Oh the Humanity

MaskedMan
MaskedMan Posts: 234 Tile Toppler
edited January 2015 in MPQ General Discussion
I had the best first turn I’ve ever had going. One match and -bang- a huge cascade. So large I got another turn during which I could fire off Thor’s yellow attack. I made another match, another cascade and I had enough APs that on my second turn I would be able to fire off Thor’s Call the Storm and end the game. Fastest game ever, I thought…

Computer makes a match. Cascade from hell results. I rented a movie while I waited for it to finish. Computer gets another turn during which Black Widow DRAINS ME DRY. icon_eek.gif I had a lot of APs too. Enough that the rest of her team beat my whole team into the ground.

I ended up having to retreat before the end of the 1st turn after having a massive start. That’s just not right.

Comments

  • dider152
    dider152 Posts: 263
    Wow, that sucks. I've been having something similar. Not big runs from the enemy like that, but they usually get cascade after cascade after extra turn. It's so frustrating.
  • That's poker, folks.
  • I got into skill hell when the enemy team fired all their skills at me, Venom used his stun, then here we go again. I lost my last 2 men this way without being able to make a single turn.
  • I had a turn yesterday that took so long the tablet actually started to go to sleep before the enemy move finished resolving. It was a high-level PVE node where Venom and Rags used their purple and green for a near-infinite loop. It messed my team up so badly there was no point in retreating; they were all gone anyway.
  • I had a run last night on Nevada II where Juggernaut did a headbutt, then an unstoppable crash which dropped down a match 5 of red, so he did another headbutt and unstoppable crash, which dropped a match 5 of...you guessed it, red. He wiped my entire team in one "turn" that took over 2 minutes to resolve.
  • Fievel wrote:
    I had a run last night on Nevada II where Juggernaut did a headbutt, then an unstoppable crash which dropped down a match 5 of red, so he did another headbutt and unstoppable crash, which dropped a match 5 of...you guessed it, red. He wiped my entire team in one "turn" that took over 2 minutes to resolve.

    That's literally impossible as the AI will never use the same move twice without handing control back to you, unless you're stunned (and technically they did give control back to you in this case but you immediately gave it back). It doesn't matter if they take 25 extra turns in a row in one turn, they will still only do a given move once.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    You haven't truly suffered until the AI has beaten you with a 1* Storm/MBW combo.

    Once it gets a cascade good enough for MBW to use her stun and Storm to use her green to generate mana and cause more cascades it's game over. Because after the first round of stun your 4 turn stunned character is rotated to the back and one of your unstunned characters is moved to the front to eat the next stun.

    This continues endlessly. But the two between them don't do much damage to a 3* team, so it can take 10 minutes or more to actually wipe. Even better when Storm throws out a hailstorm which just adds an animation and slowness to each round.
  • alaeth
    alaeth Posts: 446 Mover and Shaker
    Wait until you face the Story node with Ragnarok and 2 spies.

    Speis were feeding Rags enough greens to have him chain Godlike Power Every. Single. Turn.

    Wiped my A team, B team, and C team. over the course of three matches!

    I rage-quit early without ever clearing the node and came back later with full boosts (crit, +3 AP blue/purp, + all AP) to finish it. It was the second last node before the essential Punisher one I think.

    So painful.
  • Eddiemon wrote:
    You haven't truly suffered until the AI has beaten you with a 1* Storm/MBW combo.

    Once it gets a cascade good enough for MBW to use her stun and Storm to use her green to generate mana and cause more cascades it's game over. Because after the first round of stun your 4 turn stunned character is rotated to the back and one of your unstunned characters is moved to the front to eat the next stun.

    This continues endlessly. But the two between them don't do much damage to a 3* team, so it can take 10 minutes or more to actually wipe. Even better when Storm throws out a hailstorm which just adds an animation and slowness to each round.

    It's a surprising combo because it comes out of nowhere for supposedly 2 low-level characters. If your power moves are on RGY, you really can't escape because OBW will keep draining your AP faster than you can collect it. It's harder to implement in practice, because OBW and MStorm are so squishy that you don't get more than few rounds out of them, and sometimes you just don't get enough Purple to stall the AI.
  • MaskedMan
    MaskedMan Posts: 234 Tile Toppler
    Phantron wrote:
    Fievel wrote:
    I had a run last night on Nevada II where Juggernaut did a headbutt, then an unstoppable crash which dropped down a match 5 of red, so he did another headbutt and unstoppable crash, which dropped a match 5 of...you guessed it, red. He wiped my entire team in one "turn" that took over 2 minutes to resolve.

    That's literally impossible as the AI will never use the same move twice without handing control back to you, unless you're stunned (and technically they did give control back to you in this case but you immediately gave it back). It doesn't matter if they take 25 extra turns in a row in one turn, they will still only do a given move once.

    You are mistaken about the computer returning control. Two days ago I had Storm fire off 4 count em 4 Green Lighting Strikes in one turn to wipe the team (with all the APs generated). Then the very next game the exact same thing happened again. I was stunned I've never seen so many Green APs in my life.

    If the AI is supposed to be returning control, it ain't working.
  • Nellobee
    Nellobee Posts: 457 Mover and Shaker
    thehugemanatee.jpg

    Cascades happen to everyone. In both directions.
  • MaskedMan wrote:
    Phantron wrote:
    Fievel wrote:
    I had a run last night on Nevada II where Juggernaut did a headbutt, then an unstoppable crash which dropped down a match 5 of red, so he did another headbutt and unstoppable crash, which dropped a match 5 of...you guessed it, red. He wiped my entire team in one "turn" that took over 2 minutes to resolve.

    That's literally impossible as the AI will never use the same move twice without handing control back to you, unless you're stunned (and technically they did give control back to you in this case but you immediately gave it back). It doesn't matter if they take 25 extra turns in a row in one turn, they will still only do a given move once.

    You are mistaken about the computer returning control. Two days ago I had Storm fire off 4 count em 4 Green Lighting Strikes in one turn to wipe the team (with all the APs generated). Then the very next game the exact same thing happened again. I was stunned I've never seen so many Green APs in my life.

    If the AI is supposed to be returning control, it ain't working.

    Personally, I think you are both right (and wrong). I have seen the AI drop the same power on the same turn (after a match-5) and I have also seen the AI hold onto the AP until the next turn. I know that it is designed to work as Phantron wrote, but, as with most things around here, the devil is in the details
  • rednailz
    rednailz Posts: 559
    Ben Grimm wrote:
    I had a turn yesterday that took so long the tablet actually started to go to sleep before the enemy move finished resolving. It was a high-level PVE node where Venom and Rags used their purple and green for a near-infinite loop. It messed my team up so badly there was no point in retreating; they were all gone anyway.

    I have no idea why there is such outcry over Rags not having a 3rd skill. He seems to be able to take down 1 - 2 of my guys no matter how high level they are at will with his infinate loop ultrasupercombo, and yeah, he's usually with venom who will stun me in there too.

    I shudder to think of what Rags would do with a third skill.
  • rednailz
    rednailz Posts: 559
    papa07 wrote:
    MaskedMan wrote:
    Phantron wrote:
    Fievel wrote:
    I had a run last night on Nevada II where Juggernaut did a headbutt, then an unstoppable crash which dropped down a match 5 of red, so he did another headbutt and unstoppable crash, which dropped a match 5 of...you guessed it, red. He wiped my entire team in one "turn" that took over 2 minutes to resolve.

    That's literally impossible as the AI will never use the same move twice without handing control back to you, unless you're stunned (and technically they did give control back to you in this case but you immediately gave it back). It doesn't matter if they take 25 extra turns in a row in one turn, they will still only do a given move once.

    You are mistaken about the computer returning control. Two days ago I had Storm fire off 4 count em 4 Green Lighting Strikes in one turn to wipe the team (with all the APs generated). Then the very next game the exact same thing happened again. I was stunned I've never seen so many Green APs in my life.

    If the AI is supposed to be returning control, it ain't working.

    Personally, I think you are both right (and wrong). I have seen the AI drop the same power on the same turn (after a match-5) and I have also seen the AI hold onto the AP until the next turn. I know that it is designed to work as Phantron wrote, but, as with most things around here, the devil is in the details


    On more then a couple occasions I've had juggs hold his headbutt for a turn or two until xforce gets out in front...then suddently he elects to use it.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    rednailz wrote:
    I have no idea why there is such outcry over Rags not having a 3rd skill. He seems to be able to take down 1 - 2 of my guys no matter how high level they are at will with his infinate loop ultrasupercombo, and yeah, he's usually with venom who will stun me in there too.

    I shudder to think of what Rags would do with a third skill.

    It depends on what the 3rd skill is. If its like when they added Chemical Reaction to 2* Daken and suddenly turned a character who was a nuisance in PVE nodes into a legit killer - that will suck. If they give him a 3rd power that isn't destabilizingly powerful it could wind up having a net positive effect. If, for example, they give him a yellow skill that isn't "super awesome" but that the AI priorizes over Ares yellow on nodes where they both appear, or a blue power that costs 6 that isn't as lethal as Chemical Reaction in nodes he shares with Daken... so much the better. Even in nodes with just Rags and goons; having him prioritize ahead of a goon power that has scaled out of control might be helpful to you (a passable blue power prioritizing AP ahead of my whole team getting Tommy Gunned - even if it presents the option to sacrifice one member instead of having the whole team get wiped...)
  • rednailz
    rednailz Posts: 559
    rednailz wrote:
    I have no idea why there is such outcry over Rags not having a 3rd skill. He seems to be able to take down 1 - 2 of my guys no matter how high level they are at will with his infinate loop ultrasupercombo, and yeah, he's usually with venom who will stun me in there too.

    I shudder to think of what Rags would do with a third skill.

    It depends on what the 3rd skill is. If its like when they added Chemical Reaction to 2* Daken and suddenly turned a character who was a nuisance in PVE nodes into a legit killer - that will suck. If they give him a 3rd power that isn't destabilizingly powerful it could wind up having a net positive effect. If, for example, they give him a yellow skill that isn't "super awesome" but that the AI priorizes over Ares yellow on nodes where they both appear, or a blue power that costs 6 that isn't as lethal as Chemical Reaction in nodes he shares with Daken... so much the better. Even in nodes with just Rags and goons; having him prioritize ahead of a goon power that has scaled out of control might be helpful to you (a passable blue power prioritizing AP ahead of my whole team getting Tommy Gunned - even if it presents the option to sacrifice one member instead of having the whole team get wiped...)


    That's a very good point and looking at the glass half full. I still personally don't fully agree with the "everyone has to have 3 skills" philosophy. I don't think bullseye needs one. I think it's silly to add one just becuase. The Dark Avengers were weaker, right? So why can't they be weaker? I didn't like them just throwing CR on Daken, although I think it did a lot of good for players in the game by making him more usuable - in which case I completely understand.
  • rednailz wrote:
    Ben Grimm wrote:
    I had a turn yesterday that took so long the tablet actually started to go to sleep before the enemy move finished resolving. It was a high-level PVE node where Venom and Rags used their purple and green for a near-infinite loop. It messed my team up so badly there was no point in retreating; they were all gone anyway.

    I have no idea why there is such outcry over Rags not having a 3rd skill. He seems to be able to take down 1 - 2 of my guys no matter how high level they are at will with his infinate loop ultrasupercombo, and yeah, he's usually with venom who will stun me in there too.

    I shudder to think of what Rags would do with a third skill.

    Rags on his own is rather weak, probably not 35th best character weak, but definitely bottom 3rd of 3 star land. However, his powers are cheap and pair him with a goon who spams red and/or green and Rags is firing powers every turn. Without the goon AP, it is tough to run into the infinite loop of powers.

    A weak 3rd cover would move him up to around the midpoint of the 3 star characters (due to high health and an ability to create green), but a good one could move him into the top third.

    However, they will be changing his green power since they no longer use the decreasing AP mechanism so who knows what affect that will have.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    papa07 wrote:
    However, they will be changing his green power since they no longer use the decreasing AP mechanism so who knows what affect that will have.

    If they do leave behind the 'decreasing cost' model then they would likely convert it to something like She-Hulk's red, where the hammer blow cuts a deeper gouge in the board with each cover...

    exiting power always destroys 16 tiles

    cleaves the center of the battlefield destroying tiles from the center 2 columns
    Level 1: top 2 rows of center columns destroyed (4 tiles destroyed)
    Level 2: top 3 rows of center columns destroyed (6 tiles)
    Level 3: top 4 rows of center columns destroyed (8 tiles)
    Level 4: top 6 rows of center columns destroyed (12 tiles)
    Level 5: center columns completely destroyed (16 tiles)

    I tried to have covers 2 and 3 be incrementally 'less good' than 4 and 5, but I don't think the disparity is large enough for what is typically done to justify going 'all in' on a power...
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    Nellobee wrote:
    thehugemanatee.jpg

    Cascades happen to everyone. In both directions.

    OMFG, I haven't lol'd that hard in some time. Thank you for that icon_e_biggrin.gif
  • Phantron wrote:
    Fievel wrote:
    I had a run last night on Nevada II where Juggernaut did a headbutt, then an unstoppable crash which dropped down a match 5 of red, so he did another headbutt and unstoppable crash, which dropped a match 5 of...you guessed it, red. He wiped my entire team in one "turn" that took over 2 minutes to resolve.

    That's literally impossible as the AI will never use the same move twice without handing control back to you, unless you're stunned (and technically they did give control back to you in this case but you immediately gave it back). It doesn't matter if they take 25 extra turns in a row in one turn, they will still only do a given move once.

    Obviously not, if it happened to me. The match 5 resets the turn for the AI, and it will use its full range of available powers.