Luke Cage on past event tokens?

dingao666
dingao666 Posts: 74 Match Maker
edited January 2015 in MPQ General Discussion
yesterday i got Luke Cage on prodigal sun token

is this normal? cuz he isnt add to normal heroic tokens yet

Comments

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Hmm, I can think of 2 possibilities.

    (1) Luke Cage is featured in the next run of prodigal sun, and has already been added to that token pool

    (2) the "generic" herioc token pool has already been updated to Luke cage (this is supposed to happen on Friday when the season vaulting takes place, maybe it is already in effect).

    do you happen to remember if the Prodigal Sun token page had updated artwork?
  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
    ^
    1.) Prodigal Sun typically only features Villians...so seems unlikely.

    2.) The posted odds haven't changed but I guess it's possible the back-end stuff has changed and the posted odds are just wrong.

    I'd assume it's just a happy bug.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    Luke Cage is in the Hulk PVE tokens though so maybe someone somewhere missed something and all past PVE tokens now have Cage in them?
  • hex706f726368
    hex706f726368 Posts: 421 Mover and Shaker
    My prodigal sun token page has Moonstone (left-background), Loki (middle-forefront) and Sentry (right-background) on it.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.
  • Carnage_78
    Carnage_78 Posts: 304 Mover and Shaker
    edited January 2015
    mohio wrote:
    I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.

    icon_lol.gif An alliance member of mine just said the same exact thing that he pulled a Torch out of a token...I guess the switch did occur early...which I am glad for since I was stock pilling my tokens for that change! icon_cool.gif
  • dingao666
    dingao666 Posts: 74 Match Maker
    mohio wrote:
    I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.

    hmm but this changes past event tokens too?
    cuz drop rates in these tokens are diferent(or should be) from normal heroic tokens
  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
    dingao666 wrote:
    mohio wrote:
    I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.

    hmm but this changes past event tokens too?
    cuz drop rates in these tokens are diferent(or should be) from normal heroic tokens

    Most past tokens will change.

    Quote from one of the old rotation threads:
    GrimSkald wrote:
    Simulator pack odds will change when rotation happens, but Nefarious Foes packs will not, due to the way those packs work differently (Nefarious Foes has a one-off pack structure, while the Simulator inherits the base odds that most packs share; those base odds change when we do character rotation, but there's too much risk involved in changing pack odds that are specific to a single event while it's still running).

    Oh, that's interesting! Thanks for filling us in. So you're saying that the PVPs get a on-off pack structure that is generated when the event starts, but the PVEs are the standard Heroic pack with modified percentages?

    The inside-the-sausage-factory details: most events, both PvE and PvP, inherit from a set of base odds and then make tweaks to them ("feature this character" or "feature this character and increase the odds of these other characters a smaller amount"). A few, and Nefarious Foes is one of them, have a different pack structure than usual and are custom-built. When it's time for character rotation and we change the base odds, most event packs change, but the custom-built ones won't until we run them again. (It would be technically possible to change those packs too, but we want to focus our testing efforts on making sure everything goes smoothly with the majority of packs - we try to measure our efforts in awesomeness-per-person-day, and changing the characters available in that one pack for 12 hours doesn't score highly.)
    [/quote]
  • nimvin
    nimvin Posts: 81
    I pulled luke cage from a standard token last night. Couldn't believe it but i'll take it.
  • dingao666
    dingao666 Posts: 74 Match Maker
    FierceKiwi wrote:
    dingao666 wrote:
    mohio wrote:
    I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.

    hmm but this changes past event tokens too?
    cuz drop rates in these tokens are diferent(or should be) from normal heroic tokens

    Most past tokens will change.

    Quote from one of the old rotation threads:
    GrimSkald wrote:
    Simulator pack odds will change when rotation happens, but Nefarious Foes packs will not, due to the way those packs work differently (Nefarious Foes has a one-off pack structure, while the Simulator inherits the base odds that most packs share; those base odds change when we do character rotation, but there's too much risk involved in changing pack odds that are specific to a single event while it's still running).

    Oh, that's interesting! Thanks for filling us in. So you're saying that the PVPs get a on-off pack structure that is generated when the event starts, but the PVEs are the standard Heroic pack with modified percentages?

    The inside-the-sausage-factory details: most events, both PvE and PvP, inherit from a set of base odds and then make tweaks to them ("feature this character" or "feature this character and increase the odds of these other characters a smaller amount"). A few, and Nefarious Foes is one of them, have a different pack structure than usual and are custom-built. When it's time for character rotation and we change the base odds, most event packs change, but the custom-built ones won't until we run them again. (It would be technically possible to change those packs too, but we want to focus our testing efforts on making sure everything goes smoothly with the majority of packs - we try to measure our efforts in awesomeness-per-person-day, and changing the characters available in that one pack for 12 hours doesn't score highly.)
    [/quote]

    thanks for this quotes