Army of One Jan 15 - Jan 19 (Season X)
jojeda654
Posts: 1,162 Chairperson of the Boards
Single Player Rewards
1. All rewards from the previous rank +
2-5. 5000 , 100 ,
6-10. 2000 , 100 ,
11-25. 1000 , 50 ,
26-50. 1000 , 50 ,
51-100. 500 , 25 ,
101-200. 500 ,
201-300. 250 ,
301-400. 2x Standard Token, 140
401-500. Standard Token, 70
Progression Rewards:
25. Standard Token
50. 100
100. +3 All Boosts
200. 250
300. Recruit Token - Army of One
400. 25
500.
600. 25
700. 1000
800. 50
900. Recruit Token - Army of One
1000. 1000
1100.
1200. 1000
1300. :elektra:
Alliance rewards:
1-2. 5000 , 250 ,
3-10. 5000 , 100 ,
11-25. 3000 , 100 ,
25-50. 2000 , 100 ,
51-100. 1000 , 50 ,
101-250. 1000 , 50
251-500. 500 , 25
501-1000. 500
1001-10000. 250
1. All rewards from the previous rank +
2-5. 5000 , 100 ,
6-10. 2000 , 100 ,
11-25. 1000 , 50 ,
26-50. 1000 , 50 ,
51-100. 500 , 25 ,
101-200. 500 ,
201-300. 250 ,
301-400. 2x Standard Token, 140
401-500. Standard Token, 70
Progression Rewards:
25. Standard Token
50. 100
100. +3 All Boosts
200. 250
300. Recruit Token - Army of One
400. 25
500.
600. 25
700. 1000
800. 50
900. Recruit Token - Army of One
1000. 1000
1100.
1200. 1000
1300. :elektra:
Alliance rewards:
1-2. 5000 , 250 ,
3-10. 5000 , 100 ,
11-25. 3000 , 100 ,
25-50. 2000 , 100 ,
51-100. 1000 , 50 ,
101-250. 1000 , 50
251-500. 500 , 25
501-1000. 500
1001-10000. 250
0
Comments
-
For mobile:jojeda654 wrote:Single Player Rewards
1. All rewards from the previous rank + invisiblewoman
2-5. 5000 , 100 , humantorch
6-10. 2000 , 100 , humantorch
11-25. 1000 , 50 , humantorch
26-50. 1000 , 50 , humantorch
51-100. 500 , 25 , humantorch
101-200. 500 , blackwidow
201-300. 250 , blackwidow
301-400. 2x Standard Token, 140
401-500. Standard Token, 70
Progression Rewards:
25. Standard Token
50. 100
100. +3 All Boosts
200. 250
300. Recruit Token - Army of One
400. 25
500. captainamerica
600. 25
700. 1000
800. 50
900. Recruit Token - Army of One
1000. 1000
1100. punisher
1200. 1000
1300. :elektra: elektra
Alliance rewards:
1-2. 5000 , 250 , humantorch
3-10. 5000 , 100 , humantorch
11-25. 3000 , 100 , humantorch
25-50. 2000 , 100 , humantorch
51-100. 1000 , 50 , humantorch
101-250. 1000 , 50
251-500. 500 , 25
501-1000. 500
1001-10000. 2500 -
About to have consecutive events where XForce gets muted by the AI's incompetence on defense. Strap in folks, it's gonna be a snipey ride.0
-
As soon as Oscorp: Heroic started, I knew that Human Torch would be a PvP before it was over.
The designers seem hell-bent on making sure that you REQUIRE the same character in both PvP and PvE.0 -
GrumpySmurf1002 wrote:About to have consecutive events where XForce gets muted by the AI's incompetence on defense. Strap in folks, it's gonna be a snipey ride.
What does the ai use to determine which black should fire? Is it strictly off highest tile damage? If so, if my pun isnt leveled up at all, and the boost doesnt make his black higher than xforce, xforces surg strike would fire?0 -
dearbluey wrote:As soon as Oscorp: Heroic started, I knew that Human Torch would be a PvP before it was over.
The designers seem hell-bent on making sure that you REQUIRE the same character in both PvP and PvE.
Isn't this a good thing? People who don't have Torch can get him in the PvP before he is featured for both PvP and PvE.0 -
EpicBeastmode wrote:GrumpySmurf1002 wrote:About to have consecutive events where XForce gets muted by the AI's incompetence on defense. Strap in folks, it's gonna be a snipey ride.
What does the ai use to determine which black should fire? Is it strictly off highest tile damage? If so, if my pun isnt leveled up at all, and the boost doesnt make his black higher than xforce, xforces surg strike would fire?
The commonly held belief on how skills fire is that if there are two characters with active skills of the same color, the AI will basically "roll" when it has enough AP to perform the lower cost skill. If the roll comes up, it fires that skill. If not, it hoards the AP until the next turn, when it will roll again. If the more expensive skill now has enough AP, it may roll for which one to use.
So this means you're more likely to have the AI fire Molotov Cocktail at 7 than you are Surgical Strike at 11 since most likely there will 7, 8, 9, or 10 AP before there is 11, and over the multiple turns it may take to reach 11, chances are good that one roll will come up in favor of Molotov. If the AI goes from 6 to 11 in one turn, it may be a 50/50 chance for each on the next turn.0 -
j12601 wrote:EpicBeastmode wrote:GrumpySmurf1002 wrote:About to have consecutive events where XForce gets muted by the AI's incompetence on defense. Strap in folks, it's gonna be a snipey ride.
What does the ai use to determine which black should fire? Is it strictly off highest tile damage? If so, if my pun isnt leveled up at all, and the boost doesnt make his black higher than xforce, xforces surg strike would fire?
The commonly held belief on how skills fire is that if there are two characters with active skills of the same color, the AI will basically "roll" when it has enough AP to perform the lower cost skill. If the roll comes up, it fires that skill. If not, it hoards the AP until the next turn, when it will roll again. If the more expensive skill now has enough AP, it may roll for which one to use.
So this means you're more likely to have the AI fire Molotov Cocktail at 7 than you are Surgical Strike at 11 since most likely there will 7, 8, 9, or 10 AP before there is 11, and over the multiple turns it may take to reach 11, chances are good that one roll will come up in favor of Molotov. If the AI goes from 6 to 11 in one turn, it may be a 50/50 chance for each on the next turn.0 -
NorthernPolarity wrote:dearbluey wrote:As soon as Oscorp: Heroic started, I knew that Human Torch would be a PvP before it was over.
The designers seem hell-bent on making sure that you REQUIRE the same character in both PvP and PvE.
Isn't this a good thing? People who don't have Torch can get him in the PvP before he is featured for both PvP and PvE.
Not exactly...?
Torch is featured and required in PvE right now. Torch is being awarded in Army of One, which is cool, because THAT lets people who don't have him get a chance to try for the guy. It's the next step after that which is the problem - while the PvE in which he is required is running, D3 is going to also run a PvE which needs him as well.
It's not breaking my enjoyment of the game TOO much, but it's still an issue.0 -
j12601 wrote:EpicBeastmode wrote:GrumpySmurf1002 wrote:About to have consecutive events where XForce gets muted by the AI's incompetence on defense. Strap in folks, it's gonna be a snipey ride.
What does the ai use to determine which black should fire? Is it strictly off highest tile damage? If so, if my pun isnt leveled up at all, and the boost doesnt make his black higher than xforce, xforces surg strike would fire?
The commonly held belief on how skills fire is that if there are two characters with active skills of the same color, the AI will basically "roll" when it has enough AP to perform the lower cost skill. If the roll comes up, it fires that skill. If not, it hoards the AP until the next turn, when it will roll again. If the more expensive skill now has enough AP, it may roll for which one to use.
So this means you're more likely to have the AI fire Molotov Cocktail at 7 than you are Surgical Strike at 11 since most likely there will 7, 8, 9, or 10 AP before there is 11, and over the multiple turns it may take to reach 11, chances are good that one roll will come up in favor of Molotov. If the AI goes from 6 to 11 in one turn, it may be a 50/50 chance for each on the next turn.
Thanks for that explanation...that sounds...awful.0 -
dearbluey wrote:As soon as Oscorp: Heroic started, I knew that Human Torch would be a PvP before it was over.
The designers seem hell-bent on making sure that you REQUIRE the same character in both PvP and PvE.0 -
j12601 wrote:EpicBeastmode wrote:GrumpySmurf1002 wrote:About to have consecutive events where XForce gets muted by the AI's incompetence on defense. Strap in folks, it's gonna be a snipey ride.
What does the ai use to determine which black should fire? Is it strictly off highest tile damage? If so, if my pun isnt leveled up at all, and the boost doesnt make his black higher than xforce, xforces surg strike would fire?
The commonly held belief on how skills fire is that if there are two characters with active skills of the same color, the AI will basically "roll" when it has enough AP to perform the lower cost skill. If the roll comes up, it fires that skill. If not, it hoards the AP until the next turn, when it will roll again. If the more expensive skill now has enough AP, it may roll for which one to use.
So this means you're more likely to have the AI fire Molotov Cocktail at 7 than you are Surgical Strike at 11 since most likely there will 7, 8, 9, or 10 AP before there is 11, and over the multiple turns it may take to reach 11, chances are good that one roll will come up in favor of Molotov. If the AI goes from 6 to 11 in one turn, it may be a 50/50 chance for each on the next turn.
My sense is it is also dependent on the character currently out front, which is why so many report the AI 'picking on' OBW, Hood, or other low health characters. I think if it can killshot someone, it gives extra weight to firing the lower skill, but still no guarantee (I've been spared a killshot Surgical while it waits for Summon Demons in this PvP).
I'm going to pay close attention now that I'm thinking of it, but if it has multiple colors charged, my hunch says it doesn't skip any if it starts launching. Example, say Sunder and Rampage is charged, the AI also has Star-Spangled Available (but not launchable, so exactly 10 red). If it launches Sunder, it will always launch Rampage behind it, despite the higher priced skill. It will however skip Sunder (for Sentinel), and then flip a coin for rampage, since it processes in color order.0 -
ZommyGD wrote:dearbluey wrote:As soon as Oscorp: Heroic started, I knew that Human Torch would be a PvP before it was over.
The designers seem hell-bent on making sure that you REQUIRE the same character in both PvP and PvE.
I can live with more Rocket and Groot covers0 -
wymtime wrote:ZommyGD wrote:dearbluey wrote:As soon as Oscorp: Heroic started, I knew that Human Torch would be a PvP before it was over.
The designers seem hell-bent on making sure that you REQUIRE the same character in both PvP and PvE.
I can live with more Rocket and Groot covers
please be yellow, please be yellow, please be yellow. ( i really need a yellow )0 -
GrumpySmurf1002 wrote:j12601 wrote:EpicBeastmode wrote:GrumpySmurf1002 wrote:About to have consecutive events where XForce gets muted by the AI's incompetence on defense. Strap in folks, it's gonna be a snipey ride.
What does the ai use to determine which black should fire? Is it strictly off highest tile damage? If so, if my pun isnt leveled up at all, and the boost doesnt make his black higher than xforce, xforces surg strike would fire?
The commonly held belief on how skills fire is that if there are two characters with active skills of the same color, the AI will basically "roll" when it has enough AP to perform the lower cost skill. If the roll comes up, it fires that skill. If not, it hoards the AP until the next turn, when it will roll again. If the more expensive skill now has enough AP, it may roll for which one to use.
So this means you're more likely to have the AI fire Molotov Cocktail at 7 than you are Surgical Strike at 11 since most likely there will 7, 8, 9, or 10 AP before there is 11, and over the multiple turns it may take to reach 11, chances are good that one roll will come up in favor of Molotov. If the AI goes from 6 to 11 in one turn, it may be a 50/50 chance for each on the next turn.
My sense is it is also dependent on the character currently out front, which is why so many report the AI 'picking on' OBW, Hood, or other low health characters. I think if it can killshot someone, it gives extra weight to firing the lower skill, but still no guarantee (I've been spared a killshot Surgical while it waits for Summon Demons in this PvP).
I'm going to pay close attention now that I'm thinking of it, but if it has multiple colors charged, my hunch says it doesn't skip any if it starts launching. Example, say Sunder and Rampage is charged, the AI also has Star-Spangled Available (but not launchable, so exactly 10 red). If it launches Sunder, it will always launch Rampage behind it, despite the higher priced skill. It will however skip Sunder (for Sentinel), and then flip a coin for rampage, since it processes in color order.
I've also had the feeling that character out front may matter (but haven't rigorously tracked or tried to prove it). I've also noticed matching the color in question to remove it from the board seems to increase the likelihood that the cheaper power may fire. So perhaps the "roll" is influenced by whether the AI thinks it has a chance to reach the AP necessary for the higher cost power.0 -
I'm finding retribution insanely satisfying against Lady Thor. I find having XF and Fury on deck with Punisher is amazing color synergy. All colors covered, nasty hits for all of them. I'm sure there will be alot of complaining about getting sniped this event. I mean it is the Punisher and all. He's the influence for Brian Mills (Taken franchise). Instead of throat chops its straight mayhem! I'm going to go ahead and apologize ahead of time to all the people who get sniped by me.
FR3L4NCER0 -
dearbluey wrote:NorthernPolarity wrote:dearbluey wrote:As soon as Oscorp: Heroic started, I knew that Human Torch would be a PvP before it was over.
The designers seem hell-bent on making sure that you REQUIRE the same character in both PvP and PvE.
Isn't this a good thing? People who don't have Torch can get him in the PvP before he is featured for both PvP and PvE.
Not exactly...?
Torch is featured and required in PvE right now. Torch is being awarded in Army of One, which is cool, because THAT lets people who don't have him get a chance to try for the guy. It's the next step after that which is the problem - while the PvE in which he is required is running, D3 is going to also run a PvE which needs him as well.
It's not breaking my enjoyment of the game TOO much, but it's still an issue.0 -
I'm under the impression that the participation is very low in this PvP.
Our (quite casual) alliance is around #130 with only a bit more than 7000 pts and many inactive players.
I saw that the 10th alliance had around 13k which was the score i supposed to be required to be 100th.
I know that the tourney is far from finished but still...0 -
i experienced my first mistimed shield.. Going at a party, drinking and playing mpq is not compatible it seems.. lol.. From 1977 down to 1430 in 1h30.. Not that bad.. I wanna thank especially iron hulk who leeched off me for 200.. I hope it will help him to reach 1300 and strenghten his roster who really need some boost.. Thank y'all..0
-
Not a shield issue so much as a "Oh no, I chose THAT slice!?" I set myself up around 500 so that I could play the last hour of my slice, get to 700 and (hopefully) make top 100 because my HT is currently 5/2/2. Well, didn't realize what time I chose as my ending, and with 30 minutes left I was around 175. Managed to get all the way to 108, but time ran out. So close!0
-
No top 100 for me, guess it was nice while it lasted.
Hopefully I can at least get a CMarv cover...sigh0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements