Survival Nodes need slightly better prizes
FaustianDeal
Posts: 760 Critical Contributor
I love that the final survival node on the maps will drop an event token - I am not saying that should change, but if a node is only going to have 1 prize - shouldn't the node be a one-and-done? Most nodes at least have 4 prizes that can drop before you are down to the 20ISO consolation gift; these nodes get there in 1.
If this means we need to change node prizes so that they can either be: a random one of 4 things, or an ordered set of 4 things (so the event token is guaranteed to drop first) then so be it.
Also, it feels like we get some kind of 'per-wave' prize on the first play through, but subsequent trips treat the whole affair as '1 play'... how about making the 20ISO a per-wave prize?
If this means we need to change node prizes so that they can either be: a random one of 4 things, or an ordered set of 4 things (so the event token is guaranteed to drop first) then so be it.
Also, it feels like we get some kind of 'per-wave' prize on the first play through, but subsequent trips treat the whole affair as '1 play'... how about making the 20ISO a per-wave prize?
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