Patch Notes - R68 (Live, 01/05/2015)

David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited December 2014 in MPQ News and Announcements
We'd like to wish everyone well and we hope that you had a wonderful holiday season!

A new year is upon us and the arrival of Luke Cage fills us with powerful feelings of hope for an awesome 2015.

R68 Patch Notes:

UI, Tweaks & Bug Fixes
    - Players can now register their name for Versus (PVP) using an in-game pop-up window. - Missions now properly take powered-up characters into account when determining difficulty. - Improved frame rate and prevented possible crashes in Tutorial missions. - Android Notifications now display the title and content correctly.

Miles from Demiurge here with an update:

First off, wanted to add a few items to the list:

- Team Up recall prices are lowered so they cap out at 300 HP.
-- 36 hr recall was 380HP, now 300HP
-- 8h recall was 145 HP, now 125HP
-- 2h recall was 55 HP, now 50 HP.
-- Prices scale linearly in between those times.

- Enemy teams now have access to all the new characters as Team Ups. So you'll start seeing enemy teams with Mystique, Rocket & Groot, Elektra, etc. Team Ups.

- Post-event summaries are back! In the latest release post-event summaries were causing crashes, so they were disabled until we were certain we had a stable fix.

Also two clarifications from the original post:

- Players can now register their name for Versus (PVP) using an in-game pop-up window.
When a player first registers for pvp, they will get an-in game pop-up message instead of being redirected to a website. We received a lot of feedback about people not liking being taken out of the game and we streamlined the process. Here is a image of the new pop-up window. If you already have a PVP name, you will not see this change at all.
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- Missions now properly take powered-up characters into account when determining difficulty.
In missions that you have access to powered-up characters, the difficulty was being displayed incorrectly (Trivial, Easy, Deadly!, etc.). Now when determining what difficulty to display to the player the game will now display a more realistic difficulty assessment. Previously, the game did not take into account the fact that you had powered-up characters and and the displayed difficulty could be listed too high. This has no effect on actual difficulty of the mission, just how it is displayed.