Phantron wrote: All that'd do is make you fight Sentry + Hood + someone or X Force + Hood + someone a lot of times at the end, and while that's plenty challenging in itself, it just doesn't sound quite right. This might work if there's a way to draft a new team for the duration of the event and then apply the same thing. That is, as you get high you'd be fighting PvP teams of guys who also scored high, but since the team is drafted it's not going to be the usual powerhouses. It'd be more like you lucked out and got 3/3/3 on Punisher but then you've to fight a guy who pulled 2/4/3 on Thor, and that'd indeed be quite challenging to defeat. Of course I have no idea what the drafting mechanism would look like for this to even make sense in the first place...
Phantron wrote: Oh, I see what you mean. I thought you're talking about something like you have nodes that are "PvP 100" "PvP 200" and so on that's supposed to be represenative of the teams you'll go up against but in that case anything higher than PvP 900 or so is going to be the same 4 guys (Hood, Sentry, X Force, featured). But you're going to still have a massive number of the same fights at the high end until the weaker teams eventually climbed their way to the top, and I'm not sure if that's any different than what already happens other than that in this system people can't retaliate, and if you do see a large variety of team that'd just be super easy mode because if you could have someone with say 3 2*s hitting 1000 under this system (which would be practically impossible right now) you'd just have people beating that guy up for easy points and that'll prop up even more weak teams with high scores and it'll likely turn into a joke once you have a certain threshold of weak teams that can get to high 1XXXs by beating each other up. I like the concept but you're going to just have ever increasing degradation of the difficulty of high point as weak teams eventually climb their way to the top that it'll most likely lose any meaning of challenge. For this to work you have to have a person climbing while the rest of the world is frozen. That is, it should look like you're running your Spiderman against rest of the world (but you don't lose points) so that you see a consistent increase in difficulty as you climb higher. Without the world being frozen all you have to do is wait until other people running weak teams get good scores and beat those guys up.
SnowcaTT wrote: Everyone basically has PVE increases, so I think decay is a great idea. Interesting use, but it will fuel a problem that already exists in abundance: last minute only play. To combat that I've wondered about having your defensive team points decay (-1/hour?), which would encourage play throughout the event - or earlier, at the very least. Then again, that idea decreases the use of shields, so it won't ever be implemented. Yours would likely increase the use of shields, so is a possibility.