homeinvasion wrote: release new characters, two character slots to chose form. One perma-filled with Xforce, no point releasing new 3 stars
xKOBALTx wrote: We need a new, persistent, non-competitive playground with limited or no scaling. I've got every character in the game. I cover them as properly as I can and feed them ISO. I'd like to be able to use more than half a dozen on a regular basis. Something like prologue, but not stale and underleveled. And not featuring 20 ISO wins.
djsquillz wrote: All these ideas sound great. Unfortunately, what we are going to get is more of the same insane release rate of characters and a never ending soul sucking grind...and a kick in the ****, because D3 hates it's player base. marc
arktos1971 wrote: Even for veterans the game has become a crazy thing. I'm very curious to see what they are aiming at because it doesn't make any sense for me to release so many **** characters.
wymtime wrote: As far as game play being stale they did announce a new game play in Dec. this might just be a new story in PVE with new minions who pu different CD on the board but I will be optimistic and think they will have something new in mind. In the ask Q & A they acknowledge the rising cost of roster slots. Change in a match 3 game is hard. I just wish the Dev's would take a small break from releasing so many new characters to be able to work on other parts of the game. Even if they would just be able to re-run events to let players win more covers of the new characters. I personally have a lot of new characters that just don't have enough covers or levels to be useful. My Deadpool can now go up to level 140 and everyone released after him is just there. This is the problem with all the new characters. When I read between the lines for the game is the Devs want to replace the old characters with new. They are vaulting older characters and keeping new ones in the fold. There might be a buff or 2 comming, but replacing the character makes it so Vets have something else to play for as well as new.
wymtime wrote: Change in a match 3 game is hard.
_RiO_ wrote: wymtime wrote: Change in a match 3 game is hard. Play the original puzzle quest 1 & 2. Notice how those have fully fleshed out alternative game modes for all kinds of events? Why don't we have atleast those modes of play yet?
daibar wrote: _RiO_ wrote: wymtime wrote: Change in a match 3 game is hard. Play the original puzzle quest 1 & 2. Notice how those have fully fleshed out alternative game modes for all kinds of events? Why don't we have atleast those modes of play yet? Honestly, I found PQ2 boring and uninspired, with equipment doing little to change the game. The new puzzle modes had only the most basic of integration into stats.