Luke Cage on past event tokens?
dingao666
Posts: 74 Match Maker
yesterday i got Luke Cage on prodigal sun token
is this normal? cuz he isnt add to normal heroic tokens yet
is this normal? cuz he isnt add to normal heroic tokens yet
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Comments
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Hmm, I can think of 2 possibilities.
(1) Luke Cage is featured in the next run of prodigal sun, and has already been added to that token pool
(2) the "generic" herioc token pool has already been updated to Luke cage (this is supposed to happen on Friday when the season vaulting takes place, maybe it is already in effect).
do you happen to remember if the Prodigal Sun token page had updated artwork?0 -
^
1.) Prodigal Sun typically only features Villians...so seems unlikely.
2.) The posted odds haven't changed but I guess it's possible the back-end stuff has changed and the posted odds are just wrong.
I'd assume it's just a happy bug.0 -
Luke Cage is in the Hulk PVE tokens though so maybe someone somewhere missed something and all past PVE tokens now have Cage in them?0
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My prodigal sun token page has Moonstone (left-background), Loki (middle-forefront) and Sentry (right-background) on it.0
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I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.0
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mohio wrote:I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.
An alliance member of mine just said the same exact thing that he pulled a Torch out of a token...I guess the switch did occur early...which I am glad for since I was stock pilling my tokens for that change!0 -
mohio wrote:I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.
hmm but this changes past event tokens too?
cuz drop rates in these tokens are diferent(or should be) from normal heroic tokens0 -
dingao666 wrote:mohio wrote:I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.
hmm but this changes past event tokens too?
cuz drop rates in these tokens are diferent(or should be) from normal heroic tokens
Most past tokens will change.
Quote from one of the old rotation threads:Demiurge_Will wrote:GrimSkald wrote:Demiurge_Will wrote:Simulator pack odds will change when rotation happens, but Nefarious Foes packs will not, due to the way those packs work differently (Nefarious Foes has a one-off pack structure, while the Simulator inherits the base odds that most packs share; those base odds change when we do character rotation, but there's too much risk involved in changing pack odds that are specific to a single event while it's still running).
Oh, that's interesting! Thanks for filling us in. So you're saying that the PVPs get a on-off pack structure that is generated when the event starts, but the PVEs are the standard Heroic pack with modified percentages?
The inside-the-sausage-factory details: most events, both PvE and PvP, inherit from a set of base odds and then make tweaks to them ("feature this character" or "feature this character and increase the odds of these other characters a smaller amount"). A few, and Nefarious Foes is one of them, have a different pack structure than usual and are custom-built. When it's time for character rotation and we change the base odds, most event packs change, but the custom-built ones won't until we run them again. (It would be technically possible to change those packs too, but we want to focus our testing efforts on making sure everything goes smoothly with the majority of packs - we try to measure our efforts in awesomeness-per-person-day, and changing the characters available in that one pack for 12 hours doesn't score highly.)0 -
I pulled luke cage from a standard token last night. Couldn't believe it but i'll take it.0
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FierceKiwi wrote:dingao666 wrote:mohio wrote:I had one alliance mate open a human torch, so something is weird, or they updated a little early and forgot to change the odds.
hmm but this changes past event tokens too?
cuz drop rates in these tokens are diferent(or should be) from normal heroic tokens
Most past tokens will change.
Quote from one of the old rotation threads:Demiurge_Will wrote:GrimSkald wrote:Demiurge_Will wrote:Simulator pack odds will change when rotation happens, but Nefarious Foes packs will not, due to the way those packs work differently (Nefarious Foes has a one-off pack structure, while the Simulator inherits the base odds that most packs share; those base odds change when we do character rotation, but there's too much risk involved in changing pack odds that are specific to a single event while it's still running).
Oh, that's interesting! Thanks for filling us in. So you're saying that the PVPs get a on-off pack structure that is generated when the event starts, but the PVEs are the standard Heroic pack with modified percentages?
The inside-the-sausage-factory details: most events, both PvE and PvP, inherit from a set of base odds and then make tweaks to them ("feature this character" or "feature this character and increase the odds of these other characters a smaller amount"). A few, and Nefarious Foes is one of them, have a different pack structure than usual and are custom-built. When it's time for character rotation and we change the base odds, most event packs change, but the custom-built ones won't until we run them again. (It would be technically possible to change those packs too, but we want to focus our testing efforts on making sure everything goes smoothly with the majority of packs - we try to measure our efforts in awesomeness-per-person-day, and changing the characters available in that one pack for 12 hours doesn't score highly.)
thanks for this quotes0
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