SSL enforcement
grewhorio
Posts: 92 Match Maker
Hi there,
I was looking at the web traffic generated by MPQ and I was wondering if we could have a tick box to force all communication to be SSL? I see on HTTP there is first an attempt to get to api.geo.kontagent.net which then fails due to categorisation of that server as "Web Ads/Analytics" but then all the commands about PVP Leaderboards and missionrewarddiscrepency must still be going through since the game is working? My assumption is that like some adobe applications when HTTP fails the game falls back to HTTPS since it is not always intercepted. To reduce white noise HTTP traffic can I just force MPQ to use SSL?
I was looking at the web traffic generated by MPQ and I was wondering if we could have a tick box to force all communication to be SSL? I see on HTTP there is first an attempt to get to api.geo.kontagent.net which then fails due to categorisation of that server as "Web Ads/Analytics" but then all the commands about PVP Leaderboards and missionrewarddiscrepency must still be going through since the game is working? My assumption is that like some adobe applications when HTTP fails the game falls back to HTTPS since it is not always intercepted. To reduce white noise HTTP traffic can I just force MPQ to use SSL?
0
Comments
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I don't represent their workforce, but I am going to guess probably not.0
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I think that is inly a statistics communication, actual game communication should be already SSL.0
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I sent a message to a couple of people, but they are out of the office for the weekend (I'm pretty sure anyways). Hopefully on Monday somebody will share some information with you guys.0
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