PVE... what if

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Comments

  • Vohnkar
    Vohnkar Posts: 158 Tile Toppler
    I used to love PvE back when the refresh times were 8-12 hours, you could do your clears and then switch to PvP for a while or just stop playing for half a day without risking not being competitive. Since the resets are 2,5h I don't care anymore for PvE (well, I care, but can't do much about it), I'm unable to play those events for 5 days, so I don't even try. I do some clears to get the extra iso and place as high as I can (and help the alliance too), but nothing more. To top it off the scaling sucks, I can't stand fighting 150+ minions while my father for example fights lvl 80 at most, it's ridiculous to be punished for having more variety and lvled roster.

    I hope they add high ruberbanding again to PvEs icon_razz.gif that way at least I could ignore PvE completely until last day, if the new chars weren't necessary on succesive events I wouldn't even play those events.
  • MikeHock wrote:
    daibar wrote:
    MikeHock wrote:
    The "What if ...?" series was really cool. If only we could explore the What if...? universe with regard to this game.

    Anywayz, many months ago, at the beginning of this year, D3 indicated they didn't want people to grind. Why then, are we dealing with 2.5 hour refreshes? It's absurd. It isn't fun at all.

    They said they wanted to decrease the amount of required grind to be competitive, and they have done that. The problem is that the really competitive people will gravitate towards the optimal strategy, which is play every 2.5 hours. It's better than playing continuously, non-stop. The sane (or less insane) among us will play sub-optimally, but well enough to rank decently.

    Honestly, the 2.5 hour refresh is the better than any other proposed solution we've seen out there so far. It lets you play, take a break, eat a meal, (or switch to PVP for a little while) and then come back and attack PVE again.

    People are so focused on winning that they can't do simple cost/benefit analysis. It seems like a good kick in the pants to show that there will always be someone more willing to sacrifice than you; or if you win, it shows you how much you have to sacrifice just to be #1 in some online game. Honestly, coming in #1 is really fun, but it's not worth this game becoming a job to do it every time, especially one where you have to pay money instead of it paying you.

    "They said they wanted to decrease the amount of required grind to be competitive, and they have done that." - I disagree. Im finding PvE worse than it was earlier this year, say 9 months ago. With the introduction of seasons, the game is so cut-throat now that the only way to win is to grind.... endlessly. Enjoy your 20 ISO.

    Honestly, the 2.5 hour refresh is the better than any other proposed solution we've seen out there so far. It lets you play, take a break, eat a meal, (or switch to PVP for a little while) and then come back and attack PVE again. - Asking the player base to play every 2.5 hours is a "solution"? Sounds more like they want you to re-schedule your life around their game.
    9 months ago, there were far fewer people who had thrown thousands of thousands of dollars into the game. Far fewer people were addicted to this level. Of course it was less competitive. Some people would grind continuously, not just every 2.5 hours. When they had longer refreshes, it was too long. I was one of those people for a few events, playing MPQ for 20 hours daily on a weekend. The true 'problem' is that people have gotten more competitive in general. The game population has multiplied, and those at the top are more hungry to win. Why limit competitiveness further? We already force people to stop playing when they want to if they want to be competitive. Why would you force those players to stop playing longer?

    If it's such a problem to you, why not play every 5 hours instead of 2.5 hours and settle for top 10 instead?
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Yeah, if you think every 2.5 hours is less grindy than just playing twice a day...I got a bridge to sell you.

    And I was one of the hundred or so people who actually ground hard enough for the punisher progression that first hulk tournament
  • Under the old format you realistically can only do 3 clears of a node in a 12 hour period which is significantly less than what you've to do right now, because if you clear a node in multiple sessions you end up getting significantly less points but doing more than 3 clears on the hardest nodes is generally crazy talk. The system penalizes you for not playing in one 'session' in a 12 hour period but this ironically means nobody could grind more even if they wanted to. Of course you could just clear it all on the trivial nodes, but even there clearing a faceroll node 5 times and then not have to worry about it for another 12 hours is definitely preferable than making sure you come back to the same faceroll node every 2H 24M.
  • You don't have to play every 2.5h. You need to if you want to grab top10.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    ark123 wrote:
    You don't have to play every 2.5h. You need to if you want to grab top10.
    I've done just the essentials every 2.5 hours before and was in serious danger of falling out of the 2 cover range (top 50?) occasionally
  • My experience was a bit different.

    I finished 1st with around 12x,000 points. 2nd and 3rd were both 105,xxx points.

    Spent probably 30 minutes per play, 2-3 times a day with the odd 1-2 rounds thrown in. Mostly grinding on the Maggia/HAMMER nodes. I did have Falcon. I think I even skipped a day.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    My experience was a bit different.

    I finished 1st with around 12x,000 points. 2nd and 3rd were both 105,xxx points.

    Spent probably 30 minutes per play, 2-3 times a day with the odd 1-2 rounds thrown in. Mostly grinding on the Maggia/HAMMER nodes. I did have Falcon. I think I even skipped a day.
    That was structural to that particular implementation. the 3rd sub was worth like, more than half the total points, and while the main RBing was pretty tame, the nodes were both worth a ton of points and also hard enough that a lot of people were scaled out