MPQ Developer Q&A #2 – November - Answer Time!
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Welcome to the November Marvel Puzzle Quest Community-Developer Q&A!
Members of the MPQ community had a ton of great questions for the developers at Demiurge this month. We hope you enjoy reading the team’s answers. If your exact question wasn't addressed - please remember that we'll be holding these Question and Answer sessions on a monthly basis for the foreseeable future. You'll have the opportunity to submit further inquiries for our December session soon. Thanks to everyone in the community who submitted questions and thanks to the devs at Demiurge for taking time out of their busy schedules to share some insights. Let’s get right to it!
Q: Could you share with us some info on the new Story mode or the new game mode? There's no need to tell us the expected date, but sharing some info will get us excited. Maybe like telling us the new antagonist (Apocalypse, Sentinel, etc.)?
1. You’ve seen one of the antagonists in the game already.
2. There’s a new minion group, with Red and Black abilities.
3. There are a lot of them.
Q: Is there any possibility of adding PVE aspects to Seasons, possibly as a second award track?
Q: Why so many new characters lately?
The Marvel Universe is enormous and encompasses an insane variety of characters and we want to make sure our game has that same feeling.
Q: Has the lack of active Purple powers been noticed? Are there plans of correcting that?
Purple is a sneaky, subtle kind of color, so we aim to tell stories of subversion and intrigue with those abilities. As a result, a lot of them end up with passive or reactionary triggers. Having said all that, we are aware that there are some colors that are more prominent than others and keep that in mind when designing new abilities or revisiting old ones.
Q: Which characters do you think are underrated and why? (Looking at the forum voted character rankings - viewtopic.php?f=14&t=18101)
Q: Anniversary Week was amazing. Are there plans to implement any of the changes that occurred in that week on a more regular basis? It was the first time I had tried Lightning Rounds in about six months.
Q: I really liked the answer on the AV Club interview about coolest idea that you didn't implement for practical reasons (i.e., Deadpool messing with the App store). Can you give us another story or weird idea that just wasn't feasible?
For example, the first sketch of WHALES! WHALES! WHALES! involved spending real dollars to drop all the whales on the enemy team. The plan there was: satire & controversy -> articles with epic comment threads on Polygon and Rock Paper Shotgun -> we go on The Daily Show -> more players check out the game -> not actually a good idea.
That wasn’t the front-runner for Deadpool’s Purple power at the time, though. We had a detailed paper design and estimates for the server work required for a power with the working title - Twitch Plays Deadpool.
Whenever you fired this ability, you’d make a match. If you made the match by moving a tile left, an avatar of Deadpool, shared by everyone playing Marvel Puzzle Quest, would move west through a maze. If you moved a tile up, he’d move north. If he bumped into an Iron Man suit (lying around in the maze for some reason), you’d fire off a Repulsor Blast. If he bumped into some Hero Points, you’d get some Hero Points. If he bumped into some cheese, awesome, a cheese thing happens. You’d be able to go to our website and watch Deadpool moving around and bumping into things, controlled by every player in the world who was firing this ability. Players would work together to throw Deadpool off the edge of the world or get him through rooms full of spikes in order to bump into the cloning machine that gave out more Deadpools to everyone.
RIP, Twitch Plays Deadpool. You were too beautiful for this world.
Q: Are you going to expand Alliance functionality more? I.e. more ranks, better chat, more sharing, the ability to demote someone.
Q: What am I doing wrong in PVP? I'm building up my roster, some 2 stars in the mid-levels, and I seem to get one extreme or the other. First opponents are way under my level, some level 1s through 10s. I beat these matches easily, then when I come back, my options are all level 95+ Hard or Deadly match-ups I have no chance of beating.
Q: With 4* Thor’s "Charged Tiles" in place can we expect more "new" things that could affect the gameplay?
Q: Doc Ock's Armed and Dangerous, Nick Fury's Escape Plan, Wolverine X-Force's Surgical Strike, Blade's Nightstalker, and Black Panther's Rage of the Panther all work on the mechanic enemy's strongest color. Can a color dot or something be added to the enemy status bar to indicate their strongest color?
Q: Will players be able to share, transfer or link Steam and mobile accounts?
Bonus Question:
Q: Choose one: Pancakes, French Toast, Waffles.
A2: I’m actually more of an oatmeal person, sorry.
Members of the MPQ community had a ton of great questions for the developers at Demiurge this month. We hope you enjoy reading the team’s answers. If your exact question wasn't addressed - please remember that we'll be holding these Question and Answer sessions on a monthly basis for the foreseeable future. You'll have the opportunity to submit further inquiries for our December session soon. Thanks to everyone in the community who submitted questions and thanks to the devs at Demiurge for taking time out of their busy schedules to share some insights. Let’s get right to it!
Q: Could you share with us some info on the new Story mode or the new game mode? There's no need to tell us the expected date, but sharing some info will get us excited. Maybe like telling us the new antagonist (Apocalypse, Sentinel, etc.)?
1. You’ve seen one of the antagonists in the game already.
2. There’s a new minion group, with Red and Black abilities.
3. There are a lot of them.
Q: Is there any possibility of adding PVE aspects to Seasons, possibly as a second award track?
Q: Why so many new characters lately?
The Marvel Universe is enormous and encompasses an insane variety of characters and we want to make sure our game has that same feeling.
Q: Has the lack of active Purple powers been noticed? Are there plans of correcting that?
Purple is a sneaky, subtle kind of color, so we aim to tell stories of subversion and intrigue with those abilities. As a result, a lot of them end up with passive or reactionary triggers. Having said all that, we are aware that there are some colors that are more prominent than others and keep that in mind when designing new abilities or revisiting old ones.
Q: Which characters do you think are underrated and why? (Looking at the forum voted character rankings - viewtopic.php?f=14&t=18101)
Q: Anniversary Week was amazing. Are there plans to implement any of the changes that occurred in that week on a more regular basis? It was the first time I had tried Lightning Rounds in about six months.
Q: I really liked the answer on the AV Club interview about coolest idea that you didn't implement for practical reasons (i.e., Deadpool messing with the App store). Can you give us another story or weird idea that just wasn't feasible?
For example, the first sketch of WHALES! WHALES! WHALES! involved spending real dollars to drop all the whales on the enemy team. The plan there was: satire & controversy -> articles with epic comment threads on Polygon and Rock Paper Shotgun -> we go on The Daily Show -> more players check out the game -> not actually a good idea.
That wasn’t the front-runner for Deadpool’s Purple power at the time, though. We had a detailed paper design and estimates for the server work required for a power with the working title - Twitch Plays Deadpool.
Whenever you fired this ability, you’d make a match. If you made the match by moving a tile left, an avatar of Deadpool, shared by everyone playing Marvel Puzzle Quest, would move west through a maze. If you moved a tile up, he’d move north. If he bumped into an Iron Man suit (lying around in the maze for some reason), you’d fire off a Repulsor Blast. If he bumped into some Hero Points, you’d get some Hero Points. If he bumped into some cheese, awesome, a cheese thing happens. You’d be able to go to our website and watch Deadpool moving around and bumping into things, controlled by every player in the world who was firing this ability. Players would work together to throw Deadpool off the edge of the world or get him through rooms full of spikes in order to bump into the cloning machine that gave out more Deadpools to everyone.
RIP, Twitch Plays Deadpool. You were too beautiful for this world.
Q: Are you going to expand Alliance functionality more? I.e. more ranks, better chat, more sharing, the ability to demote someone.
Q: What am I doing wrong in PVP? I'm building up my roster, some 2 stars in the mid-levels, and I seem to get one extreme or the other. First opponents are way under my level, some level 1s through 10s. I beat these matches easily, then when I come back, my options are all level 95+ Hard or Deadly match-ups I have no chance of beating.
Q: With 4* Thor’s "Charged Tiles" in place can we expect more "new" things that could affect the gameplay?
Q: Doc Ock's Armed and Dangerous, Nick Fury's Escape Plan, Wolverine X-Force's Surgical Strike, Blade's Nightstalker, and Black Panther's Rage of the Panther all work on the mechanic enemy's strongest color. Can a color dot or something be added to the enemy status bar to indicate their strongest color?
Q: Will players be able to share, transfer or link Steam and mobile accounts?
Bonus Question:
Q: Choose one: Pancakes, French Toast, Waffles.
A2: I’m actually more of an oatmeal person, sorry.
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