers for them. So realistically I won't be playing that new character for at least another 3-4 months. I'll use Colossus as an example. Colossus came out in September of 2014. I still only have 5 covers for him, which makes him not even close to playable. As you can see, playing for new characters doesn't really mean a whole lot to me, since it's going to be a long way down the road before I can even use them.

Additionally, the more characters that are released, the harder it is to get covers for a particular character. I have friends that are trying to make the transition to 3*, and they are frustrated by the frequency of new characters coming out because it means their chances of getting a cover for (insert character) have gone down.

The ideas:

Well I have two ideas. One is for a new type of event where players have to work together with other players to progress. You form a team of 3-4 players, either from your alliance, selecting other players via a search (you could recruit players for your team on the forums), or by joining a queue where you are paired up with other players who are looking for a team for the event.

In this event, there are multiple paths with various nodes to play through. Each player with have an objective, and the team won't be able to play into the next section until all team members have completed their objective. The objective is entirely part of a story, and each path has a unique story. An example would be: Player A, stop Doc Oc and find out what he's up to. Player B, locate Spiderman. Player C, stop Venom from terrorizing Manhattan. Player D, reconnect the communications array so we can get back in contact with SHIELD. Once you find out what Doc Oc is up to, locate Spiderman, stop Venom, and reconnect with Fury, the story goes on and opens up the next section of the event. Think The Gauntlet, but with each player taking up a different objective, and you can't progress to the new set of nodes until your whole team has completed their section. There could also be rewards for teams that complete the event more quickly than others. There would be progression awards, but the first ~100 teams to complete the event would get a bonus of some kind.

The other idea is for players to be able to choose their rewards when they start an event. You could choose which character you're playing to receive a cover for. Different covers would change the difficulty of the event. Say you wanted a 2* Thor cover, and then you get put into the easy difficulty for the event. You want a 3* Daken cover, then you get put into a medium difficulty. You choose a 4* X-Force and you get put into the hard difficulty (and I imagine the hard difficulty being exceptionally difficult. As I said, I like to be challenged). Upon completing the event, you get a cover for the character of your choice. This would make it more encouraging to players who are trying to level up a specific character. Currently it's rather discouraging since you have no control over what covers you're playing for, and it could be several weeks before an event with prizes for your character come around.

So that's it. Any thoughts, comments, flames?

Comments

  • slidecage
    slidecage Posts: 3,514 Chairperson of the Boards
    nice ideas but i dont think this game is coded to ever be able to work like that.
  • MarvelMan
    MarvelMan Posts: 1,350
    Ive been advocating for slowing the release rate, opening the spigot on rewards and adding more play content. The last is probably the hardest, and your ideas above are great starts for them to flesh out. Thanks!
  • I think it's too much coordination. If one player in a team messes up, or loses internet connection, the rest are out of luck. If you're a casual player and lumped into a group with other casual players, who knows if the other members will even complete more than one of their nodes.

    It's probably better to aggregate massive numbers of players so that it's more of a community thing as opposed to small groupings of players.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    If you turn your idea into an Alliance participation event, it might fly. You are teamed up with your alliance mates and assign roles, etc. Something different.
  • The Team idea is intended for you to play cooperatively with your alliance members, but I wouldn't want people who aren't in an alliance to be ineligible to participate. I'm thinking they add a new tab for Team events, much like they have tabs for Story and Versus currently. The coding shouldn't be too hard since they already have a template for alliances.

    As for the choice of cover and difficulty selection, I feel that would benefit the community more. There are times when I go into an event, and there are several nodes with enemies under level 50, and I feel it's more a waste of time than anything. "Gotta blow through these to get to the Essential nodes" is a thought that comes through my mind pretty regularly. While these nodes are probably a good round for the newer players, those guys hit a wall when they reach the nodes that are intended for the 3* and higher players. In the current event there are a few nodes that I can barely beat, and I know there are players with less powerful characters that probably won't ever be able to get through. Then there are a few nodes with level 30 characters with a marginal difference in points (say 300 vs 500) and it just doesn't make any sense. I could just jam out those easy nodes for what is essentially free points.

    Giving players a choice in the difficulty of the event with corresponding prizes seems like an intuitive way to balance the game. It also would give players the option of building up their roster in a way that is more meaningful to their current needs.
  • Vinmarc43
    Vinmarc43 Posts: 266
    This as been demanded for months, D3 don't listen and I am feeling that a lot of people including myself are getting bored to the bone with this format ****, repitition kills all games and I wouldn't be suprise if one morning, the plug is pulled from this .....i guess useless game.
    I must admit, I have a small addiction to MPQ, but I am getting to a point that I am questioning myself of the purpose and time loss.
    Anyway, D3 will do the less they need to do because when you DO, it cost $$$.
  • Another thing I would like to bring up about being able to choose your rewards is that there are some events where the rewards don't even matter. Who really cards about playing an event when the rewards are for a character that they already have maxed out?
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    I don't really like first idea at all. Besides having to 4x the amount of content (one set of nodes per player), it doesn't really shake up the game that much. MPQ is predominately a single player game with random alliance matters aspects, so locking nodes and making different players do different paths doesn't really make that much sense to me. This seems like one of those ideas that would be great for another game, but given MPQ and it's current systems in place, is far too much work to really justify the benefits.

    The second idea, sure. This has been thrown around on the forums for forever, and some variant of it would probably be good for the overall health of the game. Remember that daily PvE for covers is coming soon, so we'll see after that if more outlets for gaining covers are still needed.