Spoit wrote: WEll since we can't criticize any of the actual content of your post, I will say that all the hyperbole is making it hard to discern what the point you're trying to make actually is
monica123 wrote: Business is business. D3 cannot make money out of a balanced game. It is obvious that 3 star will be inferior very soon if every one have 4 star cover in their team. The game will nevet be balanced. Please dont dream in levelling 3 star anymore. Target on 4 cover form now on. I truly believe this is the only way to survive in this game.
homeinvasion wrote: would love to see a viable team select strategy. Lets look at possible strategies in the game and what should hard counter them: AP Steal > Big AOE Abilities > Fast individual damage > Heal > Defense tiles > Tanks > Strike Tiles > back to AP steal
homeinvasion wrote: You created this meta with a diversity of characters and abilities that is roughly balanced then release 2 Way over the top broken 4 star characters. I largely agreed with most of your decisions for the long term, but from this point on I can only see two ways to make this game enjoyable again. 1. Delete 4 stars all together and work on 3 star balance 2. Stop making 3 stars, progress to 4 stars, increasing iso rewards across the board and make a viable, wide, diverse, deep, balanced, viable 4 star end game meta.
Cryptobrancus wrote: I see what you are suggesting and I like it. But they will never outright scrap 4*s What they need to do is have literal tiers. As it is now, all 1* 2* 3* and 4* players are dumped in the same bucket and told, fight for your rewards, go. If there were actual tiers within events this could be gloriously different. 1*-2* players could fight in a casual tournament featuring a 2* character with multiple 2* rewards and first place can win a 3* cover but NO 3*s or higher would be allowed into that tournament. Running at the same time but in a you can only choose one fashion, there is a more normal looking tournament with multiple 3* rewards and a 4* for first, but locking out 4*s. A third choice would be a legendary tournament giving out all three covers of a 4* making those tournaments the real place to earn 4*s and compete at the top level. This would let them release 4*s much faster (and can stop releasing 3*s so quickly) as they would have their own tier and eventually move into 5 star land. Each tier could have increasing iso payouts so those fighting at the top could earn more for their efforts. They have shown they can give us choices. It would be some work, but this would be the future I would see for MPQ
homeinvasion wrote: Lets look at possible strategies in the game and what should hard counter them: AP Steal > Big AOE Abilities > Fast individual damage > Heal > Defense tiles > Tanks > Strike Tiles > back to AP steal This post is my suggestion and wish. Please don't flame me for being inaccurate or for having the wrong maths. I want to throw this out for everyone to come up with a viable way forward for this game to be what it could be.
Spoit wrote: Cryptobrancus wrote: I see what you are suggesting and I like it. But they will never outright scrap 4*s What they need to do is have literal tiers. As it is now, all 1* 2* 3* and 4* players are dumped in the same bucket and told, fight for your rewards, go. If there were actual tiers within events this could be gloriously different. 1*-2* players could fight in a casual tournament featuring a 2* character with multiple 2* rewards and first place can win a 3* cover but NO 3*s or higher would be allowed into that tournament. Running at the same time but in a you can only choose one fashion, there is a more normal looking tournament with multiple 3* rewards and a 4* for first, but locking out 4*s. A third choice would be a legendary tournament giving out all three covers of a 4* making those tournaments the real place to earn 4*s and compete at the top level. This would let them release 4*s much faster (and can stop releasing 3*s so quickly) as they would have their own tier and eventually move into 5 star land. Each tier could have increasing iso payouts so those fighting at the top could earn more for their efforts. They have shown they can give us choices. It would be some work, but this would be the future I would see for MPQ They do have tiers. It's called death brackets, which might be more tolerable if they increased rewards countermeasureately