whitecat31 wrote: IS that a hint for a Starlord character?
Trisul wrote: whitecat31 wrote: IS that a hint for a Starlord character? That's my guess, based on turul's datamining. Based on some of the info turul dug up, I wouldn't be surprised if he reshapes the meta. Subject to change, of course.
Gowaderacer wrote: If this is true then we would have 4 out of the 5 core members of the GotG yet still only 1/2 of the Fantastic Four...
Kriegerbot wrote: Trisul wrote: whitecat31 wrote: IS that a hint for a Starlord character? That's my guess, based on turul's datamining. Based on some of the info turul dug up, I wouldn't be surprised if he reshapes the meta. Subject to change, of course. Any info about his moveset? *praying for synergy with my high cover chars* Gowaderacer wrote: If this is true then we would have 4 out of the 5 core members of the GotG yet still only 1/2 of the Fantastic Four... I'm much more excited about GotG chars than Fantastic Four, have you seen the movies?
Trisul wrote: I was always surprised that Cyclops and Jean Grey weren't in the game. (Well, I guess it made sense since the game originally only covered Dark Reign.) There's obviously a huge fan base for X-Men, I'm surprised they don't tap that well more often. Actually, character bloat (especially for Marvel U) isn't a big problem (and in fact, could be a big plus!), if only: 1) Roster slots weren't so expensive 2) Covers didn't come at a trickle 3) 3*+ Token drop rates were better
Lerysh wrote: So what you are saying is character bloat is actually a huge problem.
Trisul wrote: Lerysh wrote: So what you are saying is character bloat is actually a huge problem. Uh, what? No, it's okay in principle, but other mechanics of the game (roster slot costs, cover drop rates) limit the ability to manage/collect them, and makes it frustrating. This is an extreme example, but if heroic tokens had a guaranteed 3* every token and roster slots cost iso, there would be absolutely no problem with character bloat.
GothicKratos wrote: And no revenue. They need to sit down and think long and hard about a middle ground.