Removing Inactive Commanders
Comments
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Try contacting Customer Service.0
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The commander that started the alliance needs to contact CS and ask them to demote the other commanders and then they can be kicked by any remaining commanders.0
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If the players are *completely* inactive, you can usually get them removed by filing a support ticket. Look in the "help" section of the settings menu to open a ticket.
However, support is generally unwilling to remove commanders that play, but do not maintain standards set by an alliance. The only options if this becomes a problem and support can't intervene are to either get the commander to leave willingly or to have all the other players leave the alliance and go to a new one with fewer or more trusted commanders.
The ability to remove commanders has been requested by players, but devs haven't made any promises.0 -
I know this worked in the past (my former alliance did it when we had 20 commanders), but I think they're stricter about checking for activity now.Jamie Madrox wrote:The commander that started the alliance needs to contact CS and ask them to demote the other commanders and then they can be kicked by any remaining commanders.0 -
I've PM'd ICE in the past about this issue when CS wouldn't do it and he was willing. So that may be an option.0
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Alliances don't cost hp anymore. Everyone decide on a new alliance name and then coordinate moving all active there within a reasonable time frame. It's inconvenient, but better than being saddled with the inactive commanders or being at the mercy of cs.0
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It still costs 2500 ISO, but you can probably make that up in a few events with a stronger set of players. Still, it's not something you want to have to do repeatedly.stephen43084 wrote:Alliances don't cost hp anymore. Everyone decide on a new alliance name and then coordinate moving all active there within a reasonable time frame. It's inconvenient, but better than being saddled with the inactive commanders or being at the mercy of cs.0 -
DayvBang wrote:
It still costs 2500 ISO, but you can probably make that up in a few events with a stronger set of players. Still, it's not something you want to have to do repeatedly.stephen43084 wrote:Alliances don't cost hp anymore. Everyone decide on a new alliance name and then coordinate moving all active there within a reasonable time frame. It's inconvenient, but better than being saddled with the inactive commanders or being at the mercy of cs.
yes, you should learn lesson and have a limited number of commanders.
2500 iso can be recovered quickly with lr seed teams.0 -
Silly question, but where can I contact CS (unable to find info anywhere)?0
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Marty17 wrote:Silly question, but where can I contact CS (unable to find info anywhere)?
If you open the setting menu in-game there's a "Help" button, or, there's a link in my sig.
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