Phantron wrote: There wouldn't be much point to boost characters that everyone have. It amounts to a blanket increase in difficulty in PvE via community scaling and in PvP they'd all be canceled out exactly. When Ares was released and he had a 275% or so buff in a PvP event, people had maxed out Ares by the end of the first week and some had him maxed at the first time he's used.
Phantron wrote: Even 3* Daken wasn't immediately maxed out and he was probably the easiest no brainer character to max right away (Sentry took some time for people to realize he was overpowered, but Daken was clearly overpowered at the start). It simply costs a lot less to max a 2* or a 1* compared to a 3*, which is good because there wouldn't be much of a point for variety to an event where everyone has a maxed featured character. People complain about unfair but if everything is fair and everyone has every character in the game, why keep playing? Okay you can play for the game itself too, but I'm pretty sure progression is at least part of the motivation to keep playing.
Hulk11 wrote: Good points, but how long is the turnaround really for the good characters to return to pvp, D3 and the players all know when a character is good and that's gotta determine the return rate in the pvp. Is it really equal amongst all the characters, or is it picking names from a hat, or neither?
Phantron wrote: Hulk11 wrote: Good points, but how long is the turnaround really for the good characters to return to pvp, D3 and the players all know when a character is good and that's gotta determine the return rate in the pvp. Is it really equal amongst all the characters, or is it picking names from a hat, or neither? Other than the fact that any newly introduced character is going to immediately have an event that offers the said character followed by one that features the said character, it sure looks like they're picking names out of a hat amongst the nonvaulted 3*s. It's because it takes time for even the clearly overpowered characters to be maxed that's why they rotate them because it gives you a strategic edge if you are able to max someone while the others are behind the curve. Even Daken wasn't immediately maxed, so if you maxed him at the cost of likely some money you had an edge. A character like Dr. Octopus isn't going to maxed anytime soon, but he still seems to show up fairly often as the featured character. Now maxing him also has less of an impact, but a level 249 boosted Dr. Octopus still gives you a better shot at winning than a loaner level 60 Dr. Octopus. Is that worth it? Well maybe if his featured event had Thor as 4* and Blade as 3* as the reward.
Hulk11 wrote: Phantron wrote: Hulk11 wrote: Good points, but how long is the turnaround really for the good characters to return to pvp, D3 and the players all know when a character is good and that's gotta determine the return rate in the pvp. Is it really equal amongst all the characters, or is it picking names from a hat, or neither? Other than the fact that any newly introduced character is going to immediately have an event that offers the said character followed by one that features the said character, it sure looks like they're picking names out of a hat amongst the nonvaulted 3*s. It's because it takes time for even the clearly overpowered characters to be maxed that's why they rotate them because it gives you a strategic edge if you are able to max someone while the others are behind the curve. Even Daken wasn't immediately maxed, so if you maxed him at the cost of likely some money you had an edge. A character like Dr. Octopus isn't going to maxed anytime soon, but he still seems to show up fairly often as the featured character. Now maxing him also has less of an impact, but a level 249 boosted Dr. Octopus still gives you a better shot at winning than a loaner level 60 Dr. Octopus. Is that worth it? Well maybe if his featured event had Thor as 4* and Blade as 3* as the reward. Only the 3 star characters are placed in pvp?