gamar wrote: The "two hour cooldown" is the idea that makes no sense to me because that would change nothing for everyone but the whaliest of whales. Most people often wait two hours between hops so their health packs can regenerate anyways
Lerysh wrote: I've often said PvP needs a checkpoint system. Somewhere that stops you from losing points. Possibly at the ladder points, so you can start a climb, and if you don't make it maybe you shield, but if you pass the next rung, you can safely remain unshielded and your points will be safe. At 400, 600, 900, 1100, and 1300, once you pass these points you can never fall below them. It will help overall scores as people remain unshielded but it will not unjustly punish those people who worked hard to get those scores. If you are going to discourage, and outright manipulate, shield hopping then a system like this is needed. At a certain point, you can no win fast enough to cover your losses. Any team can beat any other team really, so you win 25 points, but you lose 5 matches in the mean time for -20 to -40 each, there goes 150 points. Start another match, guess what's going to happen. This wouldn't be that big of a deal if you had a safety net to stop you from falling below checkpoints.
mohio wrote: gamar wrote: The "two hour cooldown" is the idea that makes no sense to me because that would change nothing for everyone but the whaliest of whales. Most people often wait two hours between hops so their health packs can regenerate anyways You've been around long enough that you should know this, so I don't want to patronize you. So, this will be said for those reading this and going "yeah that's right, +1, those whales should be brought back to our level." Broadly speaking there are two uses for shields. One is simply to protect your score while current players either hit you or clear you out of their queue. You wish to still be an active player, but because you become a juicy target at high points simply because of your score you are forced to shield to protect your points, and continue playing in ~10 minute increments every 30 minutes to 1 hour. This is "shield hopping" and apparently what the devs would like to curtail. The other use is as you say, either due to running out of health packs, or real life getting in the way, you cannot play for 2+ hours. So, you pick how long you think you'll be away from the game (<3, 3-8, or >8 hours) and choose the appropriate shield to protect your points while you're away. The devs are apparently trying to tell us this 2nd method was the only intended reason for shields so they are taking measures to make the first method more difficult. Perhaps they should be spending their time trying to fix the underlying problem in the first case where these players are getting hit for tons of points and forced to shield above 900.
daibar wrote: Lerysh wrote: I've often said PvP needs a checkpoint system. Somewhere that stops you from losing points. Possibly at the ladder points, so you can start a climb, and if you don't make it maybe you shield, but if you pass the next rung, you can safely remain unshielded and your points will be safe. At 400, 600, 900, 1100, and 1300, once you pass these points you can never fall below them. It will help overall scores as people remain unshielded but it will not unjustly punish those people who worked hard to get those scores. If you are going to discourage, and outright manipulate, shield hopping then a system like this is needed. At a certain point, you can no win fast enough to cover your losses. Any team can beat any other team really, so you win 25 points, but you lose 5 matches in the mean time for -20 to -40 each, there goes 150 points. Start another match, guess what's going to happen. This wouldn't be that big of a deal if you had a safety net to stop you from falling below checkpoints. This is even more exploitable: Once you're past a checkpoint, throw out a defensively weak team, eg MNMags\CStorm or Sentry + Lvl 1 and let people feast. The base level to rank would then be 1300, and you'd just be fighting above the top checkpoint. I hadn't intended on responding to this, but so many people upvoted it, which I think is more indicative of the fact that people just don't like losing points, which is why shields are so popular.
rooter wrote: I don't know why we bother with these discussions. Once D3 says what the change is going to be, it goes through that way. I have never once ever seen anything changed based on our feedback. It feels like D3 thinks the people that visit the forums are the die hard fans, the edge case, and what we think is never good for their average target users.
daibar wrote: rooter wrote: I don't know why we bother with these discussions. Once D3 says what the change is going to be, it goes through that way. I have never once ever seen anything changed based on our feedback. It feels like D3 thinks the people that visit the forums are the die hard fans, the edge case, and what we think is never good for their average target users. 1. They gave us back alliance HP after expanding slots. 2. They implemented time shifting. 3. They nerfed OP characters like Sentry and CMags, while buffing Mawkeye, Daredevil. Just a few I can think of.
Spoit wrote: I voted for 3 hour cooldown, but what I really meant was Time-30 minutes or so
turul wrote: Spoit wrote: I voted for 3 hour cooldown, but what I really meant was Time-30 minutes or so I think there is no point for different cooldowns for different shields...
Spoit wrote: turul wrote: Spoit wrote: I voted for 3 hour cooldown, but what I really meant was Time-30 minutes or so I think there is no point for different cooldowns for different shields... sure there is. If the stated purpose of a shield is to make it so you don't lose points when you don't play, making the cooldown last approximately as long as the shield make a hell of a lot more sense than making it 5 hours longer than the shield
turul wrote: Spoit wrote: turul wrote: Spoit wrote: I voted for 3 hour cooldown, but what I really meant was Time-30 minutes or so I think there is no point for different cooldowns for different shields... sure there is. If the stated purpose of a shield is to make it so you don't lose points when you don't play, making the cooldown last approximately as long as the shield make a hell of a lot more sense than making it 5 hours longer than the shield i meant there is no point to have 8hr cooldown for 8hr shield "Time-30 minutes or so", if you pick 3hr cooldown as voting option. (unless i misinterpret you)