Sharding by Time, Difficulty, and Trophy Usability
Nonce Equitaur 2
Posts: 2,269 Chairperson of the Boards
We now have sharding by Time, a very welcome change for people not in US time zones.
All events should also allow a player to pick by Difficulty as well.
Beginner. Opponent PVE levels 1-70. Opponent PVP levels 1-70.
Rookie. Opponent PVE levels 50-120. Opponent PVP levels 40-94. Top prizes to Top 20.
Veteran. Opponent PVE levels 70-200. Opponent PVP levels 70-166. +50% season points and prizes. Top prizes to Top 30.
Elite. Opponent PVE levels 100-395. Opponent PVP levels 130-270. +100% season points and prizes. Top prizes to Top 40.
Suppose you'd like to change difficulty? Just field a lower or higher level team, and you'll get some appropriate challenges for that team.
Trophy Usability. If a character is a prize, there should be two shards.
1. Players that have 13 covers of the prize. +20% Season points.
2. Players that don't have 13 covers of the prize.
All events should also allow a player to pick by Difficulty as well.
Beginner. Opponent PVE levels 1-70. Opponent PVP levels 1-70.
Rookie. Opponent PVE levels 50-120. Opponent PVP levels 40-94. Top prizes to Top 20.
Veteran. Opponent PVE levels 70-200. Opponent PVP levels 70-166. +50% season points and prizes. Top prizes to Top 30.
Elite. Opponent PVE levels 100-395. Opponent PVP levels 130-270. +100% season points and prizes. Top prizes to Top 40.
Suppose you'd like to change difficulty? Just field a lower or higher level team, and you'll get some appropriate challenges for that team.
Trophy Usability. If a character is a prize, there should be two shards.
1. Players that have 13 covers of the prize. +20% Season points.
2. Players that don't have 13 covers of the prize.
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