I thought we were moving away from same rosters?

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Comments

  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    Linkster79 wrote:

    Anything that has a competitive scene has this; Magic the Gathering, Yu-Gi-Oh, Hearthstone, StarCraft, League of Legends, Call of Duty, etc. Hell even a lot of games that don't have a huge PvP following end up being this way; World of Warcraft, Destiny, Final Fantasy (and any other RPG), etc.

    Try competitive Pokemon and you will see a massive diversity in character and strategies used. Of course you have to go by competition rules and stay away from Ubers but any team can win With the right player using them. Calm Mind Suicune, and CurseLax were awesome back in the days of Pearl when I last played.

    I just want to point out that there are "rules" on places like Smogon because of exactly what I was talking about, right? Even then, if you play by Smogon rule sets, in each tier (because that's basically what Smogon does, is tiered formats) there are a top five or so teams you see placed in each set. You see random teams win, but they don't win consistently. There is a difference, otherwise, guys like this wouldn't be such a big deal. Everything competitive has tiers.
  • PvP will always be monotonousness, especially at the top percentile. It's a competition to be the best, so people naturally gravitate the most effective combinations for maximum results.

    Anything that has a competitive scene has this; Magic the Gathering

    Except right now there's like 15 competitive decks in standard and way more in other formats. I can't account for others in your list but I'd bet they're substantially more varied than mpq.

    You can't compare this game to magic because in magic you can go for a bunch different strategies. You can try to swarm with small creatures. You can try to counter everything and drop one big dude and protect it. You can lock the opponent out with enchantments. You can combo off and win in one big turn.

    MPQ has one strategy.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    Linkster79 wrote:

    Anything that has a competitive scene has this; Magic the Gathering, Yu-Gi-Oh, Hearthstone, StarCraft, League of Legends, Call of Duty, etc. Hell even a lot of games that don't have a huge PvP following end up being this way; World of Warcraft, Destiny, Final Fantasy (and any other RPG), etc.

    Try competitive Pokemon and you will see a massive diversity in character and strategies used. Of course you have to go by competition rules and stay away from Ubers but any team can win With the right player using them. Calm Mind Suicune, and CurseLax were awesome back in the days of Pearl when I last played.

    The OU/Standard tier for competitive Pokémon is limited to 50. Out of a total of 719 Pokémon, that makes the list of the most used equal to 6.9% of the total pool. For MPQ, we're looking at about 4 out of 56, which works out to 7.1%.

    The comparison to Pokémon is fairly apt though. Garchomp (Hood/Sentry-bombing) so thoroughly ruled the metagame for most of Gen 4, and long into Gen 5. Its popularity dropped off in Gen 6 thanks to some nerfs in the form of a relatively poor Mega-evolution and the new Fairy type to counter Dragons, in addition to the introduction of new powerhouses Megas - particularly Speed Boost Blaziken and Charizard Y (Thor and XForce).

    What is interesting about the Mega-evolutions impacting the game in the way that they have is that players are limited to 1 per team. Perhaps limiting teams to only one 4* character could actually lead to variation.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    ark123 wrote:
    MPQ has one strategy.

    Which one is that? Is it the one where you use MNM/Mstorm to stun and AOE your opponents? Is it the one where you use Patch/Laken to tank every colour with a regenerator? Is it the one where you use Patch/Hulk to greenstorm your opponent into submission? Or maybe Hood/Xforce? Laken/Sentry? Spidey/Hood to lock down your opponent into futility?

    Sentrybombing provided an optimal strategy on offense and defense, because stopping 7 green was just too hard, and you were going to eat a lot of damage across your entire team from world rupture. While X-force is the meanest offensive force out there, he's nowhere near the same threat on defense.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Sentry is not actually that much worse on defense. The main threat from him on defense was always eating a supernova, and sacrifice. The ai never did the combo so wr was only negligible damage.
  • lokiagentofhotness
    lokiagentofhotness Posts: 192 Tile Toppler
    Spoit wrote:
    Sentry is not actually that much worse on defense. The main threat from him on defense was always eating a supernova, and sacrifice. The ai never did the combo so wr was only negligible damage.

    it was that damned dirty thief hood that always got me with the sentry/hood combos
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Spoit wrote:
    Sentry is not actually that much worse on defense. The main threat from him on defense was always eating a supernova, and sacrifice. The ai never did the combo so wr was only negligible damage.

    it was that damned dirty thief hood that always got me with the sentry/hood combos
    Hood isn't any less common. Plenty of good xforce combos
  • Spoit wrote:
    Sentry is not actually that much worse on defense. The main threat from him on defense was always eating a supernova, and sacrifice. The ai never did the combo so wr was only negligible damage.
    Daken/Sentry would still do decent damage with wr, and it was more common when it was only 7 AP. Frequently saw the enemy's WR cascade into enough greentile.png to launch a second one.