Does scaling depend on my roster?

nihilium
nihilium Posts: 242
edited January 2015 in MPQ Tips and Guides
Since I got some very different answers depending on who I ask, Ill just post my question here icon_e_smile.gif

Does the scaling in PvE (and maybe the matchmaking in PvP) depend on the lvl of the heroes in my roster or not?

And if it is related, whats the best way to lvl up some characters?
I really need to put some iso into something..anything, but Im scared enemy lvls will go up to 200++ just because I added 50lvls here or there.
Can anyone help me with this? =)

Also if scaling isnt messed up by my roster lvl, what does mess it up? ^^

Thx =)

Comments

  • Scaling appears to be influenced by numerous things, but no one knows exactly how it works. I suspect that includes D3.

    Roster appears to be the biggest factor currently, though the weight seems to change a lot.

    And if you need ISO, hammer the lightning rounds as hard as you can.
  • nihilium
    nihilium Posts: 242
    Ben Grimm wrote:
    Scaling appears to be influenced by numerous things, but no one knows exactly how it works. I suspect that includes D3.
    Gosh, I love this one, its great xDD
    Ben Grimm wrote:
    Roster appears to be the biggest factor currently, though the weight seems to change a lot.

    And if you need ISO, hammer the lightning rounds as hard as you can.

    My problem is the one thing I HAVE is ISO (more than fully covered 3stars that are worth lvling).
    But Im too scared to lvl up anything (which is why I have so much ISO), thinking it might kill any chances I have in PvE.

    In theory I could add around 50lvls to 2 of my 3stars (which would put them close to max lvl) and than take two yet un-lvled 3stars and also get them nearly to max lvl as well. (all in all ... +200-300lvls?)

    But if I did this, what would happen to my PvE enemies?
  • If you're concerned about scaling, you could do what I (and some other players) do: level everybody evenly. It means that the PVE scaling should never get ahead of you, while still (slowly) levelling people up for PVP.
  • nihilium
    nihilium Posts: 242
    Would that mean lvling absolutely everybody or is selecting 10 or 15 characters (of 40) that actually get played now and than enough?
  • Trisul
    Trisul Posts: 887 Critical Contributor
    nihilium wrote:
    Would that mean lvling absolutely everybody or is selecting 10 or 15 characters (of 40) that actually get played now and than enough?
    10 or 15 is probably much more than what you need.

    Usually having two solid 3-man teams is enough to start with, with maybe an extra guy or two in case you can't pick them in the PvE node.

    Lots of people have at least a PvP climbing team and a PvP scarecrow team, plus a PvE specialist or two.
  • nihilium
    nihilium Posts: 242
    Cool icon_e_smile.gif
    And up to what lvl should I push those chars?
    I'd really like to put lvls into patch, black panther, hulk and hood.. and one day maybe even daken v.v

    Btw with how many covers r facon, daken and xforce wolverine playable anyway? O.o
  • Trisul
    Trisul Posts: 887 Critical Contributor
    nihilium wrote:
    Cool icon_e_smile.gif
    And up to what lvl should I push those chars?
    I'd really like to put lvls into patch, black panther, hulk and hood.. and one day maybe even daken v.v

    Btw with how many covers r facon, daken and xforce wolverine playable anyway? O.o
    Well... depends on how quickly you want to progress, and whether you're focusing on PvP or PvE.

    Scottee here wanted to progress ASAP, so pushed to compete in PvP. Maxing your 3*s seems like a good plan if you have any interest in PvP, and will probably only hurt you in heroics or Gauntlet, assuming your guys in question are fairly high-tier characters.

    If you have no interest in PvP, no hurry in maxing anyone. You play for variety, interesting team comps, and roster depth, so you should probably cap where you are now. The primary advantage is for heroics and/or Gauntlet.
  • wymtime
    wymtime Posts: 3,760 Chairperson of the Boards
    nihilium wrote:
    Since I got some very different answers depending on who I ask, Ill just post my question here icon_e_smile.gif

    Does the scaling in PvE (and maybe the matchmaking in PvP) depend on the lvl of the heroes in my roster or not?
    Potentially, probably, most likely
    nihilium wrote:
    And if it is related, whats the best way to lvl up some characters?
    With ISO
    nihilium wrote:
    I really need to put some iso into something..anything, but Im scared enemy lvls will go up to 200++ just because I added 50lvls here or there.
    Can anyone help me with this? =)
    Nope I cannot help you are the only one who can put ISO into your characters
    nihilium wrote:
    Also if scaling isnt messed up by my roster lvl, what does mess it up? ^^
    D3 is out to get you. Don't let them fool you, they have made it personal. I don't know why
  • grapez
    grapez Posts: 50
    Going by one of the changes in the recent updates where the scaling of the enemies now is affected by boosted featured heroes...(heroes that have that red gem, and are boosted for an event) (currently squirrel girl...rocketgroot...gamora)
    i believe enemy scaling is solely based on your highest leveled character. if you look at the average level of enemies and then the difficulty the game decides that particular node is....whether its trivial, easy, normal, hard, or deadly...i believe its related to your highest leveled character. my highest level character is a boosted level 180 groot, and nodes with enemies at level 120 something are considered trivial and easy for me, even though my next highest character is only at level 150.

    also scaling seems to go up depending on how many times you clear a node in that particular sub-event. i always notice the levels of the enemies go up by 10 or so every couple of clears.
  • nihilium
    nihilium Posts: 242
    Thank you all for the many answers =)

    So to get better in PvE Id best push a chunk of my roster in the direction of my highest lvl char (currently a Punisher on 135 lol), just to close the gap between them.

    And to get better in PvP one day (without having a harder time in PvE) I should collect much ISO and fully covered heroes to lvl them up all a once?
  • lukewin
    lukewin Posts: 1,356 Chairperson of the Boards
    nihilium wrote:
    Thank you all for the many answers =)

    So to get better in PvE Id best push a chunk of my roster in the direction of my highest lvl char (currently a Punisher on 135 lol), just to close the gap between them.

    And to get better in PvP one day (without having a harder time in PvE) I should collect much ISO and fully covered heroes to lvl them up all a once?

    If you've already got a 135 Punisher, I don't think you'll be too affected by bringing others there as well. To be better in PVE, you gotta play optimally, hit full refreshes and grind at end of the subs.

    To get better in PVP, get a team that will keep 2* teams from attacking you. That is all you can hope for with a team of 166s. Other 166s/270s will still be able to beat you, but the 2* teams will skip you. You can gradually level, or level at once. If you do level a huge amount at once, the change in PVE might be overwhelming to you, so if you gradually level, and get used to the level of enemies, it won't be as noticeable. You should have teams that are actually viable, that you raise up. I am going with Patch and Hulk, for PVP. Patch is sustainable and makes a good pair with Hulk, both 5/3/5. Patch can tank most colors, so I won't be using Healthpacks as much.

    If you want to play PVE a lot more, and have a bunch of 2*s, you may want to not level your characters too much. If you do, and the enemies scale, then the impact that 2*s have is less, unless they're boosted. I also plan to level LCap because he is awesome in PVE, once he gets rolling. Already have him at 3/5/5.
  • ballingbees
    ballingbees Posts: 208 Tile Toppler
    I left my final PVP pair of Patch and Hulk at 107, everyone else are at 94 and below. The bulk of my 3* are at lvl50, so that when major buffed to lvl140, they are still somewhat in line with buffed 2*s. And when buffed in PVP to lvl75, that's the highest anyone can be and still tank nothing behind my climbing team of Patch and 2*Daken.

    It has been kept this way for a couple weeks. I have always been tracking my PVE nodes for where the Easy/Normal/Hard/HaHaHaNoWay interfaces are, and it has been increasing. Right now level 140 enemies are still rated "Normal" for me, when it used to be in the <120 range a few weeks back.

    Some have suggested squad depth or past PVE results may contribute to scaling as well, they could be right. Or because I won Squirrel Girl covers so I'm supposed to be Unbeatable now??