Node timer idea UI/UX
Hey Devs,
Low priority (work on roster slots/2*-3* conversion first!! That's a big problem for my wife and friends).
It's frustrating to check node timers, double click, wait to load, 1 hour left... Check another...
Nose icons are a circle, that could be an analog clock, just a line that wraps around the outside of the node and is gone (or full, either way) when the timer is up and ready for full points.
And while I'm making node requests, can the required character be a part of the node name somehow so I don't need to go into the match to find out who it is!? Thanks!!
Love the game, and I support you when I can afford to.
Brendan
Low priority (work on roster slots/2*-3* conversion first!! That's a big problem for my wife and friends).
It's frustrating to check node timers, double click, wait to load, 1 hour left... Check another...
Nose icons are a circle, that could be an analog clock, just a line that wraps around the outside of the node and is gone (or full, either way) when the timer is up and ready for full points.
And while I'm making node requests, can the required character be a part of the node name somehow so I don't need to go into the match to find out who it is!? Thanks!!
Love the game, and I support you when I can afford to.
Brendan
0
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