This games mechanics are ridiculous
I had 527 points... shielded, nice and steady at 135th position. I would love to have a Grocket cover for top100 as I'm a transitioning player... I queue up my 3 fights, get my stormneto team ready to go and unshield with 8 mins left... I tell myself with boosts I should fly through all 3 and maybe even get a lucky easy fight near the end. After breezing through my first fight, I gained 28 points. I left the game and saw I was hit by 6 (6!!!) guys.... for -48 (some were during when I was still shielded as there were no minuses). I didn't stop, went through with next fight, still dazed at what I had seen. I won my second fight, came out to a -20 something. There was 2 minutes left and I told myself I'm done for. in those 2 mins I got hit couple more times and ended the event at around 460 points.... How do I get hit by 12 people in 8 mins while I can only attack 3. I know its a topic many have talked about but D3 has to realize that it makes no sense whatsoever and that this mechanic has to be changed. I was better off staying shielded at 527...
0
Comments
-
I would never break shield in the last hour unless I NEEDED to. I have a couple times with 5 minutes or less left and I would probably get hit once or maybe twice in the time I grind out 1 match I've had qued.
Especially if I had a stormedo team, you can chew through one really quickly.
Out of the half a dozen times I've broke shield with 10 minutes or less left I came out on top once.0 -
The last ten to fifteen minutes are a feeding frenzy. If you're going to make a move, do it before the last twenty, unless you find it's super close right st the end. Then take your chances.0
-
Yeah people learn quickly that everyone breaks the last 10 minutes to grab a few points. If you do it with the worst defensive team in the game, however, you get the shaft.
You learned your lesson cheap. First time I attempted a last minute rush with 2*s I got taken all the way down to 300ville.0 -
Yea, these guys are correct, BUT...the fact that we've accepted this as "normal" speaks to the truth of OP's title. This game's mechanics are ridiculous.0
-
MojoWild wrote:The last ten to fifteen minutes are a feeding frenzy. If you're going to make a move, do it before the last twenty, unless you find it's super close right st the end. Then take your chances.
Hard to do with the 8 hour shield cooldown. That requires at least 225 hp in shields for the final 3 hours which is not in the budget of most transitioners.0 -
papa07 wrote:MojoWild wrote:The last ten to fifteen minutes are a feeding frenzy. If you're going to make a move, do it before the last twenty, unless you find it's super close right st the end. Then take your chances.
Hard to do with the 8 hour shield cooldown. That requires at least 225 hp in shields for the final 3 hours which is not in the budget of most transitioners.
And before it would have cost at least 150... so...?
Edit: Just saying the shield cooldown isn't that big of an impact on this issue.
Another edit: I wasn't under the impression that the OP had an issue with shields or HP, but with getting hit so much while unshielded.0 -
I don't know what the mechanics have to do with the situation described by the OP.
The mechanics are everything but ridiculous.
The vs system has to be changed (for the thousandth time : just like Magic the Gathering did 3-4 years ago with a subsequent success) but this has nothing to do with the mechanics.
Hailmary : where are you ? I have to do your job !0 -
none of what happened should surprise you at all if you're an experienced PVP player. yes, it's frustrating, but (a) everyone has the same limitations and plays within the same system, and (b) you probably should have known this was going to happen. staying unshielded for the last 8 minutes of an event?!0
-
i remember my 2* days - stormneto was always the team i went for first, for the easiest of takedowns with thor/obw or ares/obw. you gotta get a better defensive team if you want to unshield in the last 8 min.0
-
They should limit losses to like 100 points per hour.
That would be awfully nice.0 -
Yes it is ridiculous0
-
arktos1971 wrote:I don't know what the mechanics have to do with the situation described by the OP.
The mechanics are everything but ridiculous.
The vs system has to be changed (for the thousandth time : just like Magic the Gathering did 3-4 years ago with a subsequent success) but this has nothing to do with the mechanics.
Hailmary : where are you ? I have to do your job !
How works MtG?0 -
Jim_MatriX_cz wrote:arktos1971 wrote:I don't know what the mechanics have to do with the situation described by the OP.
The mechanics are everything but ridiculous.
The vs system has to be changed (for the thousandth time : just like Magic the Gathering did 3-4 years ago with a subsequent success) but this has nothing to do with the mechanics.
Hailmary : where are you ? I have to do your job !
How works MtG?
They introduced several formats, each which have separate banlists and card sets that are legal to play in each. It allows players to play practically anything they want, they just have to find a format it's legal in.0 -
Whenever I see a Stormneto team in PVP, I chalk it up as an easy win and buckets of points.0
-
I'm pretty sure MTG just legitmitized the different formats by giving them equal weight in their overall pro tour ranking or whatever it's called. There was no shortage of formats in MTG but if only one of them matters for your overall ranking then you'd always run into the same issue. Even if the only format that matters was something quite fair like a Booster Draft you're still going to end up with a problem where you're playing guys who know Booster Draft like the back of their hand and you can almost never win against them, even if there's no money advantage in that. An analog to this in MPQ would be say your overall score is equally weighted between Heroics, Gauntlet, normal PvE event for PvE, and for PvP it could be say X Men only, No Men's Land, and a roster that consist of only characters available in the current seasons token (and X Force would never be in the current season token). By the way, MTG would never allow a format where you can use everything to go into your current ranking, because that's just a very bad idea where the rich always wins. They do have Vintage events where you compete for prestige (autographed giant cards and stuff and it's probably streamed live somewhere) where you can kill someone on the first turn but there's no way they'll make you have to compete in a format that requires thousands of dollars and a lot of games ends for the player going second without him ever getting a turn.0
-
Phantron wrote:I'm pretty sure MTG just legitimized the different formats by giving them equal weight in their overall pro tour ranking or whatever it's called.
Nope!
Mostly Standard and limited. There are a few PTs that use modern more recently but Vintage, the "free for all" format, basically doesn't exist from a competitive standpoint.
It's balanced the exact same way MPQ is: people play other formats because they're fun, and every once in a while you get something nice. Much like Gauntlet.0 -
Any chance I get to take points of a storm - magneto team, I take it. It's a terrible defensive team. If you had put up a ares-obw you would get hit a lot less. It makes sense for people to get after your team.0
-
ark123 wrote:Phantron wrote:I'm pretty sure MTG just legitimized the different formats by giving them equal weight in their overall pro tour ranking or whatever it's called.
Nope!
Mostly Standard and limited. There are a few PTs that use modern more recently but Vintage, the "free for all" format, basically doesn't exist from a competitive standpoint.
It's balanced the exact same way MPQ is: people play other formats because they're fun, and every once in a while you get something nice. Much like Gauntlet.
I thought the sealed deck format has a weight on the official ranking too, and that's about as fair as it gets. At any rate, standard and limited are far more balanced compared to anything in MPQ to begin with. MPQ is basically like playing Vintage all the time and that just doesn't work unless you're the guy with all the best stuff. I don't know why MPQ doesn't just run more events with different rule set. It's not like it costs them anything to administer these events. Looking at the reward structure of this game, anything with guaranteed covers should be kind of rare and high profile, but there should be a lot of events where you can win a bunch of tokens relatively easily. I guess that might impact token sales, but then they can just charge a HP entrance fee for an event where you're winning mostly tokens. People with the strongest roster probably won't be too thrilled to get a heroic 10-pack that you immediately sell back for 3000 iso, but a weaker player can definitely make good use out of a heroic 10 pack.0 -
Phantron wrote:ark123 wrote:Phantron wrote:I'm pretty sure MTG just legitimized the different formats by giving them equal weight in their overall pro tour ranking or whatever it's called.
Nope!
Mostly Standard and limited. There are a few PTs that use modern more recently but Vintage, the "free for all" format, basically doesn't exist from a competitive standpoint.
It's balanced the exact same way MPQ is: people play other formats because they're fun, and every once in a while you get something nice. Much like Gauntlet.
I thought the sealed deck format has a weight on the official ranking too, and that's about as fair as it gets. At any rate, standard and limited are far more balanced compared to anything in MPQ to begin with. MPQ is basically like playing Vintage all the time and that just doesn't work unless you're the guy with all the best stuff. I don't know why MPQ doesn't just run more events with different rule set. It's not like it costs them anything to administer these events. Looking at the reward structure of this game, anything with guaranteed covers should be kind of rare and high profile, but there should be a lot of events where you can win a bunch of tokens relatively easily. I guess that might impact token sales, but then they can just charge a HP entrance fee for an event where you're winning mostly tokens. People with the strongest roster probably won't be too thrilled to get a heroic 10-pack that you immediately sell back for 3000 iso, but a weaker player can definitely make good use out of a heroic 10 pack.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements