A solution to cover bloat and 2's transition

wirius
wirius Posts: 667
Current problems:

1. 3* cover bloat makes it extremely difficult for transitioning 2*'s, and for end game rosters to get the covers they want due to cycling.
2. An increasing number of high level rosters make getting into top 5 harder, decreasing cover awards.
3. New released characters take months to max out and actually play
4. D3 needs more customers.

Personally, I would like to see a separate income from HP and ISO that was based on level difference in fights. So beating low level rosters than yourself would earn you less points, beating levels higher than yourself would earn you more points, and baseline would give baseline. These points would allow you to go to a cover store, where you could pick from any cover in the game (barring 4*'s at this point in the game's lifecycle). You cannot buy these points.

1. This would help motivate end game people who often have to score for covers they already have maxed out. Sure, ISO is nice, but further rewards are a greater carrot on a stick.
2. This would encourage people to fight higher level rosters if the points are tuned correctly. This especially helps the transitioning 2's roster who are trying to get 3's. Even if they can't score in placement, fighting that 166 wall can give points to buy the 3'* cover they want, so then they can start competing for the top 100.
3. High level scaling wouldn't be an issue as much for people with end game rosters. They now know they are getting a greater reward then those with low scaling.
4. Instead of waiting 4 months to max out a character, perhaps this can be lowered to a month. Considering the pace of new characters being released about every, that still leaves a lot of choice in who to cover buy. The points can also be tweaked as needed for d3's pace. This lets d3 keep their release pace because there is now an method for people to focus on one character.
5. Whales will still buy. A whale could get the points to buy that 1rst cover color they need, then use HP to buy the rest. Considering more people can now get first release covers with this system, this should actually encourage more whaling.

To prevent grinding abuse in pve and pvp, have the points rewarded tied somehow with your score in pve. So for example, a hard node could give 2.0 times the score in points, while an easy node is .2, or whatever math needed.