Are 8 hr refreshes rewarding patience or not?
Hulk11
Posts: 435
I have a question whether this is rewarding patience to the 8 hr mark or are players getting an advantage by rushing?
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I haven't started playing the hunt but optimal strategy doesn't seem to have changed, just extended. Play to start, wait 8 hours, repeat as necessary depending on event length. In the last hour or 2 of the sub/event, rush the nodes for points.
Though, things that have changed a bit is that you might want to start an event/sub in 8 hour increments from when you usually sleep, otherwise, you are left with something like a 12 hour refresh if you grind a 2nd time (the one you did so you could sleep, lol) or left with an amount of time with a full point total and no timer (i.e. non-optimal).0 -
If you play 'optimally', no. You're reducing your possible maximum points by doing so, and further, you're increasing the rubberband points for other players. If you're not able to play at certain times, or will have some nodes scaled out, it may be better to grab some of the points now that you wouldn't be able to get later otherwise, particularly if you have a weak roster or not many health packs.
I'm really curious as to how scaling will behave on these nodes.0 -
There's only two possible scenarios for scaling in this new system:
1. They somehow forgot to increase it to account for having roughly 1/3 the refreshes. Low scaling guys clean up like they always have.
2. They did compensate this and roughly increase it ~3X to compensate. This means everything is the same until the last 8 hours and then things will go wayyyyyy up there when everyone's hitting additional cycles for position.0 -
Do you guys have a preferred guide on leveling, rubberbanding, etc.? I've just been letting it fill to full, playing once, letting it refill, playing once again, then at the end, juicing matches for all the points I can. Sounds like I may have been doing it wrong.0
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You are doing it right generally speaking.
With the old ~3hr times, I'd play once each refresh, but before bed I'd try to do an extra clear or even two if possible and then sleep soundly.0 -
ErnestSavesHalo wrote:Do you guys have a preferred guide on leveling, rubberbanding, etc.? I've just been letting it fill to full, playing once, letting it refill, playing once again, then at the end, juicing matches for all the points I can. Sounds like I may have been doing it wrong.
You are doing it right. Leveling/scaling refers to enemy levels rising. It is thought to be 2-fold, personal scaling and community scaling. The method for calculating hasn't been revealed to us, but common thought is that it might be based of your highest leveled character. Explains why people with low rosters can do well in PVE, because effort and willingness to grind pays off in PVE. Community scaling is nodes rise because everyone is completing them. Typically harder nodes get harder as event goes on and easy ones get easier. Rubberbanding is nodes becoming more valuable due to point separation between either a global leader in main or sub, and your points. If there is a lot of separation, your RB is higher, you will get more points for clearing a node than usual. This is how people join later in events and still get the final progression rewards.0 -
lukewin wrote:ErnestSavesHalo wrote:Do you guys have a preferred guide on leveling, rubberbanding, etc.? I've just been letting it fill to full, playing once, letting it refill, playing once again, then at the end, juicing matches for all the points I can. Sounds like I may have been doing it wrong.
You are doing it right. Leveling/scaling refers to enemy levels rising. It is thought to be 2-fold, personal scaling and community scaling. The method for calculating hasn't been revealed to us, but common thought is that it might be based of your highest leveled character. Explains why people with low rosters can do well in PVE, because effort and willingness to grind pays off in PVE. Community scaling is nodes rise because everyone is completing them. Typically harder nodes get harder as event goes on and easy ones get easier. Rubberbanding is nodes becoming more valuable due to point separation between either a global leader in main or sub, and your points. If there is a lot of separation, your RB is higher, you will get more points for clearing a node than usual. This is how people join later in events and still get the final progression rewards.
Thank you for the helpful information! So, assuming a fresh node toward the end, depending on my score, with RBing, toward the end I may be playing for a different amount of points than the next guy with a different score on the same fresh node?0 -
ErnestSavesHalo wrote:
Thank you for the helpful information! So, assuming a fresh node toward the end, depending on my score, with RBing, toward the end I may be playing for a different amount of points than the next guy with a different score on the same fresh node?
That is correct. If my score is high, thus RB might be low, my full point node might be worth 100 pts, while someone with a lot lower score, RB will be high, might be able to get a multiple of 100 pts. I think the forum says that your RB multiplier could be as high as 10x, but that seems pretty high. If it is true, my 100 pt node could be worth 1000 pts to you. As your score gets higher, the separation between you and the leader that the RB is based off of, gets lower, so your RB multiplier also shrinks. That 1000 pt node, might not be worth 1000 pts the next time you play it.0 -
Granted base values affected this some, but you used to sometimes see max rubber band (10x) at like 30k behind the leader. Nowadays you don't even see any rubber band within 10k of the leader and it's been laxed a lot so you would have to be way down to see that kind of rubber band. It's sadly not a winning strategy anymore as no amount of "pulling in the band" will catch you up to the leaders.0
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