All-New R69 Patch Notes - 1/19/15
Comments
-
JVReal wrote:My thoughts are that this is a good change. I noticed that brotherhood minions were feeding juggs green AP when they didn't use green AP themselves, thank you for that.
Scaling fix, thank you for that too.
If you could take a look at maybe identifying which minion owns which countdown tile, that would be appreciated. When 2 minions of the same type are both throwing out CD tiles, and 1 is expiring before the rest and I want to stun him/her... I don't know which one to stun. 2 Spies, 2 Grenadiers, perhaps assign them as Spy 1, Spy 2, and display ownership in the text of the tile description when you touch it to see who owns it, or maybe when you select a minion opponent as your target, his/her owned tiles glow so I know which one to target before the other. Nothing worse than guessing wrong and the 4 count tiles disappear as the 1 turn one remains.0 -
JVReal wrote:When 2 minions of the same type are both throwing out CD tiles, and 1 is expiring before the rest and I want to stun him/her... I don't know which one to stun. 2 Spies, 2 Grenadiers, perhaps assign them as Spy 1, Spy 2, and display ownership in the text of the tile description when you touch it to see who owns it, or maybe when you select a minion opponent as your target, his/her owned tiles glow so I know which one to target before the other. Nothing worse than guessing wrong and the 4 count tiles disappear as the 1 turn one remains.
They fixed this a few months back just rotate though the minions when they come to the front the tiles they own will flash.
Edit Damn the post above beat me too it0 -
These are good changes, as there is no good reason a boosted Juggernaut should be so ludicrous on every conceivable level.
BUT given everything else in this game, I wonder if it is good to make changes, even small and sensible changes, that make the 2*-3* transition even more painful without any counterbalance.0 -
Happy about this change. Now any max level 3* with a blue ability will tank blue for a buffed 134 cStorm. Before only those with blue as strongest did.0
-
Something is different with facebook syncing too. I have my account linked to my FB account but in the past one time when changed my FB password I never got around to updating it within MPQ. I would get a little popup when i logged in that the FB login was unsuccessful but it still synced my account between multiple iOS devices just fine. I liked this because I knew my RL friends weren't getting spammed with MPQ messages.
When I opened the app after the last update, it flipped to FB for a second and then back to MPQ and now I can't find any setting to turn off spamming my friends and business associates with game messages. Further, when you get a "share with friends" reward, there's no way to accept without sending it to your friends. I can still swap back and forth between phone and ipad fairly seamlessly but I want to make sure I'm not sending game requests to people I work with.
Any suggestions?0 -
For reference, below are the stats on my Yelena/Assassin/Spy node.
Level 198
75
66
58
11
10
10
38
Assassin - Level 199
All 89
Spy - Level 199
All 89
This directly impacts any ability that is based on the Strongest color on the opposing side, such as Surgical Strike and Nightstalker. As previously mentioned, it would also likely impact the AI's use of strongest tile mechanics as well, such as The Best There Is or Bad Reputation (thus the AI potentially using TBTI for 0 damage). Previously, a non-downed, non-Ragnarok hero character would always trump a goon character for strongest tile. Now goons always trump, and tile damage is higher than all characters for all colors and teamups. This seems counter to the reasoning behind fixing this long-standing bug.0 -
Trisul wrote:DuckyV wrote:OnesOwnGrief wrote:That moment when a poorly scaled Patch does 0 damage on red because minions lol. Unless of course they have it in which minions can't own tiles.
You do realize that enemy tile strength has nothing to do with Patches red, right?0 -
DuckyV wrote:OnesOwnGrief wrote:That moment when a poorly scaled Patch does 0 damage on red because minions lol. Unless of course they have it in which minions can't own tiles.
You do realize that enemy tile strength has nothing to do with Patches red, right?0 -
Pylgrim wrote:stephen43084 wrote:Being that I reported #2 in the bug section in July 2014, and it was not noticed until January 2015; I'll give you the heads up on another bug so it can be noticed in July 2015.
Passives are not working on the player's first turn. They work on the ai ' s first turn, just not players. Examples include patch yellow and cage red.
And yes, I also reported this one as well in the bugs section.
Pretty sure that works as designed. Every game that features turns has some benefits for the starting player and some benefits for the non-starting player. In MPQ starting player gets first pick of match which may be used to plan cascades, 5-matches or simply to get ahead in the colour you need.. Also, deal damage first. Non-starting player gets the first round of passive abilities triggering.Mawtful wrote:The forum is in quite a bit of disarray.
Haven't you learnt yet? These are exactly the sorts of changes that we'd like to have discussed BEFORE they appear in the game.
Yeah, sheez! And while we're at that they also need to discuss with us whenever they're taking a bathroom break and whether they should have carpool to work!
That would be the case except others passives activate on the player's first turn such as Bullseye, Spidey, and Daken purple. So some passives work, just not all of them. And again they all work for the AI"s first turn. Lastly, per the description of the abilities, they should fire on the first player turn if conditions are met.0 -
So did devs notice this because they decided to swap in lazy daken for daken? I guess before if the enemy teams were all 1,2* enemies + Ragnarok, or all 3* enemies few people would notice; we've only had Thor4 in a few nodes in simulator.
Now all they need to do is fix the goon match scaling.0 -
Hi D3
Besides losing the alliance chat I'm now missing the Hunt PVE and also FFW PVP, not to mention the current season's SIMULATOR. Thank you for the best patch ever! Quitting the game and restarting it does nothing at all. Is it too early to ask for compensation?0 -
EVERYTHING is missing from Versus and Alliance now, for me.
Like.....seriously. Please get it together. This is ridiculous, at this point.
:+/0 -
Great! The Hunt and other PVP came back up but! I had to select the time slice a few times before I was able to play The Hunt. After completing the first node I get "Comm Link Disrupted". Seriously. Did Squirrel Girl steal all the acorns that was meant to feed the squirrels powering the servers?0
-
NotYou13 wrote:For reference, below are the stats on my Yelena/Assassin/Spy node.
Level 198
75
66
58
11
10
10
38
Assassin - Level 199
All 89
Spy - Level 199
All 89
This directly impacts any ability that is based on the Strongest color on the opposing side, such as Surgical Strike and Nightstalker. As previously mentioned, it would also likely impact the AI's use of strongest tile mechanics as well, such as The Best There Is or Bad Reputation (thus the AI potentially using TBTI for 0 damage). Previously, a non-downed, non-Ragnarok hero character would always trump a goon character for strongest tile. Now goons always trump, and tile damage is higher than all characters for all colors and teamups. This seems counter to the reasoning behind fixing this long-standing bug.
Guess this is working as intended then. The Magneto/Iron Man/Maggia Don node in Thick As Thieves still has the same issue. The Don's tile damage is 89 across the board at level 199. CMags is at 83 blue, and IM35 is at 75 red. This completely messes with all abilities that rely on high color, especially Nightstalker, which seems to steal randomly across all colors with equal highest tile damage regardless of position. It basically turns Nightstalker into trash by ensuring it's never going to reliably steal any specific color. Come on Demiurge, you fixed one "bug" and created another. Bring the goon tile scaling in line with the others.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements