The New Character ISO paradox
Comments
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MikeHock wrote:Vertigozooropa wrote:I don't think you're getting the point of the game. ISO is supposed to sort of "trickle," until you get to PVE's, where it's tossed about like candy. I mean, aren't you playing The Simulator? There are 1000 and 2000 ISO prizes there.
Anyways, the point is, use the characters you have to earn ISO to build the characters you want. So you're pumping ISO into Wolverine. A month from now, start pumping ISO into Blade. Or don't. Pump Thor. Do what you want to, do it everyone, do what you want to, let's have some fun, y'all.
You'll never get to a point where you have nobody left to pump, and you might as well pump IW. Won't happen. And that's the goal.
1000 ISO doesn't pump anything if you're levelling up a 3*s past 100.0 -
Budget Player Cadet wrote:My Xforce is at 132 and needs probably something like 120k
Actually, my X-Force is around 220, and needs like 78k just to go 240
But it only proves your point, they give characters as a speed that even the most dedicated players (and honestly I dont think its much about skill, its mostly about a combination of having time, will, patience, insanity, and in some cases not all that and just insanes amount of cash) wont get more than 8-9 covers
So you get to a point where you will have 3-4 characters at 9 covers while waiting the rotation to even get closer and then they will throw you a new one
It's feels just like a race without much sense becuase you always run to get more incomplete characters and with no way to max them, not all of them but not even a few
They should bump the iso gain like in anniversary, it was the only moment it which it felt an event could actually be useful to level characters0 -
Agent Alex wrote:
They should bump the iso gain like in anniversary, it was the only moment it which it felt an event could actually be useful to level characters
And they released Devil Dino to counterbalance the extra Iso given.0 -
arktos1971 wrote:Agent Alex wrote:
They should bump the iso gain like in anniversary, it was the only moment it which it felt an event could actually be useful to level characters
And they released Devil Dino to counterbalance the extra Iso given.
Lol...touche0 -
Dont remind me that, I made top 5 with 2k, also top 25 in anniversary for an extra 10pack
all for that **** lol and later they showed Goddess Thor... damn it0 -
I keep saying this but the LR's are where you make your iso. Any 2*->3* transitioner should be able to do this.
Over 48 hours there are 24 lightning rounds. If you open them right when they start. That means right when they start on the dot. Here is the opportunity you have.
Seed teams: Pyromantic, Wanna B Skrull, freerangec@ge, kicksthatkick. all of these consist of single digit one stars at level 1 or 2 and the featured character at level 25 (usually around 2500 health, except for Sentry and Hulk) These can be beaten by anybody who knows how to play the game.
Second level seedteams: B@conMagic, HAIGUYZDOOM, frownyjonah32, HIPDUDEGLASSES. Now the 1* are higher level with around 720 health and the featured character is a little higher. These should not be challenge to top-level 2* team it can be if you don't have that.
Top level seed team: Battle Angel This has cstorm at a decent level the featured character at a decent level and 1* widow at 1500 health. This can be problematic for any transitioning team. That is why once it shows up in a node you do not skip it so it doesn't show up on the remaining two nodes and the easier teams keep rotating through.
The point totals for matches won go: 25-48-70-90-109-126-142-157-171-185-198-210-221-231
Prog awards at 25: std token, 50: 140 iso, 100: 250 iso, and 250: std token
If you get in at the beginning and hit each one of the easy seed teams until you get 109: you get assuming average of 100iso per match won 500iso plus assuming 100iso1* cover from token plus 390 iso from prog awards plus at worst 70k from final placement prize= 1060iso worst case scenario. you have to finish top 100 in pvp to get that assuming you will sell the cover. At a base level with 24 lightning rounds there is 25,000 iso available. Yes I know only the hardcore do that much but even if you do 5 out of 24 you reap 5,000iso. That is equivalent to the iso reward minus covers for a top5 pvp finish. all for at worst fifteen minutes work and being there at the right time.
Let's up the ante a bit for those who have the roster to push to 250. for those players add at least 8 more seed team wins at another 800iso. you generally have to play one or two non-seeds to get to 250 for another 200iso. 1,000 more iso for ten wins. Another token for likely 100iso. That takes you to a total of 2160 plus a better placement prize of 500iso which makes a grand total of 2600iso in the worst case. Do that five times and you have 13,000 iso a week. Better than first place finish in pvp even if you sell off the covers and for a lot of you reading this finishing first would be difficult. five lightning rounds are not. Play fifteen at this level which is hardcore and you have 39,000 iso in a week. Just that can turn a 3* from a benchwarmer into a player.
The scenarios laid out above are worst case lowest reward returns. With a kind RNG sometimes there are a lot of 2* covers won from matches. These numbers can only go higher. i have had single lightning rounds net me almost 5000iso, not often but sometimes everything comes together.
The constant complaint I hear is I can't be bothered to be there on time when it opens to get the seed teams. I am surprised to hear this from a player base that does 2h 24m refreshes in PvE and will time out shields and other things. Every week for 48 hours there is a huge pot of iso out there to be harvested and it is up to each player how much they want to reap. It takes some timing and some effort but not as much as it takes for PvE of PvP.
How effective is this? The last iso I purchased was almost a year ago I would say 75% of iso since has mostly come on the back of farming lightning rounds. The more you do this the faster your roster gets leveled the more competitive you become across the board.
Anyway this is how I see the iso problem the devs have supplied a weekly motherlode that is up to each player how much they want to mine it.0
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