Sontar wrote: Sounds like an interesting and fun game mode but why would there be a buy-in? Not every game mode must have a HP sink, the prologue for example does not have one.
GuntherBlobel wrote: The current mode of PvP works well enough, why spend a lot more energy to make it just a little bit better. How about additional PvP modes? People have been posting ideas for completely distinct PvP modes and I think that they should be considered in addition to the current PvP mode. Without any thought, the Devs could ripoff HearthStone's Arena mode and let people build temporary teams strictly from 3*/4* Token pulls with static character levels (like during BoP). You would pay a cheap buy-in (200 HP), build your team, and then play 10 matches against other people's teams at your leisure or until you retire. Total # of wins out of 10 matches would be the only metric for winning rewards. "Defensive" losses wouldn't count in any way. New PvP mode: done. I loved Arena mode as a new HearthStone player because I got to play cards that I wouldn't unlock for months. I think a lot of newer players stuck in the 2* --> 3* transition would like a mode like this. People who love Balance of Power might also like this PvP mode.
Sontar wrote: I think the point drop should be smoother and slightly increased: 13 matches to 325 points 9 matches to 514 points 5 matches to 604 points 7 matches to 709 points 20 matches to 1009 points 30 matches to 1309 points A total of 84 matches (exactly two gauntlets worth) Otherwise it sounds like a PvE gauntlet with a smoother difficulty curve and more matches. One problem I can see is a possiblity for abuse. It would require two players that stay within range of each other with a team that is strong on offense and weak on defense. They attack each other at roughly the same time, win both matches, stay together and have an easy ride to the top.