squirrel85 wrote: that doesn't mean it's useful. The noobs that join alliance usually have one or two covers of the higher characters, if thst because of roster space. They can't transition, and it gets harder with every update.
hermanbloom wrote: Well for sure, putting more 4* out means the whales continue to spend money. Until the whales stop doing it (because they are the only ones driving this) then that will continue.
squirrel85 wrote: I think the number of vets has severely dropped off. My alliance, for example, is posting similar scores to last season, and we cracked top 100 barely. This season we are ranked top 25, with not a lot else changing. It's just interesting to me, and I'm curious to see how all the vets react towards he new 4 star model of games.
Phaserhawk wrote: Just wait until we see a legacy format. That's usually what happens, because the newer players can't keep up with older players, what they will do is create seperate formats, the best prizes will be in the limited format whereas the legacy or every character type format might be good for ISO but no HP or covers, that is what I predict will happen, PvP is going to get split into 2 formats and I see PvE going Simulator like where you have to join the hard mode or normal mode not both
stephen43084 wrote: The transition process is broken. I have posted repeatedly suggestions to assist them with the process. With the current amount of characters, ISO and covers are TOO rare in the current token and reward structure systems to facilitate transitioning within a reasonable time frame. Even if they max covered 1 3* per month (which they won't) they would fall behind 12 new characters in that time, not to mention they would not gain ground on all the existing characters as of now. The system was great when the game first started. However, the number of characters has grown exponentially and the ISO, HP, and cover system have never been adapated for the environment with this many characters (most of which have 3 abilities).