Challenge: Break the Game with Bubbles

Nonce Equitaur 2
Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
edited December 2014 in MPQ General Discussion
Invisible Woman + MN Magneto + Falcon may be able to break the game in Survival Mode.

In the 4 wave challenge, collect Red, Purple, and Blue with abandon. Then lay down a lot of Force Bubbles. Use Mag's purple to get even more blue, then lay down more bubbles.

Goal -- completely cover with board with bubbles. Or at least enough bubbles that the board reset becomes non-functional.

I'd be very curious to see what happens as the number of bubbles goes over 30. I've gotten 24 bubbles onto the screen, but then the game got stingy with blue and purple.

Can anyone break Survival mode using Bubbles?

EDIT: Invisible Woman + MN Magneto + Iron Man 40 seems to be the best team. Switcheroo seems to be the best Team-up to get.

Comments

  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    hahahaha...this is the most EPIC challenge ever concocted!
  • Surprisingly tricky. Got to 27 but not in a layout meant to prevent movement at all. Wolverine is a spoilsport when he shows up and starts moving the board.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Rocket&Groot give board shake-up with their green, and don't seem to destroy bubbles that aren't at the center.

    Invisible Woman + MN Mags + Rocket&Groot might be able to do it.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    jh4nH5g.jpg

    Here's 27 bubbles. Getting close.
  • I think you'd need something like 10 level 395 Snipers so that you can take your time and setup the board necessary to pull this off without either getting killed or accidentally killing the enemy first.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Phantron wrote:
    I think you'd need something like 10 level 395 Snipers so that you can take your time and setup the board necessary to pull this off without either getting killed or accidentally killing the enemy first.

    I've gotten close several times with the 4-wave Survival Mode node.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    I've seen a lot of challenges on this board, and this is the first one to make me just sit back and smile. will it do a board shuffle, or just sit there and wonder why you aren't taking a turn?
  • I would use im40 552, mmn, and 2 iw blue tups. That would do it.
  • DayvBang wrote:
    I've seen a lot of challenges on this board, and this is the first one to make me just sit back and smile. will it do a board shuffle, or just sit there and wonder why you aren't taking a turn?

    Looking at the way the game works it'll probably just shuffle endlessly becuase there's no way to make a configuration that has something that can be matched if more than 60 tiles are locked. Note that with 60 tiles locked, using tutile.png in place of a bubble, you'd eventually have something like

    redtile.pngyellowtile.pngredtile.pngtrap.png
    shieldgrey.pngredtile.pngtutile.png

    I used the trap to indicate a locked red tile. After enough shuffles you'll get a state like that, and this lets you make a match 4 that clears some bubbles. Might take a lot of shuffles but it'll eventually happen. Locking 61 tiles makes it impossible to move any tile and should break the game, and then you get to quit and lose the game!
  • Phantron wrote:
    I think you'd need something like 10 level 395 Snipers so that you can take your time and setup the board necessary to pull this off without either getting killed or accidentally killing the enemy first.

    I've gotten close several times with the 4-wave Survival Mode node.

    Close to 30, right? From my calculation you'd need 61 bubbles to break the game, and that'd require a lot of health on the opponent to even try something like that so that you don't end up killing them first.

    By the way, does the position of the bubble get shuffled too on a board shuffle? I recall they do, but it's been a long time since I used IW. If the position of the bubble don't get shuffled you can get away with 32 bubble in an alternating pattern.
  • Oldboy
    Oldboy Posts: 452 Mover and Shaker
    You guys just made Sue Storm desirable again, if for nothing else than to solve this "puzzle"

    ...
    OMG could this be actually a possible puzzle quest mission in a Puzzle Quest game???
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Phantron wrote:
    Close to 30, right? From my calculation you'd need 61 bubbles to break the game, and that'd require a lot of health on the opponent to even try something like that so that you don't end up killing them first.

    50 bubbles + 2 tiles of each color = 64. 50 bubbles or more should do it.
  • Phantron wrote:
    Close to 30, right? From my calculation you'd need 61 bubbles to break the game, and that'd require a lot of health on the opponent to even try something like that so that you don't end up killing them first.

    50 bubbles + 2 tiles of each color = 64. 50 bubbles or more should do it.

    Given enough reshuffles you'll have a state that looks like this (the color may vary, but any color with at least 3 tiles can be eligible):

    redtile.pngyellowtile.pngredtile.pngtrap.png
    shieldgrey.pngredtile.pngtutile.png

    The 3 red and 1 yellow are the only moveable tiles, and you can make a match out of that. Every other tile can be locked. Yes that requires a unique configuration of the bubbles too, but if you shuffle enough times you'll eventually get that configuration. It might take millions of shuffles to get to that point, which is probably as good as locking up the game permanently, but in theory it is always possible for the board to get shuffled to a position like above. Locking one more tile would make it impossible to even move any tile and since reshuffle never reconfigures the board into an immediate match, 61 bubbles are needed to lock up the game.
  • whitecat31
    whitecat31 Posts: 579 Critical Contributor
    Maybe Magneto, Bagman with his snarkiness and Sue Richards (Bag Lady) breaking the game.
  • I'd love to see a video of this happening. Can't go for it personally because I don't have IW covered that much, but it would be awesome to see!
  • Kolence
    Kolence Posts: 969 Critical Contributor
    5epqv9Bl.png

    The highest I could get was 39. It took 6 castings of bubbles, I think. I tried locking the board as soon as possible and then it would shuffle the bubbles too. I'm beginning to think it can't be done that way. There's always a move possible after the shuffle that makes you have to destroy some bubbles. Next time I'll start "bubbling" the tiles row by row from the bottom up and try to collect 30 in bluetile.pngpurpletile.pngyellowtile.png before the final attempt to lock it down.

    Thanks for this, Nonce. It the best puzzle since I've started playing. It's like trying to learn a new spell. icon_e_smile.gif
  • Since the bubbles get reshuffled that means you'd need 61 bubbles to freeze the game, otherwise after enough reshuffles it'll hit a configuration like I described above (might take millions of shuffles, but it'll eventually get there).

    So this means you'd need an enemy that can't put special tiles on the board (otherwise it's really hard to use Magneto's ability). Let's say you have 3 Polarity Shift stored up and that's at least 15 blues, that gives you 45 blue or 3 Force Bubbles for 24, so you need to start out with 37 bubbles on the board and have 30 purple/blue AP. Recharge can help a bit but there's a good chance whatever your recharge tile is on could be locked. Ideally you want to lock say the bottom 4 rows (32) so that you can paint the top rows with just blue tiles without destroying any bubble, so if you can pick up 7 more blues that'd get you what you need for 64. Of course, this requires you to be able to lock the bottom 4 rows without having the board reshuffle, since once it's reshuffled you're almost certainly going to lose more bubbles.