Glitch with computer AI

I am all for a challenge but when I lose two players to the admantium slash on back to back turns and the computer has never even recieved 1 red tile it gets a little frustrating, not to metnion it has happened more than once. Maybe keeping the actual strategy part of the game intact might be a good idea instead of trying to force everyone to revive players each round might be a little more fun....Just saying.

Comments

  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    If Wolverine was paired with Hand ninjas in Enemy of the State, those ninjas generate a fixed amount of red per turn. In a long wave series, they might even have time to generate more red AP then they're using and have a stock of it ready when Wolverine enters the fight.

    You can view the enemy's current AP by swiping the top area to the left.

    All of the "goon" characters that do not match tiles (Hand, Maggia, SHIELD/HAMMER troops, Doombots, etc.) generate fixed AP per turn. This can make them especially troublesome when paired with non-goon characters with more immediate attacks instead of countdowns.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Its not a glitch. The devs just have a boner for force feeding the enemy AP for their strongest attack.

    Remember, its FUN!
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    fmftint wrote:
    The devs just have a boner for force feeding the enemy AP for their strongest attack.

    Yep. This is "How to tick off your playerbase, 101" material.
    It's the cheapest of cheapest methods to provide increased game difficulty and it always, (...) A-L-W-A-Y-S, backfires.