1100 with a 3* roster. Is it doable anymore? (Advice wanted)

Vhailorx
Vhailorx Posts: 6,085 Chairperson of the Boards
edited January 2015 in MPQ General Discussion
Would really like to get the RnG yellow prog reward since I just missed out on top 25 in the Captain Marvel PVP.

Have an RnG at 55 0/3/5, plus patch at 160 5/3/5, lazy cap at 153 3/5/5, falcon at 75 5/5/3, and doom at 114 1/3/5. have plenty of iso to level anyone as high as necessary (only reason I haven't gone to 166 yet is to help pve scaling).

I would be willing to spend 1-2k HP if necessary. I'm thinking start early in slice 4 and shield hop every 8 hours or so.

Is 1100 even remotely possible with that roster? Or would it just be a waste of time and money?

Comments

  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    If you pick the same slice as the big guns (crewsaders, Xmen) and have good communication with your alliance so you can hop together, and you start early to maximize your available hops...maybe.
  • Coordination isn't going to matter if you're not escaping the region where the game can trivially give you an endless supply of 20 point matches. I don't care if you have every single player in MPQ working with you, you're not going to fool the game into giving you some extra 40 point matches that it didn't intend to if you're sitting at 500 points. Coordination only comes into play when your point is sufficiently high that the game gives up trying to give you the generic 15-20 point match and only then does it matter if you can convince the game to give you the especially high points that are outside of its preferred range as opposed to the especially low points.

    Right now, to hit 1100/1300 you'll be spending closed to an expected 1250/2500 HP so you might as well not bother unless you're 100% sure you'll hit it and you were always willing to spend that much HP for the cover. This cost includes the chance that you might flat out fail, even though it doesn't take that much HP to hit these mark, but failures should be considered part of the cost too. In fact, 50% to hit 1100 for 600 HP is pretty bad odds even if it works out for 1200 HP for the cover on paper. I certainly wouldn't advice anyone taking those odds which is roughly what you're facing.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    I agree phantron that I would never try to do this for a 2-5 cover. This would be my first RnG yellow. Since mine is currently at 0/3/5, getting even a single yellow to enable true healing would instantly make him one of my top 4-5 3*s. Consequently, I would be willing to spend more than 1250 HP to get it. Of course, I don't want to spend 1250+ HP on nothing, so factoring in the risk of getting unlucky and coming up short is substantial.
  • Vhailorx wrote:
    I agree phantron that I would never try to do this for a 2-5 cover. This would be my first RnG yellow. Since mine is currently at 0/3/5, getting even a single yellow to enable true healing would instantly make him one of my top 4-5 3*s. Consequently, I would be willing to spend more than 1250 HP to get it. Of course, I don't want to spend 1250+ HP on nothing, so factoring in the risk of getting unlucky and coming up short is substantial.

    In that case you need to figure out which slice has the highest overall activity and just hope you guessed right. You can't really wait until you see someone score in the 1000s to confirm because by then there probably isn't enough time left for you to shield hop due to the cooldowns. I have no idea how you'd confirm that but I think the last time D3 posted the data, the last slice always had the highest average score?
  • elvy75
    elvy75 Posts: 225 Tile Toppler
    His true healing is only going to make him top tier of your roster if you have all 5 yellow covers. So you would have to spend another 5k HP to accomplish it, plus HP that would get you to 1100. Before shield cool down it was possible to get to 1100 with what you have, now is nearly impossible, as when you are hopping you would be juiciest target in the entire shard.
  • elvy75 wrote:
    His true healing is only going to make him top tier of your roster if you have all 5 yellow covers. So you would have to spend another 5k HP to accomplish it, plus HP that would get you to 1100. Before shield cool down it was possible to get to 1100 with what you have, now is nearly impossible, as when you are hopping you would be juiciest target in the entire shard.

    The bolded part is key. I have him at 2 yellow covers and the healing doesn't happen nearly as much as I would like it to. I haven't looked at what his cover progression is on yellow, but I do know one cover isn't going to help you all that much and I don't know that I would spend HP on his yellow cover unless I was already at 4 covers.
  • Waste of hp in my opinion and I'm not convinced you'll make it. You have to beat those 270 xforce thora nodes once you are above 800. And even if you can beat them boosted, you'll need way too long unshielded. With your roster you will be a pretty sweet target, so I would say forget it.
    My advice: sit it out, those covers will be rewards again in a few weeks and r&g is not a must have char.
    If you want to spend money invest in xforce or thora covers. You'll get a set of xforce as daily reward soon enough if you don't have him already.
  • lukewin
    lukewin Posts: 1,356 Chairperson of the Boards
    Vhailorx wrote:
    I agree phantron that I would never try to do this for a 2-5 cover. This would be my first RnG yellow. Since mine is currently at 0/3/5, getting even a single yellow to enable true healing would instantly make him one of my top 4-5 3*s. Consequently, I would be willing to spend more than 1250 HP to get it. Of course, I don't want to spend 1250+ HP on nothing, so factoring in the risk of getting unlucky and coming up short is substantial.

    I bolded for emphasis. If you are willing to spend more than 1250 HP for it, save some HP and just buy it for 1250 HP. And I forgot that you need to have a cover to buy a cover. Sorry. Hope you got t25 for the cover, that's what I was going for. Only missed it by 26 positions.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    D3 has been awfully stingy with that yellow cover going as far as repeating Blue as the bottom/Alliance cover two PVPs in a row (which they had stated they wouldn't do). And Yellow has never been a progression reward in PVE nor was the bottom/alliance reward in the PVE that was released. As result, I have 1 yellow cover, but just trashed my 6th and 7th blue ones.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    lukewin wrote:

    I bolded for emphasis. If you are willing to spend more than 1250 HP for it, save some HP and just buy it for 1250 HP. And I forgot that you need to have a cover to buy a cover. Sorry. Hope you got t25 for the cover, that's what I was going for. Only missed it by 26 positions.

    This is what I keep mentioning as well. The really need to make sure all three covers are (relatively) easily obtainable - not needing T20 PVE or T25 PVP to get. People simply can't buy covers if they don't already have one [yet...I'm actually surprised at this.]

    My grocket is 1/5/5 (just tossed a blue), randomly luckily pulled a yellow. But have never randomly luckily pulled a black gamora, or a purple mystique - how long will it be before I get a green Squirrel girl? With the drop rates of tokens, probably four to six months.
  • SnowcaTT wrote:
    lukewin wrote:

    I bolded for emphasis. If you are willing to spend more than 1250 HP for it, save some HP and just buy it for 1250 HP. And I forgot that you need to have a cover to buy a cover. Sorry. Hope you got t25 for the cover, that's what I was going for. Only missed it by 26 positions.

    This is what I keep mentioning as well. The really need to make sure all three covers are (relatively) easily obtainable - not needing T20 PVE or T25 PVP to get. People simply can't buy covers if they don't already have one [yet...I'm actually surprised at this.]

    My grocket is 1/5/5 (just tossed a blue), randomly luckily pulled a yellow. But have never randomly luckily pulled a black gamora, or a purple mystique - how long will it be before I get a green Squirrel girl? With the drop rates of tokens, probably four to six months.
    Purple mystique was a progression reward in pve simulator. Her black is the hard one to get (my mystique is 2/4/0). But i do agree that it should be possible to get all 3 covers without a maxed 4star char.
  • SnowcaTT wrote:
    lukewin wrote:

    I bolded for emphasis. If you are willing to spend more than 1250 HP for it, save some HP and just buy it for 1250 HP. And I forgot that you need to have a cover to buy a cover. Sorry. Hope you got t25 for the cover, that's what I was going for. Only missed it by 26 positions.

    This is what I keep mentioning as well. The really need to make sure all three covers are (relatively) easily obtainable - not needing T20 PVE or T25 PVP to get. People simply can't buy covers if they don't already have one [yet...I'm actually surprised at this.]

    My grocket is 1/5/5 (just tossed a blue), randomly luckily pulled a yellow. But have never randomly luckily pulled a black gamora, or a purple mystique - how long will it be before I get a green Squirrel girl? With the drop rates of tokens, probably four to six months.


    Yeah, I'm still 60ish days away from black/green xforce. Until then, I never expect to get the bastard. Couldn't even throw money at D3 if i wanted to.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Given how aggressively monetized this game is, it seems a little strange that it is relatively common for a player to be stuck in a position where they can't even spend money on buying out a character even if they wanted to do so. I would like a yellow RnG cover, but even so I can't justify spending 4000 HP for a 10 pack, each of which has a 6% of being an RnG cover. do people really drop hundreds and hundreds of dollars on random token packs until they get the cover they want?

    I suppose the devs view the "must get one cover before buying more" system as the one mechanic that actually encourages people to play the game (as opposed to all the other mechanics that encourage people to spend money). But it seems like there should be a compromise. Something like PvP token 10-packs should have one guaranteed cover for the the feature character. It might not be the cover you want, but it would at least incentivize people with money to buy those packs.

    It would be even nicer if it were relatively easy to get one cover in all three powers for new characters via progression or top 100 rewards, but that might take a big bite out profit margins, so I won't get my hopes up.
  • Vhailorx wrote:
    Given how aggressively monetized this game is, it seems a little strange that it is relatively common for a player to be stuck in a position where they can't even spend money on buying out a character even if they wanted to do so. I would like a yellow RnG cover, but even so I can't justify spending 4000 HP for a 10 pack, each of which has a 6% of being an RnG cover. do people really drop hundreds and hundreds of dollars on random token packs until they get the cover they want?

    I suppose the devs view the "must get one cover before buying more" system as the one mechanic that actually encourages people to play the game (as opposed to all the other mechanics that encourage people to spend money). But it seems like there should be a compromise. Something like PvP token 10-packs should have one guaranteed cover for the the feature character. It might not be the cover you want, but it would at least incentivize people with money to buy those packs.

    It would be even nicer if it were relatively easy to get one cover in all three powers for new characters via progression or top 100 rewards, but that might take a big bite out profit margins, so I won't get my hopes up.
    10-packs used to have one guaranteed feature cover. But then they decided we would have more fun getting nothing, so they kept reducing the odds until they hit whatever they are at now.

    Edit: I wonder how salty new pack-purchasing players would be if they knew that LR tokens used to guarantee a 3* cover, or that you could buy a random 3* villain cover for something like 800 HP.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    gobstopper wrote:
    10-packs used to have one guaranteed feature cover. But then they decided we would have more fun getting nothing, so they kept reducing the odds until they hit whatever they are at now.

    Edit: I wonder how salty new pack-purchasing players would be if they knew that LR tokens used to guarantee a 3* cover, or that you could buy a random 3* villain cover for something like 800 HP.

    I was aware that some tokens used to offer gauranteed 3*s, but i didn't realize that it was guaranteed covers for particular characters. I also knew about the old Lightning Round tokens, but I didn't know about 800 HP villain tokens.

    These really substantial changes to the rewards system, combined with the vastly larger number of characters, are why I definitely side with newer players in the frequent "rich get richer" v. "we vets earned our spots, you noobs should too!" topics in this forum.