Gauntlet 3.0: The Good, the Bad, the Loki

It's simple what did you like/dislike about this incarnation of the gauntlet.

I'll try to keep my comments to a minimum.

The Good: It's always awesome to be able to play MPQ on my schedule.

The Bad: 20 ISO rewards for beating a node. In other PVE's, the event is set up to grind the node (2.5 hour timers), so I can understand (not agree with) why there would not be an automatic get one of the four good rewards each time you play a node. However, gauntlet is not like PVE's that you grind. The nodes are so hard and affect scaling so much; the node rewards should be set up to get one of the four good rewards; then, 20 ISO rewards after the four are gone.

The Loki: Finally, a great reward cover in gauntlet. I hope this is a sign of things to come, and not just a bone thrown our way. Similarly, I liked how each separate sub had it's own grand reward going from 2* to okay 3* to a real reward in green Loki.

TL;DR: More gauntlets please.
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Comments

  • i do not like that nodes have personal scaling and a node that is L141 in the beginning changes to L204 while you progress.

    Otherwise the gauntlet is pretty fun and one of the better PvE formats.
  • How to gain more then 1300 point in pvp.
    The alliance I'm in now is - the cecils
    Nick is - angel 90

    I need some help on that and also which char to lvl up
    As I have ISO to max two three star

    I'm new to this forum hope there is help on telling
    Me where do I need to post to have a better
    Response on this
  • eaise
    eaise Posts: 217 Tile Toppler
    The Gauntlet is okay. I enjoy not having to spend my life grinding nodes every 2.25 hours. That's being said I can usually place top ten in normal PvE unless I have too much real life things happening. The Gauntlet is very difficult to finish so I come out better on normal PvEs
  • Sontar wrote:
    i do not like that nodes have personal scaling and a node that is L141 in the beginning changes to L204 while you progress.

    Otherwise the gauntlet is pretty fun and one of the better PvE formats.

    I agree. Supposedly, the set the gauntlet scaling based on roster strength (IIRC). I'm not sure why scaling goes up when you defeat the nodes at the level you are supposed to be able to defeat at your current roster level strength. In other words, if your roster strength says you should be able to defeat level 141, and you defeat level 141 like you are supposed, why do the other levels scale up? It seems you are being hit with double scaling. Once for your roster levels; and then, again after beating the levels you are supposed to.
  • I thought the gauntlet was difficult enough to be challenging but not stupidly hard (at least for me with a good roster and lvl 370 for the last node in the last part). I did it in a few chunks to let health packs regen but it was a hell of a lot less effort than a standard PvE.

    Most importantly (for me personally) there were some rewards worth getting for your effort. Few HP and 3 3* covers, 2 of which it's likely most ppl will need (Loki green and Mystique cover) so, unlike the last gauntlet, I felt there was a decent payoff for the time/effort invested.

    Overall I enjoyed it more than the previous incarnation and more to the point just enjoyed it full stop.

    Final note... thankyou for throwing in over-levelled 4* heroes rather than loads of level 300+ 1* and 2* heroes for the final nodes (apart from a Juggs). With the way scaling works they are much more reasonable than over-levelled lower tier characters and it doesn't irritate me on principal icon_e_smile.gif.
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    Love the concept, hate the current execution. I'll say it again; Gauntlet's current format is worthless if you lack the essential character.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    edited December 2014
    I really enjoyed it, again. But was it much harder this time? I really struggled (in a good way) with the last sub. I completely ran out of TUs and had to use boosts for almost every node (I never do that!) it was tough, but fun.

    I hope Demiurge is finding that people will spend HP when they are having fun and not just in the last minute frenzy of some competition. I knew I wouldn't be able to play today so I bought my first 5x Health Pack ever to finish the 3rd sub. I didn't have to, but I was enjoying the game. Plus, it felt fine to spend HP this way, instead of using it to outcompete someone else. It was like going to the arcade as a kid and dropping a few quarters in the machine. That's how it should feel as far as I am concerned.

    The new Daredevil also came in very handy, which made me very happy. New rule: every time Demiurge buffs a character, I buy an Agency Expenses, whether I need the HP or not.

    Edit: I agree with others that the Essential nodes are unpleasant and unfortunate. My experience wouldn't have been positive if I felt like I had spend $40 in cover packs just to play the game. The Devs should made the 2nd sub like the 3rd, where you can get at least one 3* reward without having both required characters.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    _RiO_ wrote:
    Love the concept, hate the current execution. I'll say it again; Gauntlet's current format is worthless if you lack the essential character.
    who do you not have? as long as you have icon_caroldanvers.png , which was last event's progression reward you can earn icon_mystique.png and icon_shehulk.png
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    fmftint wrote:
    _RiO_ wrote:
    Love the concept, hate the current execution. I'll say it again; Gauntlet's current format is worthless if you lack the essential character.
    who do you not have? as long as you have icon_caroldanvers.png , which was last event's progression reward you can earn icon_mystique.png and icon_shehulk.png

    I do have a captain marvel 3* cover. But try beating nodes scaled to 200+ with a 3* that only has one cover as a handicap. Ain't happening.

    Gauntlet needs to change in two ways. One; drop the essentials. Two; either everyone gets boosted or no-one. Level the playing field and don't screw people over on scaling their roster based on one over-scaled boosted character they happen to have on their roster.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    _RiO_ wrote:
    fmftint wrote:
    _RiO_ wrote:
    Love the concept, hate the current execution. I'll say it again; Gauntlet's current format is worthless if you lack the essential character.
    who do you not have? as long as you have icon_caroldanvers.png , which was last event's progression reward you can earn icon_mystique.png and icon_shehulk.png

    I do have a captain marvel 3* cover. But try beating nodes scaled to 200+ with a 3* that only has one cover as a handicap. Ain't happening.

    Gauntlet needs to change in two ways. One; drop the essentials. Two; either everyone gets boosted or no-one. Level the playing field and don't screw people over on scaling their roster based on one over-scaled boosted character they happen to have on their roster.
    You absolutely can do it if you have just two characters with good synergy and enough Iso for boosts. It sounds like your problem may actually be Roster strength rather than Essential nodes. There's only 3 nodes per sub that require cMarv. You can win those few matches with the right set-up, even if means trying a few times until you get lucky.

    If I run into a node that is way too hard, I will trying winning at the expense of health packs and then finish the other nodes 3 hrs. later. cStorm, Hulk, cMarv, and Sentry can all win matches against higher level opponents at the expense of health. Add Patch's BR if your opponents don't hit hard enough to trigger your defensive abilities (Hulk, cStorm, cMarv). If you don't have these characters, then 2* rewards might be what more of what you need anyway.
  • Hulk11
    Hulk11 Posts: 435
    Honestly I didn't even beat the first one, spent more time in pvp. A lot of people say this is a great way to play the game, but I never saw it while I played it this time. Boring rewards, for pretty hard fights.
  • I skipped the event.
    difficulty is too high if you do not have multiple covers of the boosted heroes
    additionally the rewards were utter garbage.
    moonstone and she hulk lol, both only have one purpose ; sell for ISO since slots are too valuable for them.
  • Hulk11
    Hulk11 Posts: 435
    Once I saw moonstone was the first reward I definitely gave it a pass. On top of that I never collected the loki covers. Looking forward to the new event next. The gauntlet was a disappointment compared to the hype.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Hulk11 wrote:
    Once I saw moonstone was the first reward I definitely gave it a pass. On top of that I never collected the loki covers. Looking forward to the new event next. The gauntlet was a disappointment compared to the hype.
    You've just ensured missing Essential nodes in the next 3 events
  • Had all three essentials at lvl 40. Beat almost every normal and hard node with maxed Lcap and a 5/5/1 IM40 boosting +3 red/yellow.
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    _RiO_ wrote:
    fmftint wrote:
    _RiO_ wrote:
    Love the concept, hate the current execution. I'll say it again; Gauntlet's current format is worthless if you lack the essential character.
    who do you not have? as long as you have icon_caroldanvers.png , which was last event's progression reward you can earn icon_mystique.png and icon_shehulk.png

    I do have a captain marvel 3* cover. But try beating nodes scaled to 200+ with a 3* that only has one cover as a handicap. Ain't happening.

    Gauntlet needs to change in two ways. One; drop the essentials. Two; either everyone gets boosted or no-one. Level the playing field and don't screw people over on scaling their roster based on one over-scaled boosted character they happen to have on their roster.

    You absolutely can do it if you have just two characters with good synergy and enough Iso for boosts.It sounds like your problem may actually be Roster strength rather than Essential nodes. There's only 3 nodes per sub that require cMarv. You can win those few matches with the right set-up, even if means trying a few times until you get lucky.

    If I run into a node that is way too hard, I will trying winning at the expense of health packs and then finish the other nodes 3 hrs. later. cStorm, Hulk, cMarv, and Sentry can all win matches against higher level opponents at the expense of health. Add Patch's BR if your opponents don't hit hard enough to trigger your defensive abilities (Hulk, cStorm, cMarv). If you don't have these characters, then 2* rewards might be what more of what you need anyway.

    First off; there are 6 nodes per sub. 2 sets of 3 essential nodes. Let's get that straightened out first, okay? Second; what you are describing is neither skill nor roster strength. It is lucking out on having the correct characters available and lucking out on getting a favorable board enabling you to burstfire. (And yes; I'm having to do plenty of that with a roster that maxes out at Lvl 120, thank you very much.)
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    This was the first Gauntlet that pushed me to earn every reward (I think the last two offered Panther covers, which I did not need).

    It was interesting, and based off the previous two incarnations, I thought it would have been harder. Some of the last few pins did take a few attempts, and they mostly came down to the luck of the cascade. The final "essential" pin wiped me out 3 times in a row, so I had to wait for health packs to refresh. When I came back to try again, I just got huge cascades into the right AP I needed.

    Happy with the reward, and it definitely felt as though I earned this cover rather than just stumbled upon it in some lucky token pull.
  • I love the Gauntlet. I don't have the time to spend grinding the normal PVE formats, so this allows me to go to work and not have to worry about making up for lost time in the few hours when I'm home during the week. The prizes were fine for me, since I needed every one of them (except Moonstone).

    As for the essentials, I have a few She-Hulk covers, but I never bothered to level her, so I was going in with essentially 2 useable characters and She-Hulk was purely there to get rid of any strike or CD tiles near the bottom of the board. It made it tough (my enemy nodes were 200+), but still doable with boosts.
  • I thought "The Loki" refers to how you've to fight Loki who is incredibly difficult as an opponent when he has a couple hundred levels advantage on you. Other than Loki joining the list of way overpowered PvE enemies, I don't have any complaints to the event. The scaling going up for winning is kind of weird, but since everyone gets it, I guess it evens out. It really makes no sense, like suppose if you can peek Sim 42 ahead of time and find that it's level 300, why does it become 395 by the time you get there? Did the game initially assign this value assuming you suck and won't ever reach the node anyway and then change its mind when you turned out to be better than the game predicted? Or is it a way of saying 'don't even think about redoing these nodes if you're sane'?
  • ZeiramMR
    ZeiramMR Posts: 1,357 Chairperson of the Boards
    _RiO_ wrote:
    First off; there are 6 nodes per sub. 2 sets of 3 essential nodes. Let's get that straightened out first, okay? Second; what you are describing is neither skill nor roster strength. It is lucking out on having the correct characters available and lucking out on getting a favorable board enabling you to burstfire. (And yes; I'm having to do plenty of that with a roster that maxes out at Lvl 120, thank you very much.)

    In the latter nodes, there are three essential nodes for Captain Marvel and three for someone else (Mystique in the second and She-Hulk in the third). You are correct that there are six Captain Marvel nodes in the first set of stages.