dearbluey wrote: Don't forget that in addition to wanting to promote roster diversity, some crazy cupcake of a developer thinks "some people enjoy difficult decisions on who to keep" when it comes to roster slots.
Phantron wrote: Granted the first 3 accounts for about 90% of the action
GrumpySmurf1002 wrote: FWIW, my hardest node (wolvie/gsbw/hawkeye) was ~265-270 at the end. Wolvie/Falcon/Goon was around 190ish, another one was 210ish. Hulk/Thor around 185-190 also. So not the "I maxed XForce and 4Thor and see nothing but 395" scaling, but pretty hard relative to the strength of my roster.
hermanbloom wrote: the thought of repeating a node for the 20th time with the same three people would have driven me nuts.
simonsez wrote: Phantron, Phaserhawk and Polarity have explained it better than I could, but facing 185 Hulk/LT with 3's isn't at all comparable to facing 395s with 4s.
simonsez wrote: hermanbloom wrote: the thought of repeating a node for the 20th time with the same three people would have driven me nuts. Yes, it does. Best explanation of what prompted my post.
Sumilea wrote: I quite often have 5 or 6 "teams" for the nodes so I can spread the damage around so everyone back to nearly full health by the start of the next cycle. But when you start getting close to the 395 levels half of them stop working because they not fast enough
Colognoisseur wrote: My diversity allowed me to take that problem on by being creative in team make-up and survive a clear. It also makes it fun.
Colognoisseur wrote: The problem is with so many characters being released; having roster diversity actually exist for anyone except whales like me is problematic. The cost of roster slots, the dilution of covers given out as reward at the 3* level, seasons encouraging people like me to score high for my alliance to get the cover and take up space from someone who can use it.