Jorit wrote: A 4% shot is not really a catch up plan no matter how you look at it.
Jorit wrote: It just puts you in a cascade of failure with no "catch up point". Most games give you a point where you can catch up through some means, even if that is HP, or doing a special adventure just to get one cover that is EASY to get. They don't seem to want to do that. Surprised they don't have something for events like this where you can spend X HP and buy just 1 cover of the hero of note (with the slot) so you can do the essential part. Wonder how many people they would get that would impulse buy just to continue on at that point.
FaustianDeal wrote: I am coming to acknowledge the following things: * - the design strategy is to make attaining 2-star status as easy as possible (this hopefully hooks players with feelings of success) * - once in 2* territory - they want to entrench players in the 2-3* transition as long as possible.. and preferably make exiting 2* land require the direct application of money. terrible drop rates in tokens, eliminating guaranteed covers, and even vaulting characters are all attempts to delay the transition to 3* land. * - The new, much more rapid release of 4*s is a new attempt to replicate the 2-3* transition in 3-4* transition land. The announced shield-nerf is an attempt to cap the number of 4* cards released into the wild - right now they are too easy to win. (it might not seem like it to everyone, but trust me - they are - and they aren't going to be easier to win this time next week.) * - If they can get the starting 3 cards for a 4* character into a 2* player's hands and get that player to spend to complete a 4* to short-cut the transition by skipping 3* altogether, so much the better.. those cards are twice as expensive.
EstherC wrote: this is chance if you dont want to spend HP opening roster slots for all the 3-4* characters. i dumped at least 6 loki covers in the past before he was revamped, and didnt complete the gauntlet to get him. so when the current pve started, in prder to place, i paid for the 10 pack (with higher % for Loki). 1 out of the 10 pack was a gold cover and it was a loki purple. Lousy cover but at least i have him for the essentials. Expensive, zero ROI but this is the price.
Wonko33 wrote: I'm not sure that's a good strategy, 10 pack cost you the same as getting 6-8 roster spots, for a chance at getting a cover you need. IMO hp is better spent expanding roster keeping Heros you already had.
Omega Blacc wrote: 4* cards are much too easy to win. Not for me personally, but for the high level players? Definitely. There is nothing more disheartening than running into 270 Furies, Goddesses, and Devil Dinosaurs mere DAYS after they receive wide release. Yeah, a healthy diet of Stunlock + Hate Matching / AP denial can even keep X Force at bay, but one false move or cascade? Your whole squad is lunchmeat. I swear, when I can't stop Fury from casting Demolition I almost want to retreat right then. I feel like Charged Tiles are Goddess' weakness as well as her strength though. I avoid high level Furies and X Forces most of the time. It's hard because everyone has them. Not so rare huh?